Skip to main content

Physics for game programmers (5 cr)

Code: PO00ED12-3003

General information


Enrollment

06.04.2023 - 21.04.2023

Timing

21.08.2023 - 17.12.2023

Number of ECTS credits allocated

5 op

Virtual portion

1 op

RDI portion

2 op

Mode of delivery

80 % Contact teaching, 20 % Distance learning

Unit

Department of Information Technology

Campus

Kotka Campus

Teaching languages

  • Finnish

Seats

25 - 35

Degree programmes

  • Degree Programme in Game Programming

Teachers

  • Tiina Kettunen
  • Teemu Saarelainen

Teacher in charge

Teemu Saarelainen

Groups

  • POKT22SP
    Game programming, full-time studies
  • 24.11.2023 12:30 - 16:00, Peliohjelmoijan fysiikka PO00ED12-3003
  • 01.12.2023 12:30 - 16:00, Peliohjelmoijan fysiikka PO00ED12-3003
  • 08.12.2023 12:30 - 16:00, Peliohjelmoijan fysiikka PO00ED12-3003
  • 15.12.2023 12:30 - 16:00, Peliohjelmoijan fysiikka PO00ED12-3003

Objective

You are able to form and solve equations of the motion trajectory of solid and shape-forming particles.
You are able to use momentum and angular momentum to study collisions of particles.
You are able to calculate the centre of mass.
You are able to use discrete time base to model mechanical conditions.

Content

How to form and solve equations of trajectories, force interactions, dynamic equilibrium, collisions, circular motion, rotating motion and dynamic forces?
How to present the solutions of equations of quantities in 2D and 3D space?

Opiskelumateriaali

Electronic material as well as web material published on the course's Learn platform. Exercises and their model answers are also given to students on the course's Learn platform and / or Teams channel.

Yksilölliset oppimisväylät

Participation in contact and / or remote learning according to the work schedule. The student completes the assignments, tasks and project work required in the course before the given deadlines and participates in the exam at the end of the course if it will be arranged.

Alternative methods of study must be agreed with the lecturer in charge before the beginning of the course.

TKI ja työelämäyhteistyö

During the course, students will use the most popular game engines and programming languages to implement small game programming tasks and simple physics algorithms. These can be later utilized in different game projects and simulations.

Tentit ja muut määräajat

Exercises and assignments will be returned to the Learn platform by the deadline specified there. Possible exam schedule will be agreed upon together with the students.

Kansainvälinen yhteistyö

Possible international connections will be announced in the beginning of the course on the Learn-page and on the Teams-channel of the course when needed.

Opiskelijan työmäärä

A total of 135h, of which about 55hrs is contact learning and 80hrs is independent work.

Evaluation scale

1-5

Assessment methods and criteria

Participation in contact learning, completing course assignments and project work.