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Mathematics for game programmers (5 cr)

Code: PO00ED13-3003

General information


Enrollment

06.11.2023 - 17.11.2023

Timing

08.01.2024 - 30.04.2024

Number of ECTS credits allocated

5 op

Virtual portion

1 op

RDI portion

1 op

Mode of delivery

80 % Contact teaching, 20 % Distance learning

Unit

Department of Information Technology

Campus

Kotka Campus

Teaching languages

  • Finnish

Seats

15 - 35

Degree programmes

  • Degree Programme in Game Programming

Teachers

  • Teemu Saarelainen

Teacher in charge

Teemu Saarelainen

Groups

  • POKT22SP
    Game programming, full-time studies
  • 15.01.2024 10:00 - 14:00, Peliohjelmoijan matematiikka PO00ED13-3003
  • 22.01.2024 10:00 - 14:00, Peliohjelmoijan matematiikka PO00ED13-3003
  • 29.01.2024 10:00 - 14:00, Peliohjelmoijan matematiikka PO00ED13-3003
  • 05.02.2024 10:00 - 14:00, Peliohjelmoijan matematiikka PO00ED13-3003
  • 12.02.2024 10:00 - 14:00, Peliohjelmoijan matematiikka PO00ED13-3003
  • 19.02.2024 10:00 - 14:00, Peliohjelmoijan matematiikka PO00ED13-3003
  • 04.03.2024 10:00 - 14:00, Peliohjelmoijan matematiikka PO00ED13-3003
  • 11.03.2024 10:00 - 14:00, Peliohjelmoijan matematiikka PO00ED13-3003
  • 18.03.2024 10:00 - 14:00, Peliohjelmoijan matematiikka PO00ED13-3003
  • 08.04.2024 10:00 - 14:00, Peliohjelmoijan matematiikka PO00ED13-3003
  • 15.04.2024 10:00 - 14:00, Peliohjelmoijan matematiikka PO00ED13-3003
  • 22.04.2024 10:00 - 14:00, Peliohjelmoijan matematiikka PO00ED13-3003

Objective

You are able to apply mathematics in game and software development and programming.
You are able to calculate vectors and matrices.

Content

How to use vectors and matrices in game implementations?
How to present the solutions of equations of quantities in 2D and 3D space?

Opiskelumateriaali

Electronic material as well as web material published on the course's Learn platform. Exercises and their model answers are also given to students on the course's Learn platform and / or Teams channel.

Yksilölliset oppimisväylät

Participation in contact and / or remote learning according to the work schedule. The student completes the assignments, tasks and project work required in the course before the given deadlines and participates in the exam at the end of the course if it will be arranged.

Alternative methods of study must be agreed with the lecturer in charge before the beginning of the course.

A work integrated learning path is possible if you can develop your know-how on the topics mentioned in the course description. In this case you must contact the lecturer well before the course starts to determine if
- it's possible to use a work integrated learning path in your case
- what kind of evidence can you provide on your work-related know-how
- what parts of the course you may have to complete in normal contact learning

TKI ja työelämäyhteistyö

During the course students will program features for games and simulations that utilize mathematics. Where possible, the actual problems encountered in game programming and game companies will be addressed and solved using game mathematics.

Tentit ja muut määräajat

Exercises and assignments will be returned to the Learn platform by the deadline specified there.

Opiskelijan työmäärä

A total of 135h, of which about 70h is contact learning and 65h is independent work.

Evaluation scale

1-5

Assessment methods and criteria

Grading is based on the following:
- participation in contact learning
- completing course assignments
- possible project work