Study and career planning (5 cr)
Code: KY00DS63-3229
General information
Enrollment
22.08.2022 - 28.08.2022
Timing
01.08.2022 - 30.04.2025
Number of ECTS credits allocated
5 op
Mode of delivery
Contact teaching
Unit
Department of Information Technology
Campus
Kotka Campus
Teaching languages
- Finnish
Seats
10 - 35
Degree programmes
- Degree Programme in Game Technology
Teachers
- Pekka Vilpponen
- Jani Ruotsalainen
Teacher in charge
Teemu Saarelainen
Groups
-
PTKT22SPGame technologies, full-time studies
Objective
You act responsibly as a student and a member of the university community.
You are able to set learning objectives, plan your study and career path, follow your progress in studies and assess your learning.
You are able to improve your working life competencies.
You know how to act according to the ethical principles of your field.
You are able to promote your skills and competencies.
Content
What is Xamk like as a study community and learning environment?
How do you create a personal study and career plan?
How do you identify your skills and competences?
How do you improve your general competences?
What are your profession and line of work like?
What ethical principles are relevant to your field?
How do you promote your competences and strengthen your skills with respect to applying for jobs?
How do you enhance continuous learning?
Opiskelumateriaali
The study material is published in Moodle.
Accelerated learning pathway: the method of completion must be agreed with the teacher before the start of the course.
Yksilölliset oppimisväylät
The course takes place during the first, second and third academic year. The course is completed in accordance with the progress of other studies.
Contact study, independent study (Learn, Peppi, answering course feedback and quality questionnaires), seminars (Introduction to Tehy / EH Association, Working Life Seminar), events organized by tutors, professional activities and during the third academic year, a national exam related to competence assessment.
TKI ja työelämäyhteistyö
Strong cooperation with RDI projects related to game programming. Opportunity to utilize the assignments in the course to develop a work assignment or your own product.
Tentit ja muut määräajat
The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.
Kansainvälinen yhteistyö
Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.
Opiskelijan työmäärä
The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80 h are homework and assignments that can be worked on independently.
Assessment criteria, approved/failed
Arviointikriteerien taso 3: osaaminen alkuvaiheessa
b) osaat etsiä tietoa opiskeluun liittyen keskeisistä tietolähteistä
e) osaat käyttää keskeisiä opiskeluun liittyviä tietoteknisiä ohjelmistoja
f) osaat toimia opiskelijatiimin ja yhteisön jäsenenä tavoitteellisesti.
Laadullinen arviointi, opiskelijan itse- ja vertaisarviointi
Arviointikriteerien taso 3: osaaminen valmistumisvaiheessa
b) osaat arvioida käyttämiäsi tietolähteitä kriittisesti
e) osaat valita tarkoituksenmukaiset mallit, menetelmät, ohjelmistot ja tekniikat ja perustella valinnan
f) osaat edistää tiimin tavoitteellista toimintaa
Evaluation scale
Approved/Failed
Assessment methods and criteria
Qualitative assessment, student's self- and peer assessment, participation in seminars, completion of learning tasks and passing the competency assessment.