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Game project 4 (5 cr)

Code: PO00EP03-3001

General information


Enrollment

14.08.2024 - 08.09.2024

Timing

19.08.2024 - 31.12.2024

Number of ECTS credits allocated

5 op

RDI portion

5 op

Mode of delivery

Contact teaching

Unit

Department of Information Technology

Campus

Kotka Campus

Teaching languages

  • Finnish

Seats

20 - 30

Degree programmes

  • Degree Programme in Game Programming

Teachers

  • Marko Oras
  • Jani Ruotsalainen

Teacher in charge

Marko Oras

Groups

  • POKT22SP
    Game programming, full-time studies
  • POKT24SD
    Double Degree in Game programming, part-time studies
  • VOKTIT24S
    Information technology, exchange students
  • 04.09.2024 08:15 - 16:00, Peliprojektit
  • 11.09.2024 08:15 - 16:00, Peliprojektit
  • 18.09.2024 08:15 - 16:00, Peliprojektit
  • 25.09.2024 08:15 - 16:00, Peliprojektit
  • 02.10.2024 08:15 - 16:00, Game projects self-study
  • 09.10.2024 08:15 - 16:00, Peliprojektit
  • 16.10.2024 08:15 - 16:00, Peliprojektit
  • 30.10.2024 08:15 - 16:00, Peliprojektit
  • 06.11.2024 08:15 - 16:00, Peliprojektit
  • 13.11.2024 08:15 - 16:00, Peliprojektit
  • 20.11.2024 08:15 - 16:00, Peliprojektit
  • 27.11.2024 08:15 - 16:00, Peliprojektit
  • 04.12.2024 08:15 - 16:00, Peliprojektit
  • 11.12.2024 08:15 - 16:00, Peliprojektit
  • 18.12.2024 08:15 - 16:00, GAMELAB Demoday vol 6

Objective

You know how to apply your skills and know-how in a large multidimensional development project.
You know how to create a small playable game in a team.
You know how to utilize information from trusted information sources.

Content

What kind of features does the game engine offer?
How to use game engine features in your project?
How to utilize software in your game development process?

Opiskelumateriaali

Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.

Yksilölliset oppimisväylät

Weekly-based learning pathway:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.

Accelerated learning pathway:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.

TKI ja työelämäyhteistyö

Strong cooperation with RDI projects related to game programming. Opportunity to utilize the assignments in the course to develop a work assignment or your own product.

Tentit ja muut määräajat

The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.

Opiskelijan työmäärä

The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80 h are homework and assignments that can be worked on independently.

Further information

The student is required to complete and successfully report 135 hours of student work. Projects progress chronologically according to the schedule, but each project is completed in order once the required workload has been successfully reported.

Evaluation scale

Approved/Failed

Assessment methods and criteria

When a student reports 135 hours in the Piiska service (https://piiska.gamelab.fi) and the project report is accepted, the student will receive a "Passed" mark in Peppi for the respective project course.