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Digital skills in hospitality service production (5 cr)

Code: MR00DU67-3003

General information


Enrollment

06.04.2023 - 21.04.2023

Timing

04.09.2023 - 18.12.2023

Number of ECTS credits allocated

5 op

Virtual portion

3 op

RDI portion

3 op

Mode of delivery

40 % Contact teaching, 60 % Distance learning

Unit

Department of Tourism, Hospitality Management and Youth Work

Campus

  • Mikkeli Campus
  • Ecampus

Teaching languages

  • English
  • Finnish

Seats

20 - 40

Degree programmes

  • Degree Programme in Tourism and Service Business

Teachers

  • Marjut Kasper
  • Natalia Kushcheva

Teacher in charge

Marjut Kasper

Groups

  • MRKT21SV
    Tourism and service business, online studies
  • VOMITO23S
    Tourism, exchange students
  • MRMI21KV
    Tourism and Service Business, online studies
  • VOMIIB23S
    International Business, exchange students
  • MRMI21SV
    Tourism and Service Business, online studies
  • MRMI21SP
    Tourism and Service Business, full-time studies
  • 29.11.2023 11:00 - 16:00, Digital skills in hospitality service production MR00DU67-3003
  • 07.12.2023 12:00 - 13:30, Digital skills in hospitality service production MR00DU67-3003

Objective

You know the possibilities and challenges of technologies producing hospitality services.
You can describe and choose suitable digital solutions for different hospitality services.
You can define the effects of digitization on service costs, quality, usability and customer experience.
You can plan and implement a development task related to hospitality business using digital technology.

Content

What kind of digital solutions can you use in hospitality service production?
How can digital solutions improve the competitiveness of service production?
How can you define the effects of digitization on service costs, quality, usability and customer experience?
The course involves a practical project with a case company or organization (3 ECTS credits).

Opiskelumateriaali

Available in Learn

Yksilölliset oppimisväylät

According to schedule, orientation lecture, theme lectures, project work, Virtual lunch (VR) experience or similar study tour

In this course we’ll review following themes
1. Digital customer journey
2. Digital solutions in hospitality service production
3. Virtuality and virtual tourism
4. Gamification as a part of service production

The course involves a quiz, an analyzing task, small practical project with a case company or organization (Thing Link, Seppo game platform, VR/AR)

TKI ja työelämäyhteistyö

*

Evaluation scale

1-5

Assessment methods and criteria

Students can
use professional vocabulary and concepts in an expert way in different situations.
evaluate information sources critically.
work as team members in working life expert duties and identify and describe the problems of the professional field.
evaluate operations in customer, user and target group situations.
choose appropriate models, methods, software and techniques according to the purpose and justify these choices.
apply critically the ethical principles of the professional field in different situations.