Level design (5 cr)
Code: GD00CU14-3014
General information
Enrollment
06.11.2023 - 17.11.2023
Timing
01.01.2024 - 30.04.2024
Number of ECTS credits allocated
5 op
Virtual portion
4 op
Mode of delivery
20 % Contact teaching, 80 % Distance learning
Unit
Department of Culture
Campus
Kouvola Campus
Teaching languages
- English
Seats
15 - 25
Degree programmes
- Degree Programme in Game Design
Teachers
- Marko Siitonen
Teacher in charge
Marko Siitonen
Groups
-
GDKV23KMGame design, part-time studies
- 11.01.2024 09:00 - 16:00, Level design GD00CU14-3014
- 12.01.2024 09:00 - 16:00, Level design GD00CU14-3014
- 05.04.2024 09:00 - 11:30, Level design GD00CU14-3014
Objective
You know the basics of level design and theories behind level design.
You have developed your skills in providing players with a goal and enjoyable game experience.
Content
What is the purpose of level design?
What is the role of a level designer?
How has the level design evolved?
What are the differences between external and internal design goals?
What are the design elements that a level design consist of?
What is the pipeline of level design?
How to create and design levels, gameplay alteration, player direction and environmental conditions?
Opiskelumateriaali
Lectures, videos, links and tutorials on Learn.
Yksilölliset oppimisväylät
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior to the course to discuss whether you have the competence required and what are the methods of demonstrating that competence.
If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior to the course to agree on development assignments that you will perform at your workplace. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
TKI ja työelämäyhteistyö
The core focus is on the basic skills and work on their own game projects.
RD&i cooperation will be integrated if possible.
Further information
Students complete assignments independently with the help of instructions and video tutorials. In class, a student will receive feedback and deepen their expertise.
Evaluation scale
1-5
Assessment methods and criteria
Completed assignments.
Qualifications
Required studies of Basics of game design and Basics of 3D modelling or equivalent skills.