Game mechanics and project planning (5 cr)
Code: GD00DT45-3005
General information
Enrollment
06.11.2023 - 17.11.2023
Timing
01.01.2024 - 30.04.2024
Number of ECTS credits allocated
5 op
Virtual portion
1 op
Mode of delivery
80 % Contact teaching, 20 % Distance learning
Unit
Department of Culture
Campus
Kouvola Campus
Teaching languages
- English
Seats
10 - 24
Degree programmes
- Degree Programme in Game Design
Teachers
- Mikko Lehto
- Ankko Parkkinen
- Suvi Pylvänen
- Ivan Lugovoy
Teacher in charge
Suvi Pylvänen
Groups
-
GDKV21SPGame design, full-time studies
- 08.01.2024 10:00 - 16:45, Game mechanics and project planning GD00DT45-3005
- 15.01.2024 10:00 - 16:45, Game mechanics and project planning GD00DT45-3005
- 23.01.2024 09:00 - 11:00, Game mechanics and project planning GD00DT45-3005
- 29.01.2024 10:00 - 13:45, Game mechanics and project planning GD00DT45-3005
- 29.01.2024 13:45 - 16:45, Workshop: Game mechanics and project planning GD00DT45-3005
- 16.02.2024 10:00 - 11:30, Game mechanics and project planning GD00DT45-3005
- 19.02.2024 10:00 - 14:00, Game mechanics and project planning GD00DT45-3005
- 22.02.2024 10:00 - 11:45, Game mechanics and project planning GD00DT45-3005
- 07.03.2024 12:45 - 16:00, Game mechanics and project planning GD00DT45-3005
- 15.03.2024 10:00 - 11:45, Data Driven Workshop – Game mechanics and project planning GD00DT45-3005
- 25.03.2024 10:00 - 12:00, End of Epic 2: Game mechanics and project planning GD00DT45-3005
Objective
You deepen your understanding of game mechanics.
You learn to utilise game design patterns in your games.
You understand game progression, emergence and unit balancing.
You are able to iterate, prototype and visualise game mechanics of your game with your team.
You improve your management skills by creating a development plan for your game.
You improve your user experience design skills.
Content
How to utilise design patterns to enhance your design?
How to balance game units for an enjoyable game experience?
How to take the target audience into account in your design?
How to schedule your work and manage your own time in the development process?
How to better design game progression?
How to iteratively enhance your design?
How to limit your project scope so that you are able to deliver a working prototype?
Opiskelumateriaali
Material on Learn.
Game Design related book selected by a student.
Yksilölliset oppimisväylät
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
TKI ja työelämäyhteistyö
The course includes few workshops and lectures given by people working in the game industry.
Tentit ja muut määräajat
No exams. There are weekly assignments to be handed in.
Evaluation scale
1-5
Assessment methods and criteria
The assessment is based on group work as well as individual effort.