Skip to main content

Game mechanics and project planning (5 cr)

Code: GD00DT45-3005

General information


Enrollment

06.11.2023 - 17.11.2023

Timing

01.01.2024 - 30.04.2024

Number of ECTS credits allocated

5 op

Virtual portion

1 op

Mode of delivery

80 % Contact teaching, 20 % Distance learning

Unit

Kulttuurin koulutusyksikkö

Campus

Kouvola Campus

Teaching languages

  • English

Seats

10 - 24

Degree programmes

  • Degree Programme in Game Design

Teachers

  • Mikko Lehto
  • Ankko Parkkinen
  • Suvi Pylvänen
  • Ivan Lugovoy

Teacher in charge

Suvi Pylvänen

Groups

  • GDKV21SP
    Game design, full-time studies
  • 08.01.2024 10:00 - 16:45, Game mechanics and project planning GD00DT45-3005
  • 15.01.2024 10:00 - 16:45, Game mechanics and project planning GD00DT45-3005
  • 23.01.2024 09:00 - 11:00, Game mechanics and project planning GD00DT45-3005
  • 29.01.2024 10:00 - 13:45, Game mechanics and project planning GD00DT45-3005
  • 29.01.2024 13:45 - 16:45, Workshop: Game mechanics and project planning GD00DT45-3005
  • 16.02.2024 10:00 - 11:30, Game mechanics and project planning GD00DT45-3005
  • 19.02.2024 10:00 - 14:00, Game mechanics and project planning GD00DT45-3005
  • 22.02.2024 10:00 - 11:45, Game mechanics and project planning GD00DT45-3005
  • 07.03.2024 12:45 - 16:00, Game mechanics and project planning GD00DT45-3005
  • 15.03.2024 10:00 - 11:45, Data Driven Workshop – Game mechanics and project planning GD00DT45-3005
  • 25.03.2024 10:00 - 12:00, End of Epic 2: Game mechanics and project planning GD00DT45-3005

Objective

You deepen your understanding of game mechanics.
You learn to utilise game design patterns in your games.
You understand game progression, emergence and unit balancing.
You are able to iterate, prototype and visualise game mechanics of your game with your team.
You improve your management skills by creating a development plan for your game.
You improve your user experience design skills.

Content

How to utilise design patterns to enhance your design?
How to balance game units for an enjoyable game experience?
How to take the target audience into account in your design?
How to schedule your work and manage your own time in the development process?
How to better design game progression?
How to iteratively enhance your design?
How to limit your project scope so that you are able to deliver a working prototype?

Opiskelumateriaali

Material on Learn.
Game Design related book selected by a student.

Yksilölliset oppimisväylät

Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.

Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.

Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.

TKI ja työelämäyhteistyö

The course includes few workshops and lectures given by people working in the game industry.

Tentit ja muut määräajat

No exams. There are weekly assignments to be handed in.

Evaluation scale

1-5

Assessment methods and criteria

The assessment is based on group work as well as individual effort.