Introduction to game programming (5 cr)
Code: PT00FE24-3001
General information
Enrollment
04.11.2024 - 17.11.2024
Timing
10.03.2025 - 30.04.2025
Number of ECTS credits allocated
5 op
Mode of delivery
Contact teaching
Unit
Department of Information Technology
Campus
Kotka Campus
Teaching languages
- English
Seats
20 - 40
Degree programmes
- Degree Programme in Game Technology
- Degree Programme in Game Programming
Teachers
- Anton Yrjönen
Teacher in charge
Anton Yrjönen
Groups
-
GTKT25KPGame technologies, full-time studies
- 11.03.2025 08:15 - 12:00, Introduction to game programming PT00FE24-3001
- 13.03.2025 12:45 - 16:30, Introduction to game programming PT00FE24-3001
- 18.03.2025 08:15 - 12:00, Introduction to game programming PT00FE24-3001
- 20.03.2025 12:45 - 16:30, Introduction to game programming PT00FE24-3001
- 25.03.2025 08:15 - 12:00, Introduction to game programming PT00FE24-3001
- 27.03.2025 12:45 - 16:30, Introduction to game programming PT00FE24-3001
- 01.04.2025 08:15 - 12:00, Introduction to game programming PT00FE24-3001
- 03.04.2025 12:45 - 16:30, Introduction to game programming PT00FE24-3001
- 08.04.2025 08:15 - 12:00, Introduction to game programming PT00FE24-3001
- 10.04.2025 12:45 - 16:30, Introduction to game programming PT00FE24-3001
- 15.04.2025 08:15 - 12:00, Introduction to game programming PT00FE24-3001
- 17.04.2025 12:45 - 16:30, Introduction to game programming PT00FE24-3001
- 22.04.2025 08:15 - 12:00, Introduction to game programming PT00FE24-3001
- 24.04.2025 12:45 - 16:30, Introduction to game programming PT00FE24-3001
- 29.04.2025 08:15 - 12:00, Introduction to game programming PT00FE24-3001
Objective
You can utilize the features of game engines to achieve your own goals.
You are familiar with the user interfaces and programming interfaces of game development environments.
You can create a functional and complete game.
Content
How are game engines and related development environments used?
How do game engines enable the implementation of various game features?
How is a complete game built using game engines?
How are static and separate content elements made dynamic and interactive through programming and development environments?
Opiskelumateriaali
Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.
Yksilölliset oppimisväylät
Weekly-based learning pathway:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.
Accelerated learning pathway:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.
TKI ja työelämäyhteistyö
Not planned.
Tentit ja muut määräajat
The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.
Kansainvälinen yhteistyö
Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.
Opiskelijan työmäärä
The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80 h are homework and assignments that can be worked on independently.
Evaluation scale
1-5
Assessment methods and criteria
Assignments, exams and participation in contact teaching.