Peliohjelmoinnin perusteet (5 op)
Toteutuksen tunnus: PT00FE24-3001
Toteutuksen perustiedot
Ilmoittautumisaika
04.11.2024 - 17.11.2024
Ajoitus
10.03.2025 - 30.04.2025
Opintopistemäärä
5 op
Toteutustapa
Lähiopetus
Yksikkö
Informaatioteknologian koulutusyksikkö
Toimipiste
Kotkan kampus
Opetuskielet
- Englanti
Paikat
20 - 40
Koulutus
- Peliteknologian koulutus
- Peliohjelmoinnin koulutus
Opettaja
- Anton Yrjönen
Vastuuopettaja
Anton Yrjönen
Ryhmät
-
GTKT25KPGame technologies, full-time studies
- 11.03.2025 08:15 - 12:00, Introduction to game programming PT00FE24-3001
- 13.03.2025 12:45 - 16:30, Introduction to game programming PT00FE24-3001
- 18.03.2025 08:15 - 12:00, Introduction to game programming PT00FE24-3001
- 20.03.2025 12:45 - 16:30, Introduction to game programming PT00FE24-3001
- 25.03.2025 08:15 - 12:00, Introduction to game programming PT00FE24-3001
- 27.03.2025 12:45 - 16:30, Introduction to game programming PT00FE24-3001
- 01.04.2025 08:15 - 12:00, Introduction to game programming PT00FE24-3001
- 03.04.2025 12:45 - 16:30, Introduction to game programming PT00FE24-3001
- 08.04.2025 08:15 - 12:00, Introduction to game programming PT00FE24-3001
- 10.04.2025 12:45 - 16:30, Introduction to game programming PT00FE24-3001
- 15.04.2025 08:15 - 12:00, Introduction to game programming PT00FE24-3001
- 17.04.2025 12:45 - 16:30, Introduction to game programming PT00FE24-3001
- 22.04.2025 08:15 - 12:00, Introduction to game programming PT00FE24-3001
- 24.04.2025 12:45 - 16:30, Introduction to game programming PT00FE24-3001
- 29.04.2025 08:15 - 12:00, Introduction to game programming PT00FE24-3001
Tavoitteet
Osaat hyödyntää pelimoottorien ominaisuuksia omien tavoitteiden saavuttamiseksi.
Tunnet pelikehitysympäristöjen käyttöliittymät ja ohjelmointirajapinnat.
Osaat toteuttaa toimivan ja kokonaisen pelin.
Sisältö
Miten pelimoottoreita ja niihin liittyviä kehitysympäristöjä käytetään?
Miten pelimoottoreiden avulla toteutetaan erilaisia pelien ominaisuuksia?
Miten kokonainen peli rakennetaan?
Miten pelin staattiset ja erilliset sisältöelementit saadaan dynaamiseksi ja vuorovaikuttavaksi kokonaisuudeksi ohjelmoinnin ja kehitysympäristöjen avulla?
Opiskelumateriaali
Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.
Opiskelumuodot ja -menetelmät
Weekly-based learning pathway:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.
Accelerated learning pathway:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.
TKI ja työelämäyhteistyö
Not planned.
Tenttien ja tehtävien ajoittuminen
The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.
Kansainvälinen yhteistyö
Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.
Opiskelijan työmäärä
The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80 h are homework and assignments that can be worked on independently.
Arviointiasteikko
1-5
Arviointimenetelmät ja arvioinnin perusteet
Assignments, exams and participation in contact teaching.