Game graphics (5 cr)
Code: PT00FE31-3001
General information
- Enrollment
- 07.04.2025 - 21.04.2025
- Registration for the implementation has ended.
- Timing
- 01.08.2025 - 31.12.2025
- The implementation has not yet started.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 5 cr
- Mode of delivery
- Contact learning
- Unit
- Department of Information Technology
- Campus
- Kotka Campus
- Teaching languages
- English
- Seats
- 20 - 40
- Degree programmes
- Degree Programme in Game Technology
- Teachers
- Pekka Vilpponen
- Teacher in charge
- Pekka Vilpponen
- Groups
-
GTKT25KPGame technologies, full-time studies
- Course
- PT00FE31
Realization has 15 reservations. Total duration of reservations is 60 h 0 min.
Time | Topic | Location |
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Wed 03.09.2025 time 08:15 - 12:15 (4 h 0 min) |
Game graphics PT00FE31-3001 |
A4019_uusikampus
Gamelab (40)
|
Wed 10.09.2025 time 08:15 - 12:15 (4 h 0 min) |
Game graphics PT00FE31-3001 |
A4019_uusikampus
Gamelab (40)
|
Wed 17.09.2025 time 08:15 - 12:15 (4 h 0 min) |
Game graphics PT00FE31-3001 |
A4019_uusikampus
Gamelab (40)
|
Wed 24.09.2025 time 08:15 - 12:15 (4 h 0 min) |
Game graphics PT00FE31-3001 |
A4019_uusikampus
Gamelab (40)
|
Wed 01.10.2025 time 08:15 - 12:15 (4 h 0 min) |
Game graphics PT00FE31-3001 |
A4019_uusikampus
Gamelab (40)
|
Wed 08.10.2025 time 08:15 - 12:15 (4 h 0 min) |
Game graphics PT00FE31-3001 |
A4019_uusikampus
Gamelab (40)
|
Wed 15.10.2025 time 08:15 - 12:15 (4 h 0 min) |
Game graphics PT00FE31-3001 |
A4019_uusikampus
Gamelab (40)
|
Wed 29.10.2025 time 08:15 - 12:15 (4 h 0 min) |
Game graphics PT00FE31-3001 |
A4019_uusikampus
Gamelab (40)
|
Wed 05.11.2025 time 08:15 - 12:15 (4 h 0 min) |
Game graphics PT00FE31-3001 |
A4019_uusikampus
Gamelab (40)
|
Wed 12.11.2025 time 08:15 - 12:15 (4 h 0 min) |
Game graphics PT00FE31-3001 |
A4019_uusikampus
Gamelab (40)
|
Wed 19.11.2025 time 08:15 - 12:15 (4 h 0 min) |
Game graphics PT00FE31-3001 |
A4019_uusikampus
Gamelab (40)
|
Wed 26.11.2025 time 08:15 - 12:15 (4 h 0 min) |
Game graphics PT00FE31-3001 |
A4019_uusikampus
Gamelab (40)
|
Wed 03.12.2025 time 08:15 - 12:15 (4 h 0 min) |
Game graphics PT00FE31-3001 |
A4019_uusikampus
Gamelab (40)
|
Wed 10.12.2025 time 08:15 - 12:15 (4 h 0 min) |
Game graphics PT00FE31-3001 |
A4019_uusikampus
Gamelab (40)
|
Wed 17.12.2025 time 08:15 - 12:15 (4 h 0 min) |
Game graphics PT00FE31-3001 |
A4019_uusikampus
Gamelab (40)
|
Objective
You understand the basic concepts of graphic design and their significance in implementing game worlds.
You understand the effect of graphical appearance on the attractiveness and user experience of games.
You are able to apply graphic design in practical game projects.
You can can design and apply the visual appearance of games.
Content
What is meant by graphic design in game worlds and how does the graphical appearance impact the success of games?
How can better and more beautiful game worlds and user interfaces be designed to support gameplay and usability?
How is graphics implemented in different stages of 2D and 3D game projects?
How is the visual style of games that supports gameplay mechanics and narrative designed?
Evaluation
a. use professional vocabulary and concepts in an expert way in different situations.
b. assess information sources critically.
c. work as team members in working life expert duties and identify and describe the problems of the professional field.
e. choose appropriate models, methods, software and techniques according to the purpose and justify.
Course material
Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.
Study forms and methods
Weekly-based learning pathway:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.
Accelerated learning pathway:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.
RDI and work-related cooperation
Strong cooperation with RDI projects related to game programming. Opportunity to utilize the assignments in the course to develop a work assignment or your own product.
Timing of exams and assignments
The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.
International cooperation
Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.
Student workload
The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80 h are homework and assignments that can be worked on independently.
Evaluation scale
1-5
Assessment methods and criteria
Assignments, exams and participation in contact teaching.