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Game graphics (5 cr)

Code: PT00FE31-3001

General information


Enrollment
07.04.2025 - 21.04.2025
Registration for the implementation has ended.
Timing
01.08.2025 - 31.12.2025
The implementation has not yet started.
Number of ECTS credits allocated
5 cr
Local portion
5 cr
Mode of delivery
Contact learning
Unit
Department of Information Technology
Campus
Kotka Campus
Teaching languages
English
Seats
20 - 40
Degree programmes
Degree Programme in Game Technology
Teachers
Pekka Vilpponen
Teacher in charge
Pekka Vilpponen
Groups
GTKT25KP
Game technologies, full-time studies
Course
PT00FE31

Realization has 15 reservations. Total duration of reservations is 60 h 0 min.

Time Topic Location
Wed 03.09.2025 time 08:15 - 12:15
(4 h 0 min)
Game graphics PT00FE31-3001
A4019_uusikampus Gamelab (40)
Wed 10.09.2025 time 08:15 - 12:15
(4 h 0 min)
Game graphics PT00FE31-3001
A4019_uusikampus Gamelab (40)
Wed 17.09.2025 time 08:15 - 12:15
(4 h 0 min)
Game graphics PT00FE31-3001
A4019_uusikampus Gamelab (40)
Wed 24.09.2025 time 08:15 - 12:15
(4 h 0 min)
Game graphics PT00FE31-3001
A4019_uusikampus Gamelab (40)
Wed 01.10.2025 time 08:15 - 12:15
(4 h 0 min)
Game graphics PT00FE31-3001
A4019_uusikampus Gamelab (40)
Wed 08.10.2025 time 08:15 - 12:15
(4 h 0 min)
Game graphics PT00FE31-3001
A4019_uusikampus Gamelab (40)
Wed 15.10.2025 time 08:15 - 12:15
(4 h 0 min)
Game graphics PT00FE31-3001
A4019_uusikampus Gamelab (40)
Wed 29.10.2025 time 08:15 - 12:15
(4 h 0 min)
Game graphics PT00FE31-3001
A4019_uusikampus Gamelab (40)
Wed 05.11.2025 time 08:15 - 12:15
(4 h 0 min)
Game graphics PT00FE31-3001
A4019_uusikampus Gamelab (40)
Wed 12.11.2025 time 08:15 - 12:15
(4 h 0 min)
Game graphics PT00FE31-3001
A4019_uusikampus Gamelab (40)
Wed 19.11.2025 time 08:15 - 12:15
(4 h 0 min)
Game graphics PT00FE31-3001
A4019_uusikampus Gamelab (40)
Wed 26.11.2025 time 08:15 - 12:15
(4 h 0 min)
Game graphics PT00FE31-3001
A4019_uusikampus Gamelab (40)
Wed 03.12.2025 time 08:15 - 12:15
(4 h 0 min)
Game graphics PT00FE31-3001
A4019_uusikampus Gamelab (40)
Wed 10.12.2025 time 08:15 - 12:15
(4 h 0 min)
Game graphics PT00FE31-3001
A4019_uusikampus Gamelab (40)
Wed 17.12.2025 time 08:15 - 12:15
(4 h 0 min)
Game graphics PT00FE31-3001
A4019_uusikampus Gamelab (40)
Changes to reservations may be possible.

Objective

You understand the basic concepts of graphic design and their significance in implementing game worlds.
You understand the effect of graphical appearance on the attractiveness and user experience of games.
You are able to apply graphic design in practical game projects.
You can can design and apply the visual appearance of games.

Content

What is meant by graphic design in game worlds and how does the graphical appearance impact the success of games?
How can better and more beautiful game worlds and user interfaces be designed to support gameplay and usability?
How is graphics implemented in different stages of 2D and 3D game projects?
How is the visual style of games that supports gameplay mechanics and narrative designed?

Evaluation

a. use professional vocabulary and concepts in an expert way in different situations.
b. assess information sources critically.
c. work as team members in working life expert duties and identify and describe the problems of the professional field.
e. choose appropriate models, methods, software and techniques according to the purpose and justify.

Course material

Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.

Study forms and methods

Weekly-based learning pathway:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.

Accelerated learning pathway:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.

RDI and work-related cooperation

Strong cooperation with RDI projects related to game programming. Opportunity to utilize the assignments in the course to develop a work assignment or your own product.

Timing of exams and assignments

The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.

International cooperation

Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.

Student workload

The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80 h are homework and assignments that can be worked on independently.

Evaluation scale

1-5

Assessment methods and criteria

Assignments, exams and participation in contact teaching.

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