3D environment design (5 cr)
Code: GD00CU17-3013
General information
- Enrollment
-
07.04.2025 - 21.04.2025
Registration for introductions has not started yet.
- Timing
-
01.08.2025 - 31.12.2025
The implementation has not yet started.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 1 cr
- Virtual portion
- 4 cr
- Mode of delivery
- Blended learning
- Unit
- Department of Culture
- Campus
- Kouvola Campus
- Teaching languages
- English
- Seats
- 20 - 22
- Degree programmes
- Degree Programme in Game Design
Realization has 6 reservations. Total duration of reservations is 36 h 0 min.
Time | Topic | Location |
---|---|---|
Thu 30.10.2025 time 09:00 - 15:00 (6 h 0 min) |
3D environment design GD00CU17-3013 |
MS10
Tietokoneluokka (26+1)
|
Tue 04.11.2025 time 09:00 - 15:00 (6 h 0 min) |
3D environment design GD00CU17-3013 |
MS05
Tietokoneluokka (28+1), Meduusa-studio
|
Mon 17.11.2025 time 08:30 - 14:30 (6 h 0 min) |
3D environment design GD00CU17-3013 |
MS05
Tietokoneluokka (28+1), Meduusa-studio
|
Tue 25.11.2025 time 09:00 - 15:00 (6 h 0 min) |
3D environment design GD00CU17-3013 |
MS05
Tietokoneluokka (28+1), Meduusa-studio
|
Tue 09.12.2025 time 09:00 - 15:00 (6 h 0 min) |
3D environment design GD00CU17-3013 |
MS05
Tietokoneluokka (28+1), Meduusa-studio
|
Tue 16.12.2025 time 09:00 - 15:00 (6 h 0 min) |
3D environment design GD00CU17-3013 |
MS05
Tietokoneluokka (28+1), Meduusa-studio
|
Objective
You know the basics of 3D environment design.
You become acquainted with the basic techniques used in the industry to model environments.
Content
How to model props in 3D software for your game?
What are the different techniques of modelling environments?
What are the reaches and limitations of prop modelling for environments in real-time 3D?
Course material
Material on Learn
Study forms and methods
You will attend classes according to the given schedule. In addition to class exercises, there will be independently assigned homework tasks.
If you have a comparable previous academic achievement (i.e., a higher education-level course completion), have studied for a year in, for example, a folk high school, and have work samples to present, or if you have skills equivalent to or exceeding the course level, for example, through work experience and have a portfolio to show, you may seek to have the course accredited. However, you must first discuss this with the course instructor.
RDI and work-related cooperation
Student work on their own game project
Evaluation scale
1-5
Further information
Required studies of Basics of 3D modelling and Audiovisual skills or equivalent skills in:
understanding the principles of lighting and the technical aspects and terminology of lighting.
knowing the basics of camera shots and movements.
doing a 3D polygon model.