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3D environment design (5 cr)

Code: GD00CU17-3013

General information


Enrollment
07.04.2025 - 21.04.2025
Registration for introductions has not started yet.
Timing
01.08.2025 - 31.12.2025
The implementation has not yet started.
Number of ECTS credits allocated
5 cr
Local portion
1 cr
Virtual portion
4 cr
Mode of delivery
Blended learning
Unit
Department of Culture
Campus
Kouvola Campus
Teaching languages
English
Seats
20 - 22
Degree programmes
Degree Programme in Game Design
Teachers
Emilia Haanpää
Groups
GDKV24SP
Game design, full-time studies
Course
GD00CU17

Realization has 6 reservations. Total duration of reservations is 36 h 0 min.

Time Topic Location
Thu 30.10.2025 time 09:00 - 15:00
(6 h 0 min)
3D environment design GD00CU17-3013
MS10 Tietokoneluokka (26+1)
Tue 04.11.2025 time 09:00 - 15:00
(6 h 0 min)
3D environment design GD00CU17-3013
MS05 Tietokoneluokka (28+1), Meduusa-studio
Mon 17.11.2025 time 08:30 - 14:30
(6 h 0 min)
3D environment design GD00CU17-3013
MS05 Tietokoneluokka (28+1), Meduusa-studio
Tue 25.11.2025 time 09:00 - 15:00
(6 h 0 min)
3D environment design GD00CU17-3013
MS05 Tietokoneluokka (28+1), Meduusa-studio
Tue 09.12.2025 time 09:00 - 15:00
(6 h 0 min)
3D environment design GD00CU17-3013
MS05 Tietokoneluokka (28+1), Meduusa-studio
Tue 16.12.2025 time 09:00 - 15:00
(6 h 0 min)
3D environment design GD00CU17-3013
MS05 Tietokoneluokka (28+1), Meduusa-studio
Changes to reservations may be possible.

Objective

You know the basics of 3D environment design.
You become acquainted with the basic techniques used in the industry to model environments.

Content

How to model props in 3D software for your game?
What are the different techniques of modelling environments?
What are the reaches and limitations of prop modelling for environments in real-time 3D?

Course material

Material on Learn

Study forms and methods

You will attend classes according to the given schedule. In addition to class exercises, there will be independently assigned homework tasks.

If you have a comparable previous academic achievement (i.e., a higher education-level course completion), have studied for a year in, for example, a folk high school, and have work samples to present, or if you have skills equivalent to or exceeding the course level, for example, through work experience and have a portfolio to show, you may seek to have the course accredited. However, you must first discuss this with the course instructor.

RDI and work-related cooperation

Student work on their own game project

Evaluation scale

1-5

Further information

Required studies of Basics of 3D modelling and Audiovisual skills or equivalent skills in:

understanding the principles of lighting and the technical aspects and terminology of lighting.
knowing the basics of camera shots and movements.
doing a 3D polygon model.

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