3D sculpting (5 cr)
Code: GD00DT44-3009
General information
Enrollment
04.11.2024 - 17.11.2024
Timing
01.01.2025 - 30.04.2025
Number of ECTS credits allocated
5 op
Virtual portion
2 op
Mode of delivery
60 % Contact teaching, 40 % Distance learning
Unit
Department of Culture
Campus
Kouvola Campus
Teaching languages
- English
Seats
20 - 22
Degree programmes
- Degree Programme in Game Design
Teachers
- Panu Vuoristo
Groups
-
GDKV23SPGame design, full-time studies
- 20.01.2025 10:00 - 14:00, 3D sculpting GD00DT44-3009
- 27.01.2025 10:00 - 15:00, 3D sculpting GD00DT44-3009
- 06.02.2025 12:00 - 16:00, 3D sculpting GD00DT44-3009
- 07.02.2025 10:00 - 12:45, 3D sculpting GD00DT44-3009
- 17.02.2025 11:30 - 13:45, 3D sculpting GD00DT44-3009
- 07.03.2025 09:00 - 11:30, 3D sculpting GD00DT44-3009
- 21.03.2025 10:00 - 14:00, 3D sculpting GD00DT44-3009
- 28.03.2025 10:00 - 14:00, 3D sculpting GD00DT44-3009
- 31.03.2025 10:00 - 14:00, 3D sculpting GD00DT44-3009
- 14.04.2025 13:15 - 16:00, 3D sculpting GD00DT44-3009
- 30.04.2025 11:45 - 14:15, 3D sculpting GD00DT44-3009
Objective
– You learn what is digital sculpting.
– You understand the differences between digital sculpting and modelling.
– You learn to use 3D sculpting software.
– You understand the basic modelling of realistic characters and organic shapes.
– You learn to optimise your 3D models.
– You understand the 3D modelling pipeline in game production.
Content
– What is digital sculpting?
– What are the differences between digital sculpting and modelling?
– How do you use 3D sculpting software?
– How do you model characters and organic shapes?
– How to optimise your models through retopology?
– How to use your models in game engines and animations?
Opiskelumateriaali
Learning materials
– Lectures and demonstrations (with accompanying downloadable documentation for reference when relevant).
– Downloadable Work sheets and exercises when applicable
– Links and tutorials on Learn.
Yksilölliset oppimisväylät
You will attend classes according to the given schedule. In addition to class exercises, there will be independently assigned homework tasks.
If you have a comparable previous academic achievement (i.e., a higher education-level course completion), have studied for a year in, for example, a folk high school, and have work samples to present, or if you have skills equivalent to or exceeding the course level, for example, through work experience and have a portfolio to show, you may seek to have the course accredited. However, you must first discuss this with the course instructor.
TKI ja työelämäyhteistyö
RDI will be intergrated where possible
Tentit ja muut määräajat
Deadlines:
– In order to benefit from the dedicated feedback
sessions students must have at least partially completed the assignments
on review at that time.
– If a student misses the deadline for an
assignment feedback session, no assurance of feedback at a later date
can be given. Current works take precedence.
– If a student can not achieve a required deadline the lecturer must be informed and an extension will be negotiated.
– Unauthorized late return of course assignments will have an effect on final grading. (Between 1 and 2 points deducted)
Opiskelijan työmäärä
In class, student will complete instructive exercises and then receive feedback to deepen their expertise.
Students will also complete assignments independently outside of class.
Toteutuksen osien kuvaus
- How to approach reference materials and gathering
- How to use sculpting brushes
- How to customize sculpting brushes
- How to create and utilize alpha textures
- How to prepare block-out geometry for sculpting
- How to remesh sculpts
- How to generate a lowpoly (or reduced poly) version of your sculpt
- How to bake highpoly details of your sculpt onto a lowpoly model
- How to know what parts of a model should be done with sculpting and what shouldn't
- Learn about simple clothing techniques
- Learn about the software landscape of sculpting apps and other helpful specialized apps
- Learn how to utilize scanning techniques to speed up content creation
Evaluation scale
1-5
Assessment methods and criteria
Peer review and self-evaluation
Register of Attendance
Adherence to schedules and deadlines
Activity Checklists
Performance Rating scale for classroom and homework assignments
Assessment Criteria
Students ability to develop ideas, logical thinking, creativity, ability to communicate one’s ideas both verbally and visually, quality of work, ability to follow instructions, ability to work to deadlines, level of attendance, activity and contribution to class, evidence of improvement in technical/design/aesthetic skills.
Grading. Fail, Incomplete, 1:pass, 2:pass+ 3:Commended 4:Highly commended 5:Distinction
Assessment scale1-5