Skip to main content

Game project production (5 cr)

Code: GD00DL24-3009

General information


Enrollment

04.11.2024 - 17.11.2024

Timing

01.01.2025 - 30.04.2025

Number of ECTS credits allocated

5 op

Virtual portion

4 op

Mode of delivery

20 % Contact teaching, 80 % Distance learning

Unit

Department of Culture

Campus

Kouvola Campus

Teaching languages

  • English

Seats

20 - 22

Degree programmes

  • Degree Programme in Game Design

Teachers

  • Mikko Lehto

Groups

  • GDKV22SP
    Game design, full-time studies
  • 28.01.2025 11:45 - 13:45, Game project production GD00DL24-3009
  • 04.02.2025 09:00 - 14:00, Studiotime: Game project production GD00DL24-3009
  • 13.02.2025 09:00 - 16:00, Studiotime: Game project production GD00DL24-3009
  • 20.02.2025 12:15 - 16:15, Game project production GD00DL24-3009
  • 04.03.2025 11:30 - 16:15, Studiotime: Game project production GD00DL24-3009
  • 12.03.2025 10:00 - 14:15, Game project production GD00DL24-3009
  • 19.03.2025 09:00 - 14:00, Studiotime: Game project production GD00DL24-3009
  • 21.03.2025 10:00 - 14:00, Studiotime: Game project production GD00DL24-3009
  • 28.03.2025 10:00 - 14:15, Studiotime: Game project production GD00DL24-3009
  • 08.04.2025 09:00 - 16:00, Studiotime: Game project production GD00DL24-3009
  • 15.04.2025 09:00 - 16:00, Studiotime: Game project production GD00DL24-3009
  • 25.04.2025 10:00 - 14:30, Studiotime: Game project production GD00DL24-3009
  • 29.04.2025 09:00 - 16:00, Studiotime: Game project production GD00DL24-3009

Objective

You are able to create and publish a game demo.
You are able to manage your time to meet the deadlines.
You improve your game production and team working skills.
You improve your professional skills based on your personal interests.

Content

How to manage your time and team to meet the deadlines?
How to publish your game demo?
How to create a game with good playability and usability?

Opiskelumateriaali

Material available on Learn

Yksilölliset oppimisväylät

You will attend classes according to the given schedule. In addition to class exercises, there will be independently assigned homework tasks.

If you have a comparable previous academic achievement (i.e., a higher education-level course completion), have studied for a year in, for example, a folk high school, and have work samples to present, or if you have skills equivalent to or exceeding the course level, for example, through work experience and have a portfolio to show, you may seek to have the course accredited. However, you must first discuss this with the course instructor.

TKI ja työelämäyhteistyö

Game Project

Tentit ja muut määräajat

– Deadlines are generally split into stages/steps in a larger project
– Ideas, progress and the finished prototype are to be pitched and presented
– If a student misses the deadline for an assignment feedback session, no assurance of feedback at a later date
can be given. Current works take precedence.
– If a student can not achieve a required deadline the lecturer must be informed and an extension will be negotiated.
– Unauthorized late return of course assignments will have an effect on final grading. (Between 1 and 2 points deducted)

Opiskelijan työmäärä

Meetings and presentations combined with a large quantity of student-lead group work related to given project

Toteutuksen osien kuvaus

Produce a functioning prototype based on client pitch or ideas generated during Game Project Planning-course

Evaluation scale

1-5

Assessment methods and criteria

Peer review and self-evaluation
Register of Attendance
Adherence to schedules and deadlines
Activity Checklists
Performance Rating scale for project related work

Grading. Fail, Incomplete, 1:pass, 2:pass+ 3:Commended 4:Highly commended 5:Distinction
Assessment scale 1-5