Mise-en-scene (5 cr)
Code: GD00CU10-3003
General information
- Enrollment
-
14.12.2020 - 14.01.2021
Registration for the implementation has ended.
- Timing
-
01.01.2021 - 30.04.2021
Implementation has ended.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 0 cr
- Virtual portion
- 5 cr
- Mode of delivery
- Distance learning
- Unit
- Department of Culture
- Campus
- Ecampus
- Teaching languages
- English
- Seats
- 0 - 25
- Degree programmes
- Degree Programme in Game Design
- Teachers
- Brenda Jiménez
- Teacher in charge
- Brenda Jiménez
- Groups
-
GDKV19SPGame design, full-time studies
- Course
- GD00CU10
Objective
You know how to set a visual theme to tell a story.
You understand how written dramaturgy is turned into an action scene.
You are able to create a rhythm of action, which supports your story.
You are able to utilise camerawork, sound and acting together with set-up design, props and characterisation in your story’s timeline.
You are able to create trailers of your own game ideas.
Content
How to generate a sense of time and space?
How to set a mood in a game through visual means and character tasks?
How to create suspense, thrill or comedy in a scene?
How to visualise missions of the character in a scene?
How to create a sense of continuity and phase a rhythm of the action in a scene?
Evaluation
The course "Mise-en-scene" is located in the entry-level of your studies. The assessment emphasises criteria a, d, e and f. A student who has reached level 3 is able to
a. use professional vocabulary systematically while working with other professionals of the visual storytelling.
d. to understand the approach of customers, users and target groups to visual storytelling
e. use the key models, methods, software and techniques of the professional field.
f. work as team members in a goal-oriented way