Character animation and motion capture (5 cr)
Code: GD00CU22-3002
General information
- Enrollment
- 14.12.2020 - 14.01.2021
- Registration for the implementation has ended.
- Timing
- 01.01.2021 - 28.02.2021
- Implementation has ended.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 3 cr
- Virtual portion
- 2 cr
- Mode of delivery
- Blended learning
- Unit
- Department of Culture
- Campus
- Kouvola Campus
- Teaching languages
- English
- Seats
- 10 - 25
- Degree programmes
- Degree Programme in Game Design
- Teachers
- Marko Siitonen
- Brenda Jiménez
- Teacher in charge
- Marko Siitonen
- Groups
-
GDKV18SPGame design, full-time studies
- Course
- GD00CU22
Objective
You learn how to create animated 2D and 3D characters.
You learn to set up motion capture system and capture motion data.
Content
How to create 3D character models, bones, skinning and rigging.
How to animate 2D characters and make sprite sheets?
What is motion capture?
What different technologies can be used to capture motion?
What is the motion capture workflow?
How to calibrate a motion capture system, set up markers and capture motion.
How to capture multiple actors and/or objects simultaneously?
How to clean up and edit the capture data?
How to utilise motion capture data in 3D animation?
Evaluation
The course "Character animation and motion capture" is located in the entry-level of your studies. The assessment emphasises criteria a and e. A student who has reached level 3 is able to
a. use professional motion capture and animation vocabulary systematically.
e. use the 2D/3D and motion capture software and techniques of the professional field. Edit motion capture data and apply it into 3D models.
Course material
Lectures, videos, links and tutorials on Learn.
Study forms and methods
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss wether you have the competence required and what are the methods of demonstrating that competence.
If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
RDI and work-related cooperation
RD&i cooperation will be integrated if possible.
Evaluation scale
1-5
Assessment methods and criteria
Working with mocap in studio. Utilising mobcap data in animating 3D characters.
Qualifications
Required studies of 3D Production module and Basics of 2D animation or equivalent skills.