Game programming (5 cr)
Code: PO00DN30-3002
General information
- Enrollment
-
15.08.2020 - 04.09.2020
Registration for the implementation has ended.
- Timing
-
01.08.2020 - 31.12.2020
Implementation has ended.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 3 cr
- Virtual portion
- 2 cr
- Mode of delivery
- Blended learning
- Unit
- Department of Information Technology
- Campus
- Kotka Campus
- Teaching languages
- Finnish
- Seats
- 20 - 40
- Degree programmes
- Degree Programme in Game Programming
- Teachers
- Teemu Saarelainen
- Teacher in charge
- Teemu Saarelainen
- Groups
-
POKT20SPGame programming, full-time studies
- Course
- PO00DN30
No reservations found for realization PO00DN30-3002!
Objective
You are able to utilize game engines to achieve your objectives.
Content
What is the role of the user interface in game development environments?
What can you learn from sample cases in the game making process?
Evaluation
Students are able to
- look for information in the key information sources of the field.
- identify interrelated tasks.
Course material
Sähköinen materiaali oppimisympäristössä, www-lähteet, videot. Pelimoottorien ohjeet ja referenssit.
Student workload
Yhteensä 135h, josta 70h lähiopetusta ja 65h itsenäistä työtä (harjoitustehtävät ja -työt).
Evaluation scale
1-5