Ecosystem of games (5 cr)
Code: PO00DN32-3001
General information
- Enrollment
- 15.08.2020 - 04.09.2020
- Registration for the implementation has ended.
- Timing
- 26.10.2020 - 18.12.2020
- Implementation has ended.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 4 cr
- Virtual portion
- 1 cr
- RDI portion
- 3 cr
- Mode of delivery
- Blended learning
- Unit
- Department of Information Technology
- Campus
- Kotka Campus
- Teaching languages
- Finnish
- Seats
- 20 - 30
- Degree programmes
- Degree Programme in Game Programming
- Teachers
- Niina Mässeli
- Pekka Vilpponen
- Teacher in charge
- Niina Mässeli
- Groups
-
POKT19SPGame programming, full-time studies
- Course
- PO00DN32
Objective
You know the different financing models in the game industry and understand the basics of game company business.
You are able to choose the right publication platforms for your product and understand the effect of different cultures on the revenue logic of games.
Content
How is the price of a game determined?
What actions must be taken in marketing, publishing and commercialising games?
What is the cost account of a specific game?
Evaluation
Students are able to
- use professional vocabulary systematically.
- look for information in the key information sources of the field.
- identify interrelated tasks.
- work together with customers, users and target groups.
- use the key models, methods, software and techniques of the professional field.
Course material
Opiskelumateriaali julkaistaan moodlessa.
Opintoja nopeuttava oppimisväylä: Suoritustavasta sovittava ennen opintojakson alkua.
Study forms and methods
Osallistut työjärjestyksen mukaiseen opetukseen ja ohjaukseen. Opiskelusi rytmittyvät työjärjestyksen mukaisten ryhmätapaamisten, mahdolliset ryhmätyöt ja itsenäisesti tehtävien oppimistehtävien mukaan.
Student workload
135 tuntia, joista lähiopetusta noin 56 tuntia
Evaluation scale
1-5