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Ecosystem of games (5 cr)

Code: PO00DN32-3001

General information


Enrollment
15.08.2020 - 04.09.2020
Registration for the implementation has ended.
Timing
26.10.2020 - 18.12.2020
Implementation has ended.
Number of ECTS credits allocated
5 cr
Local portion
4 cr
Virtual portion
1 cr
RDI portion
3 cr
Mode of delivery
Blended learning
Unit
Department of Information Technology
Campus
Kotka Campus
Teaching languages
Finnish
Seats
20 - 30
Degree programmes
Degree Programme in Game Programming
Teachers
Niina Mässeli
Pekka Vilpponen
Teacher in charge
Niina Mässeli
Groups
POKT19SP
Game programming, full-time studies
Course
PO00DN32
No reservations found for realization PO00DN32-3001!

Objective

You know the different financing models in the game industry and understand the basics of game company business.
You are able to choose the right publication platforms for your product and understand the effect of different cultures on the revenue logic of games.

Content

How is the price of a game determined?
What actions must be taken in marketing, publishing and commercialising games?
What is the cost account of a specific game?

Evaluation

Students are able to
- use professional vocabulary systematically.
- look for information in the key information sources of the field.
- identify interrelated tasks.
- work together with customers, users and target groups.
- use the key models, methods, software and techniques of the professional field.

Course material

Opiskelumateriaali julkaistaan moodlessa.
Opintoja nopeuttava oppimisväylä: Suoritustavasta sovittava ennen opintojakson alkua.

Study forms and methods

Osallistut työjärjestyksen mukaiseen opetukseen ja ohjaukseen. Opiskelusi rytmittyvät työjärjestyksen mukaisten ryhmätapaamisten, mahdolliset ryhmätyöt ja itsenäisesti tehtävien oppimistehtävien mukaan.

Student workload

135 tuntia, joista lähiopetusta noin 56 tuntia

Evaluation scale

1-5

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