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Digital skills in hospitality service productionLaajuus (5 cr)

Code: MR00DU67

Credits

5 op

Objective

You know the possibilities and challenges of technologies producing hospitality services.
You can describe and choose suitable digital solutions for different hospitality services.
You can define the effects of digitization on service costs, quality, usability and customer experience.
You can plan and implement a development task related to hospitality business using digital technology.

Content

What kind of digital solutions can you use in hospitality service production?
How can digital solutions improve the competitiveness of service production?
How can you define the effects of digitization on service costs, quality, usability and customer experience?
The course involves a practical project with a case company or organization (3 ECTS credits).

Enrollment

08.04.2024 - 21.04.2024

Timing

02.09.2024 - 20.12.2024

Number of ECTS credits allocated

5 op

Virtual portion

3 op

RDI portion

3 op

Mode of delivery

40 % Contact teaching, 60 % Distance learning

Campus

Mikkeli Campus

Teaching languages
  • English
  • Finnish
Seats

20 - 40

Degree programmes
  • Degree Programme in Tourism and Service Business
Teachers
  • Natalia Kushcheva
Teacher in charge

Natalia Kushcheva

Groups
  • MRMI22KV
    Tourism and Service Business, online studies
  • MRMI22SP
    Tourism and Service Business, full-time studies
  • MRKT22SV
    Tourism and service business, online studies

Objective

You know the possibilities and challenges of technologies producing hospitality services.
You can describe and choose suitable digital solutions for different hospitality services.
You can define the effects of digitization on service costs, quality, usability and customer experience.
You can plan and implement a development task related to hospitality business using digital technology.

Content

What kind of digital solutions can you use in hospitality service production?
How can digital solutions improve the competitiveness of service production?
How can you define the effects of digitization on service costs, quality, usability and customer experience?
The course involves a practical project with a case company or organization (3 ECTS credits).

Materials

Available in Learn.
The course page includes course information as well as PDF or online articles and text-books.

Teaching methods

According to the schedule, orientation lecture, theme lectures, project work, digital study experience (museum or similar).
The course involves a quiz, an analyzing task, small practical project with a case company or organization.

Employer connections

For course assignments it is recommended to use or perform RDI cases and examples from work environment.

Exam schedules

The course will include scheduled tasks which must be completed by the certain deadline. The deadlines of each assignment will be indicated in the course page in Learn.

Course assignments could be written in Finnish or English.

International connections

The course has many links to the international business cases, examples and related material.

Student workload

The course is 5 ECTS. 1 ECTS means approximately 27 hours of student work related to studying the course material, fulfilling the course assignments and acting as a group member.

Content scheduling

In this course we’ll review the following themes:
- Digital solutions in hospitality business
- Virtual tourism and virtuality in hospitality business
- Gamification as a part of service production
- Digital customer journey
- Considering customer experience satisfaction

Evaluation scale

1-5

Assessment methods and criteria

Students can
use professional vocabulary and concepts in an expert way in different situations.
evaluate information sources critically.
work as team members in working life expert duties and identify and describe the problems of the professional field.
evaluate operations in customer, user and target group situations.
choose appropriate models, methods, software and techniques according to the purpose and justify these choices.
apply critically the ethical principles of the professional field in different situations.

Enrollment

06.04.2023 - 21.04.2023

Timing

04.09.2023 - 18.12.2023

Number of ECTS credits allocated

5 op

Virtual portion

3 op

RDI portion

3 op

Mode of delivery

40 % Contact teaching, 60 % Distance learning

Campus

Mikkeli Campus

Teaching languages
  • English
  • Finnish
Seats

20 - 40

Degree programmes
  • Degree Programme in Tourism and Service Business
Teachers
  • Marjut Kasper
  • Natalia Kushcheva
Teacher in charge

Marjut Kasper

Groups
  • MRKT21SV
    Tourism and service business, online studies
  • VOMITO23S
    Tourism, exchange students
  • MRMI21KV
    Tourism and Service Business, online studies
  • VOMIIB23S
    International Business, exchange students
  • MRMI21SV
    Tourism and Service Business, online studies
  • MRMI21SP
    Tourism and Service Business, full-time studies

Objective

You know the possibilities and challenges of technologies producing hospitality services.
You can describe and choose suitable digital solutions for different hospitality services.
You can define the effects of digitization on service costs, quality, usability and customer experience.
You can plan and implement a development task related to hospitality business using digital technology.

Content

What kind of digital solutions can you use in hospitality service production?
How can digital solutions improve the competitiveness of service production?
How can you define the effects of digitization on service costs, quality, usability and customer experience?
The course involves a practical project with a case company or organization (3 ECTS credits).

Materials

Available in Learn

Teaching methods

According to schedule, orientation lecture, theme lectures, project work, Virtual lunch (VR) experience or similar study tour

In this course we’ll review following themes
1. Digital customer journey
2. Digital solutions in hospitality service production
3. Virtuality and virtual tourism
4. Gamification as a part of service production

The course involves a quiz, an analyzing task, small practical project with a case company or organization (Thing Link, Seppo game platform, VR/AR)

Employer connections

*

Evaluation scale

1-5

Assessment methods and criteria

Students can
use professional vocabulary and concepts in an expert way in different situations.
evaluate information sources critically.
work as team members in working life expert duties and identify and describe the problems of the professional field.
evaluate operations in customer, user and target group situations.
choose appropriate models, methods, software and techniques according to the purpose and justify these choices.
apply critically the ethical principles of the professional field in different situations.

Enrollment

22.08.2022 - 28.08.2022

Timing

29.08.2022 - 18.12.2022

Number of ECTS credits allocated

5 op

Virtual portion

4 op

RDI portion

2 op

Mode of delivery

20 % Contact teaching, 80 % Distance learning

Campus

Mikkeli Campus

Teaching languages
  • English
Seats

20 - 40

Degree programmes
  • Degree Programme in Tourism and Service Business
Teachers
  • Marjut Kasper
  • Natalia Kushcheva
Teacher in charge

Marjut Kasper

Groups
  • MRMI20SP
  • MRKT20SV
    Tourism and service business, online studies
  • MRMI22SD
  • MRMI20KP
    Tourism and Service Business, full-time studies
  • MRMI20SV
    Tourism and Service Business, online studies

Objective

You know the possibilities and challenges of technologies producing hospitality services.
You can describe and choose suitable digital solutions for different hospitality services.
You can define the effects of digitization on service costs, quality, usability and customer experience.
You can plan and implement a development task related to hospitality business using digital technology.

Content

What kind of digital solutions can you use in hospitality service production?
How can digital solutions improve the competitiveness of service production?
How can you define the effects of digitization on service costs, quality, usability and customer experience?
The course involves a practical project with a case company or organization (3 ECTS credits).

Materials

Learning material on the Learn platform

Teaching methods

According to schedule, orientation lecture, theme lectures, project work, presentations.

In this course we’ll review following themes
1. Digital customer journey
2. Digital solutions in hospitality service production
3. Virtuality and virtual tourism
4. Gamification as a part of service production

The course involves an analyzing tasks (3 ECTS) and small practical project with a case company or organization (2 ECTS )

Employer connections

The employment partnership company will be announced later

Student workload

135 hours

Evaluation scale

1-5

Assessment methods and criteria

Students can
use professional vocabulary and concepts in an expert way in different situations.
evaluate information sources critically.
work as team members in working life expert duties and identify and describe the problems of the professional field.
evaluate operations in customer, user and target group situations.
choose appropriate models, methods, software and techniques according to the purpose and justify these choices.
apply critically the ethical principles of the professional field in different situations.