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Introduction to graphics and modelingLaajuus (5 cr)

Code: PO00FD91

Credits

5 op

Teaching language

  • Finnish
  • English

Objective

You understand the current requirements placed on game graphics.
You can import graphical objects such as 3D models and animations into the game and use them.
You understand the basic use of tools related to the creation of game graphics.
You can use textures and animations in 3D models.

Content

How to model 3D objects using modern modeling tools?
How to utilize created images and 3D models in games and applications?
What are normals, textures, and UV unwrapping in 3D modeling?
How do rigging and skinning relate to the use of 3D models?

Enrollment

13.01.2025 - 26.01.2025

Timing

01.01.2025 - 30.04.2025

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Unit

Department of Information Technology

Campus

Kotka Campus

Teaching languages
  • English
Seats

20 - 40

Degree programmes
  • Degree Programme in Game Technology
  • Degree Programme in Game Programming
Teachers
  • Pekka Vilpponen
Teacher in charge

Pekka Vilpponen

Groups
  • GTKT25KP
    Game technologies, full-time studies

Objective

You understand the current requirements placed on game graphics.
You can import graphical objects such as 3D models and animations into the game and use them.
You understand the basic use of tools related to the creation of game graphics.
You can use textures and animations in 3D models.

Content

How to model 3D objects using modern modeling tools?
How to utilize created images and 3D models in games and applications?
What are normals, textures, and UV unwrapping in 3D modeling?
How do rigging and skinning relate to the use of 3D models?

Opiskelumateriaali

Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.

Yksilölliset oppimisväylät

Weekly-based learning:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.

Accelerated learning:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.

TKI ja työelämäyhteistyö

Strong cooperation with RDI projects related to game programming. Opportunity to utilize the assignments in the course to develop a work assignment or your own product.

Tentit ja muut määräajat

The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.

Kansainvälinen yhteistyö

Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.

Opiskelijan työmäärä

The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80 h are homework and assignments that can be worked on independently.

Evaluation scale

1-5

Assessment methods and criteria

Assignments, exams and participation in contact teaching.