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Basics of 2D animationLaajuus (5 cr)

Course unit code: GD00CU02

General information


Credits
5 cr
Responsible person
Marko Siitonen

Objective

You are familiar with the principles of animation and are able to identify them in any given animation.
You are able to convey realism and believability to an animated object. You understand how to create motion.
You know how to use After Effects and Photoshop software for animation purposes.

Content

What is animation and what are the 12 principles of animation? Why do we have the principles of animation? How do you use different animation techniques and styles?
What are the different animation principles and how do they affect an animation? How are the principles of animation related to game design? How does a proper animation affect gameplay and the game experience?
How to animate a character? What are cycles and how do you animate walking, running and jumping cycles?
How to utilise keyframe techniques, tracking and motion paths, camera techniques and effects? What are sprites and how to make character sprite animations?

Accomplishment methods

A student who has reached level 3 is able to:
– use professional vocabulary systematically.
– look for information in the key information sources of the field.
– identify interrelated tasks.
– use the key models, methods, software and techniques of the professional field.

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