Game testing and test planningLaajuus (5 cr)
Code: PO00ED11
Credits
5 op
Teaching language
- Finnish
Responsible person
Objective
You understand the basic principles of game and software testing and the different stages of testing.
You are able to use the most common tools in game testing and operate in game testing projects.
You understand the basic principles of planning a test and understand that planning is the key to successful testing.
Content
What kind of a player am I?
What is game testing?
Why is it important to test the game?
How is a mobile game tested?
What is Test Case?
Enrollment
04.11.2024 - 17.11.2024
Timing
13.01.2025 - 30.04.2025
Number of ECTS credits allocated
5 op
RDI portion
2 op
Mode of delivery
Contact teaching
Unit
Department of Information Technology
Campus
Kotka Campus
Teaching languages
- Finnish
Seats
20 - 40
Degree programmes
- Degree Programme in Game Technology
- Degree Programme in Game Programming
Teachers
- Jani Ruotsalainen
Teacher in charge
Jani Ruotsalainen
Groups
-
POKT24SPGame programming, full-time studies
Objective
You understand the basic principles of game and software testing and the different stages of testing.
You are able to use the most common tools in game testing and operate in game testing projects.
You understand the basic principles of planning a test and understand that planning is the key to successful testing.
Content
What kind of a player am I?
What is game testing?
Why is it important to test the game?
How is a mobile game tested?
What is Test Case?
Opiskelumateriaali
Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.
Yksilölliset oppimisväylät
Weekly-based learning pathway form:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.
Accelerated learning pathway form:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.
TKI ja työelämäyhteistyö
Strong cooperation with RDI projects related to game programming. Opportunity to utilize the assignments in the course to develop a work assignment or your own product.
Tentit ja muut määräajat
The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course. Timing will be announced at the beginning of the implementation on the course's Learn platform.
Kansainvälinen yhteistyö
Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.
Opiskelijan työmäärä
The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80 h are homework and assignments that can be worked on independently.
Evaluation scale
1-5
Assessment methods and criteria
Assignments, exams and participation in contact teaching.
Enrollment
04.11.2024 - 17.11.2024
Timing
13.01.2025 - 30.04.2025
Number of ECTS credits allocated
5 op
Mode of delivery
Contact teaching
Unit
Department of Information Technology
Campus
Kotka Campus
Teaching languages
- Finnish
Seats
20 - 40
Degree programmes
- Degree Programme in Game Technology
- Degree Programme in Game Programming
Teachers
- Jani Ruotsalainen
Teacher in charge
Jani Ruotsalainen
Groups
-
PTKT24KPGame technologies, full-time studies
Objective
You understand the basic principles of game and software testing and the different stages of testing.
You are able to use the most common tools in game testing and operate in game testing projects.
You understand the basic principles of planning a test and understand that planning is the key to successful testing.
Content
What kind of a player am I?
What is game testing?
Why is it important to test the game?
How is a mobile game tested?
What is Test Case?
Opiskelumateriaali
Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.
Yksilölliset oppimisväylät
Weekly-based learning pathway form:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.
Accelerated learning pathway form:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.
TKI ja työelämäyhteistyö
Strong cooperation with RDI projects related to game programming. Opportunity to utilize the assignments in the course to develop a work assignment or your own product.
Tentit ja muut määräajat
The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course. Timing will be announced at the beginning of the implementation on the course's Learn platform.
Kansainvälinen yhteistyö
Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.
Opiskelijan työmäärä
The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80 h are homework and assignments that can be worked on independently.
Evaluation scale
1-5
Assessment methods and criteria
Assignments, exams and participation in contact teaching.
Enrollment
08.04.2024 - 21.04.2024
Timing
26.08.2024 - 22.12.2024
Number of ECTS credits allocated
5 op
RDI portion
1 op
Mode of delivery
Contact teaching
Unit
Department of Information Technology
Campus
Kotka Campus
Teaching languages
- Finnish
Seats
20 - 45
Degree programmes
- Degree Programme in Game Technology
- Degree Programme in Game Programming
Teachers
- Jani Ruotsalainen
Teacher in charge
Anton Yrjönen
Groups
-
PTKT23SPGame technologies, full-time studies
Objective
You understand the basic principles of game and software testing and the different stages of testing.
You are able to use the most common tools in game testing and operate in game testing projects.
You understand the basic principles of planning a test and understand that planning is the key to successful testing.
Content
What kind of a player am I?
What is game testing?
Why is it important to test the game?
How is a mobile game tested?
What is Test Case?
Opiskelumateriaali
Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.
Yksilölliset oppimisväylät
Weekly-based learning pathway:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.
Accelerated learning pathway:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.
TKI ja työelämäyhteistyö
Strong cooperation with RDI projects related to game programming. Opportunity to utilize the assignments in the course to develop a work assignment or your own product.
Tentit ja muut määräajat
The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.
Kansainvälinen yhteistyö
Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.
Opiskelijan työmäärä
The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80 h are homework and assignments that can be worked on independently.
Evaluation scale
1-5
Assessment methods and criteria
Assignments, exams and participation in contact teaching.
Enrollment
06.11.2023 - 17.11.2023
Timing
15.01.2024 - 30.04.2024
Number of ECTS credits allocated
5 op
Mode of delivery
Contact teaching
Unit
Department of Information Technology
Campus
Kotka Campus
Teaching languages
- Finnish
Seats
25 - 35
Degree programmes
- Degree Programme in Game Technology
- Degree Programme in Game Programming
Teachers
- Jani Ruotsalainen
- Anton Yrjönen
Teacher in charge
Anton Yrjönen
Groups
-
POKT23SPGame programming, full-time studies
Objective
You understand the basic principles of game and software testing and the different stages of testing.
You are able to use the most common tools in game testing and operate in game testing projects.
You understand the basic principles of planning a test and understand that planning is the key to successful testing.
Content
What kind of a player am I?
What is game testing?
Why is it important to test the game?
How is a mobile game tested?
What is Test Case?
Opiskelumateriaali
Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.
Yksilölliset oppimisväylät
Weekly-based learning pathway:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.
Accelerated learning pathway:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.
TKI ja työelämäyhteistyö
Strong cooperation with RDI projects related to game programming. Opportunity to utilize the assignments in the course to develop a work assignment or your own product.
Tentit ja muut määräajat
The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.
Kansainvälinen yhteistyö
Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.
Opiskelijan työmäärä
The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80 h are homework and assignments that can be worked on independently.
Evaluation scale
1-5
Assessment methods and criteria
Assignments, exams and participation in contact teaching.
Enrollment
06.04.2023 - 21.04.2023
Timing
21.08.2023 - 17.12.2023
Number of ECTS credits allocated
5 op
Mode of delivery
Contact teaching
Unit
Department of Information Technology
Campus
Kotka Campus
Teaching languages
- Finnish
Seats
20 - 35
Degree programmes
- Degree Programme in Game Programming
Teachers
- Anton Yrjönen
Teacher in charge
Anton Yrjönen
Groups
-
PTKT22SPGame technologies, full-time studies
Objective
You understand the basic principles of game and software testing and the different stages of testing.
You are able to use the most common tools in game testing and operate in game testing projects.
You understand the basic principles of planning a test and understand that planning is the key to successful testing.
Content
What kind of a player am I?
What is game testing?
Why is it important to test the game?
How is a mobile game tested?
What is Test Case?
Opiskelumateriaali
Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.
Yksilölliset oppimisväylät
Weekly-based learning pathway:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.
Accelerated learning pathway:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.
TKI ja työelämäyhteistyö
Opportunity to utilize the assignments in the course to develop a work assignment or your own product.
Tentit ja muut määräajat
The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.
Kansainvälinen yhteistyö
Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.
Opiskelijan työmäärä
The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80 h are homework and assignments that can be worked on independently.
Evaluation scale
1-5
Assessment methods and criteria
Assignments, exams and participation in contact teaching.
Enrollment
07.11.2022 - 18.11.2022
Timing
09.01.2023 - 01.05.2023
Number of ECTS credits allocated
5 op
Mode of delivery
Contact teaching
Unit
Department of Information Technology
Campus
Kotka Campus
Teaching languages
- Finnish
Seats
20 - 35
Degree programmes
- Degree Programme in Game Programming
Teachers
- Anton Yrjönen
Teacher in charge
Anton Yrjönen
Groups
-
POKT22SPGame programming, full-time studies
Objective
You understand the basic principles of game and software testing and the different stages of testing.
You are able to use the most common tools in game testing and operate in game testing projects.
You understand the basic principles of planning a test and understand that planning is the key to successful testing.
Content
What kind of a player am I?
What is game testing?
Why is it important to test the game?
How is a mobile game tested?
What is Test Case?
Opiskelumateriaali
Jussi Kasurinen, Ohjelmistotestauksen käsikirja
Online-materiaali
Yksilölliset oppimisväylät
Opiskelijalla on kolme mahdollista opiskeluväylää kurssiin osallistumiselle:
Työviikkopohjainen väylä: Osallistut lukujärjestyksen mukaiseen opetukseen. Opiskelu etenee ryhmän aikataulun mukaisesti ja itsenäisesti tehtävien harjoitustehtävien tahdissa.
Opintoja nopeuttava oppimisväylä: Opiskelet itsenäisesti ja suoritat vaadittavat oppimistehtävät. Ota yhteyttä vastaavaan opettajaan sopiaksesi kurssin toteutuksesta ja vaadittavista osaamisen näytöistä.
Työhön integroitu oppimisväylä: Opiskelet itsenäisesti ja suoritat vaadittavat oppimistehtävät työn ohella. Voit myös osoittaa vaaditun osaamisen työtehtävien ja aiemmin hankitun ammattitaidon osaamisen näytöllä. Ota yhteyttä vastaavaan opettajaan sopiaksesi kurssin toteutuksesta ja vaadittavista osaamisen näytöistä.
TKI ja työelämäyhteistyö
Mahdollinen työelämä toimeksi anto.
Tentit ja muut määräajat
Uusintasuoritukset sovitaan vastaavan opettajan kanssa. Tehtävien palautusajat on ennaltamäärätty
Opiskelijan työmäärä
Vaaditun osaamistason saavuttaminen edellyttää arvioilta noin 135 tunnin työskentelyä mistä n. puolet on kontaktiopetusta ja loppuosa itsenäistä opiskelua, harjoituksia.
Evaluation scale
1-5
Assessment methods and criteria
Arviointi perustuu oppimistehtäviin, harjoituksiin ja tenttiin..
Enrollment
08.11.2021 - 21.11.2021
Timing
10.01.2022 - 30.04.2022
Number of ECTS credits allocated
5 op
Mode of delivery
Contact teaching
Unit
Department of Information Technology
Campus
Kotka Campus
Teaching languages
- Finnish
Seats
20 - 35
Degree programmes
- Degree Programme in Game Programming
Teachers
- Marko Oras
Teacher in charge
Marko Oras
Groups
-
POKT21SPGame programming, full-time studies
Objective
You understand the basic principles of game and software testing and the different stages of testing.
You are able to use the most common tools in game testing and operate in game testing projects.
You understand the basic principles of planning a test and understand that planning is the key to successful testing.
Content
What kind of a player am I?
What is game testing?
Why is it important to test the game?
How is a mobile game tested?
What is Test Case?
Opiskelumateriaali
Jussi Kasurinen, Ohjelmistotestauksen käsikirja
Online-materiaali
Yksilölliset oppimisväylät
Opiskelijalla on kolme mahdollista opiskeluväylää kurssiin osallistumiselle:
Työviikkopohjainen väylä: Osallistut lukujärjestyksen mukaiseen opetukseen. Opiskelu etenee ryhmän aikataulun mukaisesti ja itsenäisesti tehtävien harjoitustehtävien tahdissa.
Opintoja nopeuttava oppimisväylä: Opiskelet itsenäisesti ja suoritat vaadittavat oppimistehtävät. Ota yhteyttä vastaavaan opettajaan sopiaksesi kurssin toteutuksesta ja vaadittavista osaamisen näytöistä.
Työhön integroitu oppimisväylä: Opiskelet itsenäisesti ja suoritat vaadittavat oppimistehtävät työn ohella. Voit myös osoittaa vaaditun osaamisen työtehtävien ja aiemmin hankitun ammattitaidon osaamisen näytöllä. Ota yhteyttä vastaavaan opettajaan sopiaksesi kurssin toteutuksesta ja vaadittavista osaamisen näytöistä.
TKI ja työelämäyhteistyö
Mahdollinen työelämä toimeksi anto.
Tentit ja muut määräajat
Uusintasuoritukset sovitaan vastaavan opettajan kanssa. Tehtävien palautusajat on ennaltamäärätty
Opiskelijan työmäärä
Vaaditun osaamistason saavuttaminen edellyttää arvioilta noin 135 tunnin työskentelyä mistä n. puolet on kontaktiopetusta ja loppuosa itsenäistä opiskelua, harjoituksia.
Evaluation scale
1-5
Assessment methods and criteria
Arviointi perustuu oppimistehtäviin, harjoituksiin ja tenttiin..