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Game testing and test planningLaajuus (5 cr)

Code: PO00ED11

Credits

5 op

Teaching language

  • Finnish

Responsible person

Objective

You understand the basic principles of game and software testing and the different stages of testing.
You are able to use the most common tools in game testing and operate in game testing projects.
You understand the basic principles of planning a test and understand that planning is the key to successful testing.

Content

What kind of a player am I?
What is game testing?
Why is it important to test the game?
How is a mobile game tested?
What is Test Case?

Enrollment

04.11.2024 - 17.11.2024

Timing

13.01.2025 - 30.04.2025

Number of ECTS credits allocated

5 op

RDI portion

2 op

Mode of delivery

Contact teaching

Unit

Department of Information Technology

Campus

Kotka Campus

Teaching languages
  • Finnish
Seats

20 - 40

Degree programmes
  • Degree Programme in Game Technology
  • Degree Programme in Game Programming
Teachers
  • Jani Ruotsalainen
Teacher in charge

Jani Ruotsalainen

Groups
  • POKT24SP
    Game programming, full-time studies

Objective

You understand the basic principles of game and software testing and the different stages of testing.
You are able to use the most common tools in game testing and operate in game testing projects.
You understand the basic principles of planning a test and understand that planning is the key to successful testing.

Content

What kind of a player am I?
What is game testing?
Why is it important to test the game?
How is a mobile game tested?
What is Test Case?

Opiskelumateriaali

Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.

Yksilölliset oppimisväylät

Weekly-based learning pathway form:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.

Accelerated learning pathway form:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.

TKI ja työelämäyhteistyö

Strong cooperation with RDI projects related to game programming. Opportunity to utilize the assignments in the course to develop a work assignment or your own product.

Tentit ja muut määräajat

The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course. Timing will be announced at the beginning of the implementation on the course's Learn platform.

Kansainvälinen yhteistyö

Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.

Opiskelijan työmäärä

The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80 h are homework and assignments that can be worked on independently.

Evaluation scale

1-5

Assessment methods and criteria

Assignments, exams and participation in contact teaching.

Enrollment

04.11.2024 - 17.11.2024

Timing

13.01.2025 - 30.04.2025

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Unit

Department of Information Technology

Campus

Kotka Campus

Teaching languages
  • Finnish
Seats

20 - 40

Degree programmes
  • Degree Programme in Game Technology
  • Degree Programme in Game Programming
Teachers
  • Jani Ruotsalainen
Teacher in charge

Jani Ruotsalainen

Groups
  • PTKT24KP
    Game technologies, full-time studies

Objective

You understand the basic principles of game and software testing and the different stages of testing.
You are able to use the most common tools in game testing and operate in game testing projects.
You understand the basic principles of planning a test and understand that planning is the key to successful testing.

Content

What kind of a player am I?
What is game testing?
Why is it important to test the game?
How is a mobile game tested?
What is Test Case?

Opiskelumateriaali

Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.

Yksilölliset oppimisväylät

Weekly-based learning pathway form:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.

Accelerated learning pathway form:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.

TKI ja työelämäyhteistyö

Strong cooperation with RDI projects related to game programming. Opportunity to utilize the assignments in the course to develop a work assignment or your own product.

Tentit ja muut määräajat

The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course. Timing will be announced at the beginning of the implementation on the course's Learn platform.

Kansainvälinen yhteistyö

Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.

Opiskelijan työmäärä

The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80 h are homework and assignments that can be worked on independently.

Evaluation scale

1-5

Assessment methods and criteria

Assignments, exams and participation in contact teaching.

Enrollment

08.04.2024 - 21.04.2024

Timing

26.08.2024 - 22.12.2024

Number of ECTS credits allocated

5 op

RDI portion

1 op

Mode of delivery

Contact teaching

Unit

Department of Information Technology

Campus

Kotka Campus

Teaching languages
  • Finnish
Seats

20 - 45

Degree programmes
  • Degree Programme in Game Technology
  • Degree Programme in Game Programming
Teachers
  • Jani Ruotsalainen
Teacher in charge

Anton Yrjönen

Groups
  • PTKT23SP
    Game technologies, full-time studies

Objective

You understand the basic principles of game and software testing and the different stages of testing.
You are able to use the most common tools in game testing and operate in game testing projects.
You understand the basic principles of planning a test and understand that planning is the key to successful testing.

Content

What kind of a player am I?
What is game testing?
Why is it important to test the game?
How is a mobile game tested?
What is Test Case?

Opiskelumateriaali

Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.

Yksilölliset oppimisväylät

Weekly-based learning pathway:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.

Accelerated learning pathway:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.

TKI ja työelämäyhteistyö

Strong cooperation with RDI projects related to game programming. Opportunity to utilize the assignments in the course to develop a work assignment or your own product.

Tentit ja muut määräajat

The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.

Kansainvälinen yhteistyö

Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.

Opiskelijan työmäärä

The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80 h are homework and assignments that can be worked on independently.

Evaluation scale

1-5

Assessment methods and criteria

Assignments, exams and participation in contact teaching.

Enrollment

06.11.2023 - 17.11.2023

Timing

15.01.2024 - 30.04.2024

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Unit

Department of Information Technology

Campus

Kotka Campus

Teaching languages
  • Finnish
Seats

25 - 35

Degree programmes
  • Degree Programme in Game Technology
  • Degree Programme in Game Programming
Teachers
  • Jani Ruotsalainen
  • Anton Yrjönen
Teacher in charge

Anton Yrjönen

Groups
  • POKT23SP
    Game programming, full-time studies

Objective

You understand the basic principles of game and software testing and the different stages of testing.
You are able to use the most common tools in game testing and operate in game testing projects.
You understand the basic principles of planning a test and understand that planning is the key to successful testing.

Content

What kind of a player am I?
What is game testing?
Why is it important to test the game?
How is a mobile game tested?
What is Test Case?

Opiskelumateriaali

Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.

Yksilölliset oppimisväylät

Weekly-based learning pathway:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.

Accelerated learning pathway:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.

TKI ja työelämäyhteistyö

Strong cooperation with RDI projects related to game programming. Opportunity to utilize the assignments in the course to develop a work assignment or your own product.

Tentit ja muut määräajat

The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.

Kansainvälinen yhteistyö

Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.

Opiskelijan työmäärä

The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80 h are homework and assignments that can be worked on independently.

Evaluation scale

1-5

Assessment methods and criteria

Assignments, exams and participation in contact teaching.

Enrollment

06.04.2023 - 21.04.2023

Timing

21.08.2023 - 17.12.2023

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Unit

Department of Information Technology

Campus

Kotka Campus

Teaching languages
  • Finnish
Seats

20 - 35

Degree programmes
  • Degree Programme in Game Programming
Teachers
  • Anton Yrjönen
Teacher in charge

Anton Yrjönen

Groups
  • PTKT22SP
    Game technologies, full-time studies

Objective

You understand the basic principles of game and software testing and the different stages of testing.
You are able to use the most common tools in game testing and operate in game testing projects.
You understand the basic principles of planning a test and understand that planning is the key to successful testing.

Content

What kind of a player am I?
What is game testing?
Why is it important to test the game?
How is a mobile game tested?
What is Test Case?

Opiskelumateriaali

Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.

Yksilölliset oppimisväylät

Weekly-based learning pathway:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.

Accelerated learning pathway:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.

TKI ja työelämäyhteistyö

Opportunity to utilize the assignments in the course to develop a work assignment or your own product.

Tentit ja muut määräajat

The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.

Kansainvälinen yhteistyö

Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.

Opiskelijan työmäärä

The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80 h are homework and assignments that can be worked on independently.

Evaluation scale

1-5

Assessment methods and criteria

Assignments, exams and participation in contact teaching.

Enrollment

07.11.2022 - 18.11.2022

Timing

09.01.2023 - 01.05.2023

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Unit

Department of Information Technology

Campus

Kotka Campus

Teaching languages
  • Finnish
Seats

20 - 35

Degree programmes
  • Degree Programme in Game Programming
Teachers
  • Anton Yrjönen
Teacher in charge

Anton Yrjönen

Groups
  • POKT22SP
    Game programming, full-time studies

Objective

You understand the basic principles of game and software testing and the different stages of testing.
You are able to use the most common tools in game testing and operate in game testing projects.
You understand the basic principles of planning a test and understand that planning is the key to successful testing.

Content

What kind of a player am I?
What is game testing?
Why is it important to test the game?
How is a mobile game tested?
What is Test Case?

Opiskelumateriaali

Jussi Kasurinen, Ohjelmistotestauksen käsikirja
Online-materiaali

Yksilölliset oppimisväylät

Opiskelijalla on kolme mahdollista opiskeluväylää kurssiin osallistumiselle:

Työviikkopohjainen väylä: Osallistut lukujärjestyksen mukaiseen opetukseen. Opiskelu etenee ryhmän aikataulun mukaisesti ja itsenäisesti tehtävien harjoitustehtävien tahdissa.

Opintoja nopeuttava oppimisväylä: Opiskelet itsenäisesti ja suoritat vaadittavat oppimistehtävät. Ota yhteyttä vastaavaan opettajaan sopiaksesi kurssin toteutuksesta ja vaadittavista osaamisen näytöistä.

Työhön integroitu oppimisväylä: Opiskelet itsenäisesti ja suoritat vaadittavat oppimistehtävät työn ohella. Voit myös osoittaa vaaditun osaamisen työtehtävien ja aiemmin hankitun ammattitaidon osaamisen näytöllä. Ota yhteyttä vastaavaan opettajaan sopiaksesi kurssin toteutuksesta ja vaadittavista osaamisen näytöistä.

TKI ja työelämäyhteistyö

Mahdollinen työelämä toimeksi anto.

Tentit ja muut määräajat

Uusintasuoritukset sovitaan vastaavan opettajan kanssa. Tehtävien palautusajat on ennaltamäärätty

Opiskelijan työmäärä

Vaaditun osaamistason saavuttaminen edellyttää arvioilta noin 135 tunnin työskentelyä mistä n. puolet on kontaktiopetusta ja loppuosa itsenäistä opiskelua, harjoituksia.

Evaluation scale

1-5

Assessment methods and criteria

Arviointi perustuu oppimistehtäviin, harjoituksiin ja tenttiin..

Enrollment

08.11.2021 - 21.11.2021

Timing

10.01.2022 - 30.04.2022

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Unit

Department of Information Technology

Campus

Kotka Campus

Teaching languages
  • Finnish
Seats

20 - 35

Degree programmes
  • Degree Programme in Game Programming
Teachers
  • Marko Oras
Teacher in charge

Marko Oras

Groups
  • POKT21SP
    Game programming, full-time studies

Objective

You understand the basic principles of game and software testing and the different stages of testing.
You are able to use the most common tools in game testing and operate in game testing projects.
You understand the basic principles of planning a test and understand that planning is the key to successful testing.

Content

What kind of a player am I?
What is game testing?
Why is it important to test the game?
How is a mobile game tested?
What is Test Case?

Opiskelumateriaali

Jussi Kasurinen, Ohjelmistotestauksen käsikirja
Online-materiaali

Yksilölliset oppimisväylät

Opiskelijalla on kolme mahdollista opiskeluväylää kurssiin osallistumiselle:

Työviikkopohjainen väylä: Osallistut lukujärjestyksen mukaiseen opetukseen. Opiskelu etenee ryhmän aikataulun mukaisesti ja itsenäisesti tehtävien harjoitustehtävien tahdissa.

Opintoja nopeuttava oppimisväylä: Opiskelet itsenäisesti ja suoritat vaadittavat oppimistehtävät. Ota yhteyttä vastaavaan opettajaan sopiaksesi kurssin toteutuksesta ja vaadittavista osaamisen näytöistä.

Työhön integroitu oppimisväylä: Opiskelet itsenäisesti ja suoritat vaadittavat oppimistehtävät työn ohella. Voit myös osoittaa vaaditun osaamisen työtehtävien ja aiemmin hankitun ammattitaidon osaamisen näytöllä. Ota yhteyttä vastaavaan opettajaan sopiaksesi kurssin toteutuksesta ja vaadittavista osaamisen näytöistä.

TKI ja työelämäyhteistyö

Mahdollinen työelämä toimeksi anto.

Tentit ja muut määräajat

Uusintasuoritukset sovitaan vastaavan opettajan kanssa. Tehtävien palautusajat on ennaltamäärätty

Opiskelijan työmäärä

Vaaditun osaamistason saavuttaminen edellyttää arvioilta noin 135 tunnin työskentelyä mistä n. puolet on kontaktiopetusta ja loppuosa itsenäistä opiskelua, harjoituksia.

Evaluation scale

1-5

Assessment methods and criteria

Arviointi perustuu oppimistehtäviin, harjoituksiin ja tenttiin..