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Physics for game programmersLaajuus (5 cr)

Code: PO00ED12

Credits

5 op

Objective

You are able to form and solve equations of the motion trajectory of solid and shape-forming particles.
You are able to use momentum and angular momentum to study collisions of particles.
You are able to calculate the centre of mass.
You are able to use discrete time base to model mechanical conditions.

Content

How to form and solve equations of trajectories, force interactions, dynamic equilibrium, collisions, circular motion, rotating motion and dynamic forces?
How to present the solutions of equations of quantities in 2D and 3D space?

Enrollment

08.04.2024 - 21.04.2024

Timing

26.08.2024 - 15.12.2024

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Campus

Kotka Campus

Teaching languages
  • Finnish
Seats

1 - 40

Degree programmes
  • Degree Programme in Game Programming
Teachers
  • Tiina Kettunen
  • Teemu Saarelainen
Teacher in charge

Teemu Saarelainen

Groups
  • POKT23SP
    Game programming, full-time studies

Objective

You are able to form and solve equations of the motion trajectory of solid and shape-forming particles.
You are able to use momentum and angular momentum to study collisions of particles.
You are able to calculate the centre of mass.
You are able to use discrete time base to model mechanical conditions.

Content

How to form and solve equations of trajectories, force interactions, dynamic equilibrium, collisions, circular motion, rotating motion and dynamic forces?
How to present the solutions of equations of quantities in 2D and 3D space?

Materials

Electronic material as well as web material published on the course's Learn platform. Exercises and their model answers are also given to students on the course's Learn platform and / or Teams channel.

Teaching methods

Participation in contact and / or remote learning according to the work schedule. The student completes the assignments, tasks and project work required in the course before the given deadlines and participates in the exam at the end of the course if it will be arranged.

Alternative methods of study must be agreed with the lecturer in charge before the beginning of the course.

Employer connections

During the course, students will use the most popular game engines and programming languages to implement small game programming tasks and simple physics algorithms. These can be later utilized in different game projects and simulations.

Exam schedules

Exercises and assignments will be returned to the Learn platform by the deadline specified there. Possible exam schedule will be agreed upon together with the students.

International connections

Possible international connections will be announced in the beginning of the course on the Learn-page and on the Teams-channel of the course when needed.

Student workload

A total of 135h, of which about 55hrs is contact learning and 80hrs is independent work.

Evaluation scale

1-5

Assessment methods and criteria

Participation in contact learning, completing course assignments and project work.

Enrollment

06.04.2023 - 21.04.2023

Timing

21.08.2023 - 17.12.2023

Number of ECTS credits allocated

5 op

Virtual portion

1 op

RDI portion

2 op

Mode of delivery

80 % Contact teaching, 20 % Distance learning

Campus

Kotka Campus

Teaching languages
  • Finnish
Seats

25 - 35

Degree programmes
  • Degree Programme in Game Programming
Teachers
  • Tiina Kettunen
  • Teemu Saarelainen
Teacher in charge

Teemu Saarelainen

Groups
  • POKT22SP
    Game programming, full-time studies

Objective

You are able to form and solve equations of the motion trajectory of solid and shape-forming particles.
You are able to use momentum and angular momentum to study collisions of particles.
You are able to calculate the centre of mass.
You are able to use discrete time base to model mechanical conditions.

Content

How to form and solve equations of trajectories, force interactions, dynamic equilibrium, collisions, circular motion, rotating motion and dynamic forces?
How to present the solutions of equations of quantities in 2D and 3D space?

Materials

Electronic material as well as web material published on the course's Learn platform. Exercises and their model answers are also given to students on the course's Learn platform and / or Teams channel.

Teaching methods

Participation in contact and / or remote learning according to the work schedule. The student completes the assignments, tasks and project work required in the course before the given deadlines and participates in the exam at the end of the course if it will be arranged.

Alternative methods of study must be agreed with the lecturer in charge before the beginning of the course.

Employer connections

During the course, students will use the most popular game engines and programming languages to implement small game programming tasks and simple physics algorithms. These can be later utilized in different game projects and simulations.

Exam schedules

Exercises and assignments will be returned to the Learn platform by the deadline specified there. Possible exam schedule will be agreed upon together with the students.

International connections

Possible international connections will be announced in the beginning of the course on the Learn-page and on the Teams-channel of the course when needed.

Student workload

A total of 135h, of which about 55hrs is contact learning and 80hrs is independent work.

Evaluation scale

1-5

Assessment methods and criteria

Participation in contact learning, completing course assignments and project work.

Enrollment

06.04.2022 - 22.04.2022

Timing

01.08.2022 - 31.12.2022

Number of ECTS credits allocated

5 op

Virtual portion

1 op

RDI portion

2 op

Mode of delivery

80 % Contact teaching, 20 % Distance learning

Campus

Kotka Campus

Teaching languages
  • Finnish
Degree programmes
  • Degree Programme in Game Programming
Teachers
  • Teemu Saarelainen
Teacher in charge

Teemu Saarelainen

Groups
  • POKT21SP
    Game programming, full-time studies

Objective

You are able to form and solve equations of the motion trajectory of solid and shape-forming particles.
You are able to use momentum and angular momentum to study collisions of particles.
You are able to calculate the centre of mass.
You are able to use discrete time base to model mechanical conditions.

Content

How to form and solve equations of trajectories, force interactions, dynamic equilibrium, collisions, circular motion, rotating motion and dynamic forces?
How to present the solutions of equations of quantities in 2D and 3D space?

Materials

Electronic material as well as web material published on the course's Learn platform. Exercises and their model answers are also given to students on the course's Learn platform and / or Teams channel.

Teaching methods

Participation in contact and / or remote learning according to the work schedule. The student completes the assignments, tasks and project work required in the course before the given deadlines and participates in the exam at the end of the course if it will be arranged.

Alternative methods of study must be agreed with the lecturer in charge before the beginning of the course.

Employer connections

During the course students will program a very basic implementation of a physics engine that can be utilized in games and simulations. Where possible, the actual physics problems encountered in game programming and game companies will be addressed.

Exam schedules

Exercises and assignments will be returned to the Learn platform by the deadline specified there.

Student workload

A total of 135h, of which about 70h is contact learning and 65h is independent work.

Evaluation scale

1-5

Assessment methods and criteria

Participation in contact learning, completing course assignments and project work.