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Game programmingLaajuus (5 cr)

Code: OT00EK12

Credits

5 op

Objective

You know how to design and implement games, and how to gamify different applications.
You can use a game engine. You are able to do games programming and manage game assets.
You can commercialize games and game-like applications in different platforms.

Content

How do you design and implement games? How do you gamify applications?
How do game engines work, and how do you implement games and game-like applications by combining programming and assets?
How to commercialize games and game-like applications to different platforms.

Enrollment

08.04.2024 - 21.04.2024

Timing

02.09.2024 - 15.12.2024

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Unit

Informaatioteknologian koulutusyksikkö

Campus

Mikkeli Campus

Teaching languages
  • Finnish
Seats

15 - 40

Degree programmes
  • Degree programme in software engineering
Teachers
  • Juha Ojala
Groups
  • OTMI22SP
    Software Engineering, full-time studies

Objective

You know how to design and implement games, and how to gamify different applications.
You can use a game engine. You are able to do games programming and manage game assets.
You can commercialize games and game-like applications in different platforms.

Content

How do you design and implement games? How do you gamify applications?
How do game engines work, and how do you implement games and game-like applications by combining programming and assets?
How to commercialize games and game-like applications to different platforms.

Opiskelumateriaali

Sovitaan opintojakson alussa

Yksilölliset oppimisväylät

Sovitaan opintojakson alussa

TKI ja työelämäyhteistyö

Sovitaan opintojakson alussa

Evaluation scale

1-5

Enrollment

06.04.2023 - 21.04.2023

Timing

04.09.2023 - 15.12.2023

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Unit

Informaatioteknologian koulutusyksikkö

Campus

Mikkeli Campus

Teaching languages
  • Finnish
Seats

20 - 40

Degree programmes
  • Degree programme in software engineering
Teachers
  • Juha Ojala
Teacher in charge

Juha Ojala

Groups
  • OTMI21SP
    Software Engineering, full-time studies

Objective

You know how to design and implement games, and how to gamify different applications.
You can use a game engine. You are able to do games programming and manage game assets.
You can commercialize games and game-like applications in different platforms.

Content

How do you design and implement games? How do you gamify applications?
How do game engines work, and how do you implement games and game-like applications by combining programming and assets?
How to commercialize games and game-like applications to different platforms.

Opiskelumateriaali

Sovitaan opintojakson alussa

Yksilölliset oppimisväylät

Sovitaan opintojakson alussa

TKI ja työelämäyhteistyö

Sovitaan opintojakson alussa

Tentit ja muut määräajat

Sovitaan opintojakson alussa

Evaluation scale

1-5