Game programmingLaajuus (5 cr)
Code: OT00EK12
Credits
5 op
Objective
You know how to design and implement games, and how to gamify different applications.
You can use a game engine. You are able to do games programming and manage game assets.
You can commercialize games and game-like applications in different platforms.
Content
How do you design and implement games? How do you gamify applications?
How do game engines work, and how do you implement games and game-like applications by combining programming and assets?
How to commercialize games and game-like applications to different platforms.
Enrollment
08.04.2024 - 21.04.2024
Timing
02.09.2024 - 15.12.2024
Number of ECTS credits allocated
5 op
Mode of delivery
Contact teaching
Unit
Department of Information Technology
Campus
Mikkeli Campus
Teaching languages
- Finnish
Seats
15 - 40
Degree programmes
- Degree programme in software engineering
Teachers
- Juha Ojala
Groups
-
OTMI22SPSoftware Engineering, full-time studies
Objective
You know how to design and implement games, and how to gamify different applications.
You can use a game engine. You are able to do games programming and manage game assets.
You can commercialize games and game-like applications in different platforms.
Content
How do you design and implement games? How do you gamify applications?
How do game engines work, and how do you implement games and game-like applications by combining programming and assets?
How to commercialize games and game-like applications to different platforms.
Opiskelumateriaali
Sovitaan opintojakson alussa
Yksilölliset oppimisväylät
Sovitaan opintojakson alussa
TKI ja työelämäyhteistyö
Sovitaan opintojakson alussa
Evaluation scale
1-5
Enrollment
06.04.2023 - 21.04.2023
Timing
04.09.2023 - 15.12.2023
Number of ECTS credits allocated
5 op
Mode of delivery
Contact teaching
Unit
Department of Information Technology
Campus
Mikkeli Campus
Teaching languages
- Finnish
Seats
20 - 40
Degree programmes
- Degree programme in software engineering
Teachers
- Juha Ojala
Teacher in charge
Juha Ojala
Groups
-
OTMI21SPSoftware Engineering, full-time studies
Objective
You know how to design and implement games, and how to gamify different applications.
You can use a game engine. You are able to do games programming and manage game assets.
You can commercialize games and game-like applications in different platforms.
Content
How do you design and implement games? How do you gamify applications?
How do game engines work, and how do you implement games and game-like applications by combining programming and assets?
How to commercialize games and game-like applications to different platforms.
Opiskelumateriaali
Sovitaan opintojakson alussa
Yksilölliset oppimisväylät
Sovitaan opintojakson alussa
TKI ja työelämäyhteistyö
Sovitaan opintojakson alussa
Tentit ja muut määräajat
Sovitaan opintojakson alussa
Evaluation scale
1-5