Business environment in game industryLaajuus (5 cr)
Code: PO00EP09
Credits
5 op
Teaching language
- Finnish
Objective
The student understands the basics of game business
The student understands the importance of outsourcing in games industry
The student understands the importance of contracts and IPRs for a game company
The student can create a simple business plan for a small game company
Content
The business environment and different company types in games industry
Entrepreneurship within the games industry
Outsourcing in the games industry
Working as a freelancer
Contract types, templates and IPR
Assessment criteria, good (3)
a. use professional vocabulary and concepts in an expert way in different situations.
b. evaluate information sources critically.
c. work as team members in working life expert duties and identify and describe the problems of the professional field.
g. apply critically the ethical principles of the professional field in different situations.
Enrollment
08.04.2024 - 21.04.2024
Timing
02.09.2024 - 22.12.2024
Number of ECTS credits allocated
5 op
RDI portion
2 op
Mode of delivery
Contact teaching
Unit
Department of Information Technology
Campus
Kotka Campus
Teaching languages
- Finnish
Seats
20 - 45
Degree programmes
- Degree Programme in Game Technology
- Degree Programme in Game Programming
Teachers
- Jani Ruotsalainen
Teacher in charge
Jani Ruotsalainen
Groups
-
PTKT22SPGame technologies, full-time studies
Objective
The student understands the basics of game business
The student understands the importance of outsourcing in games industry
The student understands the importance of contracts and IPRs for a game company
The student can create a simple business plan for a small game company
Content
The business environment and different company types in games industry
Entrepreneurship within the games industry
Outsourcing in the games industry
Working as a freelancer
Contract types, templates and IPR
Opiskelumateriaali
Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.
Yksilölliset oppimisväylät
Weekly-based learning pathway:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.
Accelerated learning pathway:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.
TKI ja työelämäyhteistyö
Strong cooperation with RDI projects related to game programming. Opportunity to utilize the assignments in the course to develop a work assignment or your own product.
Tentit ja muut määräajat
The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.
Kansainvälinen yhteistyö
Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.
Opiskelijan työmäärä
The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80 h are homework and assignments that can be worked on independently.
Evaluation scale
1-5
Assessment criteria, good (3)
a. use professional vocabulary and concepts in an expert way in different situations.
b. evaluate information sources critically.
c. work as team members in working life expert duties and identify and describe the problems of the professional field.
g. apply critically the ethical principles of the professional field in different situations.
Assessment methods and criteria
Assignments, exams and participation in contact teaching.
Enrollment
14.08.2024 - 08.09.2024
Timing
26.08.2024 - 22.12.2024
Number of ECTS credits allocated
5 op
RDI portion
2 op
Mode of delivery
Contact teaching
Unit
Department of Information Technology
Campus
Kotka Campus
Teaching languages
- Finnish
Seats
20 - 45
Degree programmes
- Degree Programme in Game Programming
Teachers
- Jani Ruotsalainen
Teacher in charge
Jani Ruotsalainen
Groups
-
POKT22SPGame programming, full-time studies
-
POKT24SDDouble Degree in Game programming, part-time studies
-
VOKTIT24SInformation technology, exchange students
Objective
The student understands the basics of game business
The student understands the importance of outsourcing in games industry
The student understands the importance of contracts and IPRs for a game company
The student can create a simple business plan for a small game company
Content
The business environment and different company types in games industry
Entrepreneurship within the games industry
Outsourcing in the games industry
Working as a freelancer
Contract types, templates and IPR
Opiskelumateriaali
Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.
Yksilölliset oppimisväylät
Weekly-based learning pathway:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.
Accelerated learning pathway:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.
TKI ja työelämäyhteistyö
Strong cooperation with RDI projects related to game programming. Opportunity to utilize the assignments in the course to develop a work assignment or your own product.
Tentit ja muut määräajat
The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.
Kansainvälinen yhteistyö
Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.
Opiskelijan työmäärä
The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80 h are homework and assignments that can be worked on independently.
Evaluation scale
1-5
Assessment criteria, good (3)
a. use professional vocabulary and concepts in an expert way in different situations.
b. evaluate information sources critically.
c. work as team members in working life expert duties and identify and describe the problems of the professional field.
g. apply critically the ethical principles of the professional field in different situations.
Assessment methods and criteria
Assignments, exams and participation in contact teaching.