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Game project 1Laajuus (5 cr)

Code: PO00EO94

Credits

5 op

Teaching language

  • Finnish

Objective

You are able to apply your skills and know-how in a large multidimensional development project.
You know how to create a small playable game in a team.
You know how to utilize information from trusted information sources.

Content

What kind of features does the game engine offer?
How to use game engine features in your project?
How to utilize software in your game development process?

Enrollment

04.11.2024 - 17.11.2024

Timing

01.01.2025 - 30.04.2025

Number of ECTS credits allocated

5 op

RDI portion

2 op

Mode of delivery

Contact teaching

Unit

Department of Information Technology

Campus

Kotka Campus

Teaching languages
  • Finnish
Seats

25 - 35

Degree programmes
  • Degree Programme in Game Technology
  • Degree Programme in Game Programming
Teachers
  • Niina Mässeli
  • Pekka Vilpponen
Teacher in charge

Niina Mässeli

Groups
  • POKT24SP
    Game programming, full-time studies

Objective

You are able to apply your skills and know-how in a large multidimensional development project.
You know how to create a small playable game in a team.
You know how to utilize information from trusted information sources.

Content

What kind of features does the game engine offer?
How to use game engine features in your project?
How to utilize software in your game development process?

Opiskelumateriaali

Study materials will be announced on the study program's Learn platform.

Yksilölliset oppimisväylät

Weekly-based learning pathway form:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.

Accelerated learning pathway form:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.

TKI ja työelämäyhteistyö

Strong cooperation with RDI projects related to game programming. Opportunity to utilize the assignments in the course to develop a work assignment or your own product.

Kansainvälinen yhteistyö

Opportunity to utilize the assignments in the course to develop a work assignment or your own product.

Opiskelijan työmäärä

The workload of the student is 135 hours of which are held separately work hour log.

Evaluation scale

Approved/Failed

Assessment methods and criteria

Student reports 135 hours of work in our time tracking system and writen report is marked approved.
The student will receive a "Passed" mark to Peppi.

Enrollment

14.08.2024 - 08.09.2024

Timing

26.08.2024 - 22.12.2024

Number of ECTS credits allocated

5 op

RDI portion

5 op

Mode of delivery

Contact teaching

Unit

Department of Information Technology

Campus

Kotka Campus

Teaching languages
  • Finnish
Seats

20 - 30

Degree programmes
  • Degree Programme in Game Technology
  • Degree Programme in Game Programming
Teachers
  • Marko Oras
  • Jani Ruotsalainen
Groups
  • POKT24SD
    Double Degree in Game programming, part-time studies
  • PTKT24KP
    Game technologies, full-time studies
  • VOKTIT24S
    Information technology, exchange students

Objective

You are able to apply your skills and know-how in a large multidimensional development project.
You know how to create a small playable game in a team.
You know how to utilize information from trusted information sources.

Content

What kind of features does the game engine offer?
How to use game engine features in your project?
How to utilize software in your game development process?

Opiskelumateriaali

Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.

Yksilölliset oppimisväylät

Weekly-based learning pathway:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.

Accelerated learning pathway:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.

TKI ja työelämäyhteistyö

Strong cooperation with RDI projects related to game programming. Opportunity to utilize the assignments in the course to develop a work assignment or your own product.

Tentit ja muut määräajat

The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.

Opiskelijan työmäärä

The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80 h are homework and assignments that can be worked on independently.

Further information

The student is required to complete and successfully report 135 hours of student work. Projects progress chronologically according to the schedule, but each project is completed in order once the required workload has been successfully reported.

Evaluation scale

Approved/Failed

Assessment methods and criteria

When a student reports 135 hours in the Piiska service (https://piiska.gamelab.fi) and the project report is accepted, the student will receive a "Passed" mark in Peppi for the respective project course.

Enrollment

06.11.2023 - 17.11.2023

Timing

08.01.2024 - 30.04.2024

Number of ECTS credits allocated

5 op

RDI portion

5 op

Mode of delivery

Contact teaching

Unit

Department of Information Technology

Campus

Kotka Campus

Teaching languages
  • Finnish
Seats

20 - 30

Degree programmes
  • Degree Programme in Game Technology
  • Degree Programme in Game Programming
Teachers
  • Jani Ahde
  • Jani Ruotsalainen
Teacher in charge

Jani Ahde

Groups
  • PTKT23SP
    Game technologies, full-time studies

Objective

You are able to apply your skills and know-how in a large multidimensional development project.
You know how to create a small playable game in a team.
You know how to utilize information from trusted information sources.

Content

What kind of features does the game engine offer?
How to use game engine features in your project?
How to utilize software in your game development process?

Opiskelumateriaali

Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.

Yksilölliset oppimisväylät

Weekly-based learning pathway:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.

Accelerated learning pathway:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.

TKI ja työelämäyhteistyö

Strong cooperation with RDI projects related to game programming. Opportunity to utilize the assignments in the course to develop a work assignment or your own product.

Tentit ja muut määräajat

The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.

Opiskelijan työmäärä

The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80 h are homework and assignments that can be worked on independently.

Further information

The student is required to complete and successfully report 135 hours of student work. Projects progress chronologically according to the schedule, but each project is completed in order once the required workload has been successfully reported.

Evaluation scale

Approved/Failed

Assessment methods and criteria

When a student reports 135 hours in the Piiska service (https://piiska.gamelab.fi) and the project report is accepted, the student will receive a "Passed" mark in Peppi for the respective project course.

Enrollment

06.11.2023 - 17.11.2023

Timing

01.01.2024 - 30.04.2024

Number of ECTS credits allocated

5 op

RDI portion

5 op

Mode of delivery

Contact teaching

Unit

Department of Information Technology

Campus

Kotka Campus

Teaching languages
  • Finnish
Seats

20 - 30

Degree programmes
  • Degree Programme in Game Technology
  • Degree Programme in Game Programming
Teachers
  • Marko Oras
  • Jani Ruotsalainen
Teacher in charge

Marko Oras

Groups
  • POKT23SP
    Game programming, full-time studies

Objective

You are able to apply your skills and know-how in a large multidimensional development project.
You know how to create a small playable game in a team.
You know how to utilize information from trusted information sources.

Content

What kind of features does the game engine offer?
How to use game engine features in your project?
How to utilize software in your game development process?

Opiskelumateriaali

Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.

Yksilölliset oppimisväylät

Weekly-based learning pathway:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.

Accelerated learning pathway:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.

TKI ja työelämäyhteistyö

Strong cooperation with RDI projects related to game programming. Opportunity to utilize the assignments in the course to develop a work assignment or your own product.

Tentit ja muut määräajat

The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.

Kansainvälinen yhteistyö

Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.

Opiskelijan työmäärä

The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80 h are homework and assignments that can be worked on independently.

Further information

The student is required to complete and successfully report 135 hours of student work. Projects progress chronologically according to the schedule, but each project is completed in order once the required workload has been successfully reported.

Evaluation scale

Approved/Failed

Assessment methods and criteria

When a student reports 135 hours in the Piiska service (https://piiska.gamelab.fi) and the project report is accepted, the student will receive a "Passed" mark in Peppi for the respective project course.

Enrollment

07.11.2022 - 18.11.2022

Timing

09.01.2023 - 01.05.2023

Number of ECTS credits allocated

5 op

Virtual portion

1 op

RDI portion

5 op

Mode of delivery

80 % Contact teaching, 20 % Distance learning

Unit

Department of Information Technology

Campus

Kotka Campus

Teaching languages
  • Finnish
Seats

20 - 30

Degree programmes
  • Degree Programme in Game Technology
  • Degree Programme in Game Programming
Teachers
  • Niina Mässeli
  • Marko Oras
  • Anton Yrjönen
Teacher in charge

Marko Oras

Groups
  • POKT22SP
    Game programming, full-time studies

Objective

You are able to apply your skills and know-how in a large multidimensional development project.
You know how to create a small playable game in a team.
You know how to utilize information from trusted information sources.

Content

What kind of features does the game engine offer?
How to use game engine features in your project?
How to utilize software in your game development process?

Opiskelumateriaali

Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.

Yksilölliset oppimisväylät

Weekly-based learning pathway:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.

Accelerated learning pathway:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.

TKI ja työelämäyhteistyö

Strong cooperation with RDI projects related to game programming. Opportunity to utilize the assignments in the course to develop a work assignment or your own product.

Tentit ja muut määräajat

The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.

Kansainvälinen yhteistyö

Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.

Opiskelijan työmäärä

The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80 h are homework and assignments that can be worked on independently.

Evaluation scale

1-5

Assessment methods and criteria

Assignments, exams and participation in contact teaching.

Enrollment

07.11.2022 - 18.11.2022

Timing

09.01.2023 - 30.04.2023

Number of ECTS credits allocated

5 op

Virtual portion

2 op

RDI portion

5 op

Mode of delivery

60 % Contact teaching, 40 % Distance learning

Unit

Department of Information Technology

Campus

Kotka Campus

Teaching languages
  • Finnish
Seats

20 - 30

Degree programmes
  • Degree Programme in Game Technology
  • Degree Programme in Game Programming
Teachers
  • Niina Mässeli
  • Jani Ahde
Teacher in charge

Niina Mässeli

Groups
  • PTKT22SP
    Game technologies, full-time studies

Objective

You are able to apply your skills and know-how in a large multidimensional development project.
You know how to create a small playable game in a team.
You know how to utilize information from trusted information sources.

Content

What kind of features does the game engine offer?
How to use game engine features in your project?
How to utilize software in your game development process?

Opiskelumateriaali

Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.

Yksilölliset oppimisväylät

Weekly-based learning pathway:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.

Accelerated learning pathway:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.

TKI ja työelämäyhteistyö

Strong cooperation with RDI projects related to game programming. Opportunity to utilize the assignments in the course to develop a work assignment or your own product.

Tentit ja muut määräajat

The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.

Kansainvälinen yhteistyö

Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.

Opiskelijan työmäärä

The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80 h are homework and assignments that can be worked on independently.

Evaluation scale

1-5

Assessment methods and criteria

Assignments, exams and participation in contact teaching.