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AnimationsLaajuus (5 cr)

Code: PT00EP04

Credits

5 op

Teaching language

  • Finnish

Objective

You can design and implement 2D and 3D animations.
You understand the basics of keyframe animation.
You can control animations with game engine state machines.

Content

How are animations designed and implemented?
How are different animations used together?
How are animations created, used and interpolated in games?

Assessment criteria, good (3)

Students are able to:
- use professional vocabulary systematically.
- look for information in the key information sources of the field.
- identify interrelated tasks.
- use the key models, methods, software and techniques of the professional field.

Enrollment

08.04.2024 - 21.04.2024

Timing

26.08.2024 - 22.12.2024

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Unit

Department of Information Technology

Campus

Kotka Campus

Teaching languages
  • Finnish
Degree programmes
  • Degree Programme in Game Technology
Teachers
  • Pekka Vilpponen
Teacher in charge

Pekka Vilpponen

Groups
  • PTKT22SP
    Game technologies, full-time studies

Objective

You can design and implement 2D and 3D animations.
You understand the basics of keyframe animation.
You can control animations with game engine state machines.

Content

How are animations designed and implemented?
How are different animations used together?
How are animations created, used and interpolated in games?

Evaluation scale

1-5

Assessment criteria, good (3)

Students are able to:
- use professional vocabulary systematically.
- look for information in the key information sources of the field.
- identify interrelated tasks.
- use the key models, methods, software and techniques of the professional field.