AnimationsLaajuus (5 cr)
Code: PT00EP04
Credits
5 op
Teaching language
- Finnish
Objective
You can design and implement 2D and 3D animations.
You understand the basics of keyframe animation.
You can control animations with game engine state machines.
Content
How are animations designed and implemented?
How are different animations used together?
How are animations created, used and interpolated in games?
Assessment criteria, good (3)
Students are able to:
- use professional vocabulary systematically.
- look for information in the key information sources of the field.
- identify interrelated tasks.
- use the key models, methods, software and techniques of the professional field.
Enrollment
08.04.2024 - 21.04.2024
Timing
26.08.2024 - 22.12.2024
Number of ECTS credits allocated
5 op
Mode of delivery
Contact teaching
Unit
Department of Information Technology
Campus
Kotka Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Game Technology
Teachers
- Pekka Vilpponen
Teacher in charge
Pekka Vilpponen
Groups
-
PTKT22SPGame technologies, full-time studies
Objective
You can design and implement 2D and 3D animations.
You understand the basics of keyframe animation.
You can control animations with game engine state machines.
Content
How are animations designed and implemented?
How are different animations used together?
How are animations created, used and interpolated in games?
Evaluation scale
1-5
Assessment criteria, good (3)
Students are able to:
- use professional vocabulary systematically.
- look for information in the key information sources of the field.
- identify interrelated tasks.
- use the key models, methods, software and techniques of the professional field.