Art and design historyLaajuus (5 cr)
Code: MU00DV91
Credits
5 op
Responsible person
- Jaana Hermunen
Objective
Art history:
You recognise the main features of art periods and master the art history timeline.
Design history:
You understand the main points of the development of design history and can integrate your own professional subject in it.
Content
Art history:
- What is the chronology of art periods?
- What are the descriptions of different art periods?
Design history:
- What is the chronology of design periods?
- What are the descriptions of different design periods?
- What is the meaning of design in society?
Exercises relevant to the professional field, combining Art and design history, Fine arts and Formgiving courses.
Enrollment
07.04.2025 - 21.04.2025
Timing
01.08.2025 - 31.12.2025
Number of ECTS credits allocated
5 op
Virtual portion
2 op
Mode of delivery
60 % Contact teaching, 40 % Distance learning
Unit
Department of Culture
Campus
Kouvola Campus
Teaching languages
- English
Seats
0 - 25
Degree programmes
- Degree Programme in Bioproduct Design
- Degree Programme in Graphic Design
- Degree Programme in Fashion and Costume Design
- Degree Programme in Interior Architecture and Furniture Design
Teachers
- Nicholas Sweetman
Teacher in charge
Nicholas Sweetman
Groups
-
GDKV23SPGame design, full-time studies
Objective
Art history:
You recognise the main features of art periods and master the art history timeline.
Design history:
You understand the main points of the development of design history and can integrate your own professional subject in it.
Content
Art history:
- What is the chronology of art periods?
- What are the descriptions of different art periods?
Design history:
- What is the chronology of design periods?
- What are the descriptions of different design periods?
- What is the meaning of design in society?
Exercises relevant to the professional field, combining Art and design history, Fine arts and Formgiving courses.
Opiskelumateriaali
Learning materials
– Lectures and demonstrations with accompanying downloadable documentation for reference.
– Downloadable Work sheets and exercises
– Links and tutorials on Learn.
Yksilölliset oppimisväylät
Contact lessons are on campus. Learning material online.
If you have a comparable previous academic achievement (i.e., a higher education-level course completion), have studied for a year in, for example, a folk high school, and have work samples to present, or if you have skills equivalent to or exceeding the course level, for example, through work experience and have a portfolio to show, you may seek to have the course accredited. However, you must first discuss this with the course instructor.
TKI ja työelämäyhteistyö
RDI will be integrated where possible.
Tentit ja muut määräajat
Deadlines:
– In order to benefit from the dedicated feedback sessions students must have at least partially completed the assignments on review at that time.
– If a student misses the deadline for an assignment feedback session, no assurance of feedback at a later date can be given. Current works take precedence.
– If a student can not achieve a required deadline the lecturer must be informed and an extension will be negotiated.
– Unauthorised late return of course assignments will have an effect on final grading.
Opiskelijan työmäärä
Students complete assignments independently. In class, student will receive feedback and deepen their expertise.
Toteutuksen osien kuvaus
The student will create a series of visual reference boards and designs based around a theme and/or time period.
Elements include:
Primary visual research documents (mood boards, lifestyle boards, architectural, cultural and historical reference boards)
Exploration of game related environments, concept art/key art pieces or character designs
Iterative design methods using AI as a starting point
Colour and shape language design in Fine Arts, Decorative Arts, Product design, Industrial Design, Film and the Graphic Arts
Stylistic Analysis of Art & Design Movements
Further information
Further information
– Demonstrations and lectures provide relevant theoretical content.
– Students complete a series of assignments independently with the help of instructions provided on Learn.
– Students will receive dedicated feedback sessions on their assignments at regular intervals
– Students will deepen their expertise in their understanding of the history of art and design, reviewing the development of drawing techniques, the influence of cultural, psychology, scientific, political and philosophical thought on art and design movements, and the universality of shape and colour language within cultures.
Evaluation scale
1-5
Assessment methods and criteria
Assessment Methods:
Collaborative Learning outcomes (Group works)
Peer review and self-evaluation
Register of Attendance
Adherence to schedules and deadlines
Activity Checklists
Performance Rating scale for classroom and homework assignments
Assessment Criteria
Students ability to develop ideas, logical thinking, creativity, ability to communicate one’s ideas both verbally and visually, quality of work, ability to follow instructions, ability to work to deadlines, level of attendance, activity and contribution to class, evidence of improvement in technical/design/aesthetic skills.
Grading. Fail, Incomplete, 1: pass, 2: pass+ 3:commended 4: Highly commended 5: Distinction
Enrollment
04.11.2024 - 17.11.2024
Timing
13.01.2025 - 30.04.2025
Number of ECTS credits allocated
5 op
Virtual portion
2 op
Mode of delivery
60 % Contact teaching, 40 % Distance learning
Unit
Department of Culture
Campus
Kouvola Campus
Teaching languages
- Finnish
Seats
20 - 21
Degree programmes
- Degree Programme in Bioproduct Design
- Degree Programme in Graphic Design
- Degree Programme in Fashion and Costume Design
- Degree Programme in Interior Architecture and Furniture Design
Teachers
- Frans Silvennoinen
Teacher in charge
Frans Silvennoinen
Groups
-
GRKV24SPGraphic design, full-time studies
-
SKKV24SPInterior architecture and furniture design, full-time studies
Objective
Art history:
You recognise the main features of art periods and master the art history timeline.
Design history:
You understand the main points of the development of design history and can integrate your own professional subject in it.
Content
Art history:
- What is the chronology of art periods?
- What are the descriptions of different art periods?
Design history:
- What is the chronology of design periods?
- What are the descriptions of different design periods?
- What is the meaning of design in society?
Exercises relevant to the professional field, combining Art and design history, Fine arts and Formgiving courses.
Opiskelumateriaali
Available in Learn platform. Different books, articles etc. which the teacher will hand out.
Yksilölliset oppimisväylät
If a student has done the same course before, they can apply for
TKI ja työelämäyhteistyö
Lectures are linked with work life examples
Tentit ja muut määräajat
Independent and group tasks
Opiskelijan työmäärä
5 credits = 5 x 27h workload
Evaluation scale
1-5
Assessment methods and criteria
Participation in lectures, accomplishing group and independent tasks
Enrollment
04.11.2024 - 17.11.2024
Timing
01.01.2025 - 30.04.2025
Number of ECTS credits allocated
5 op
Virtual portion
4 op
Mode of delivery
20 % Contact teaching, 80 % Distance learning
Unit
Department of Culture
Campus
Kouvola Campus
Teaching languages
- English
Seats
20 - 22
Degree programmes
- Degree Programme in Game Design
Teachers
- Nicholas Sweetman
Teacher in charge
Nicholas Sweetman
Groups
-
GDKV23KMGame design, part-time studies
Objective
Art history:
You recognise the main features of art periods and master the art history timeline.
Design history:
You understand the main points of the development of design history and can integrate your own professional subject in it.
Content
Art history:
- What is the chronology of art periods?
- What are the descriptions of different art periods?
Design history:
- What is the chronology of design periods?
- What are the descriptions of different design periods?
- What is the meaning of design in society?
Exercises relevant to the professional field, combining Art and design history, Fine arts and Formgiving courses.
Opiskelumateriaali
Learning materials
– Lectures and demonstrations with accompanying downloadable documentation for reference.
– Downloadable Work sheets and exercises
– Links and tutorials on Learn.
Yksilölliset oppimisväylät
The course mostly online. Contact lessons are on campus when the group has contact days.
If you have a comparable previous academic achievement (i.e., a higher education-level course completion), have studied for a year in, for example, a folk high school, and have work samples to present, or if you have skills equivalent to or exceeding the course level, for example, through work experience and have a portfolio to show, you may seek to have the course accredited. However, you must first discuss this with the course instructor.
TKI ja työelämäyhteistyö
RDI will be integrated where possible.
Tentit ja muut määräajat
Deadlines:
– In order to benefit from the dedicated feedback sessions students must have at least partially completed the assignments on review at that time.
– If a student misses the deadline for an assignment feedback session, no assurance of feedback at a later date can be given. Current works take precedence.
– If a student can not achieve a required deadline the lecturer must be informed and an extension will be negotiated.
– Unauthorised late return of course assignments will have an effect on final grading.
Opiskelijan työmäärä
Students complete assignments independently. In class, student will receive feedback and deepen their expertise.
Toteutuksen osien kuvaus
The student will create a series of visual reference boards and AI designs based around a theme and/or time period.
Elements include:
Primary visual research documents (mood boards, lifestyle boards, architectural, cultural and historical reference boards)
Exploration of game related environments, concept art/key art pieces or character designs
Iterative design methods using AI as a starting point
Colour and shape language design in Fine Arts, Decorative Arts, Product design, Industrial Design, Film and the Graphic Arts
Stylistic Analysis of Art & Design Movements
Further information
Further information
– Demonstrations and lectures provide relevant theoretical content.
– Students complete a series of assignments independently with the help of instructions provided on Learn.
– Students will receive dedicated feedback sessions on their assignments at regular intervals
– Students will deepen their expertise in their understanding of the history of art and design, reviewing the development of drawing techniques, the influence of cultural, psychology, scientific, political and philosophical thought on art and design movements, and the universality of shape and colour language within cultures.
Evaluation scale
1-5
Assessment methods and criteria
Assessment Methods:
Collaborative Learning outcomes (Group works)
Peer review and self-evaluation
Register of Attendance
Adherence to schedules and deadlines
Activity Checklists
Performance Rating scale for classroom and homework assignments
Assessment Criteria
Students ability to develop ideas, logical thinking, creativity, ability to communicate one’s ideas both verbally and visually, quality of work, ability to follow instructions, ability to work to deadlines, level of attendance, activity and contribution to class, evidence of improvement in technical/design/aesthetic skills.
Grading. Fail, Incomplete, 1: pass, 2: pass+ 3:commended 4: Highly commended 5: Distinction
Enrollment
08.04.2024 - 21.04.2024
Timing
01.08.2024 - 31.12.2024
Number of ECTS credits allocated
5 op
Mode of delivery
Contact teaching
Unit
Department of Culture
Campus
Kouvola Campus
Teaching languages
- English
Degree programmes
- Degree Programme in Bioproduct Design
- Degree Programme in Graphic Design
- Degree Programme in Fashion and Costume Design
- Degree Programme in Interior Architecture and Furniture Design
Teachers
- Sarah-Jane Leavey
- Nina Palmros
Teacher in charge
Sarah-Jane Leavey
Groups
-
GDKV22SPGame design, full-time studies
Objective
Art history:
You recognise the main features of art periods and master the art history timeline.
Design history:
You understand the main points of the development of design history and can integrate your own professional subject in it.
Content
Art history:
- What is the chronology of art periods?
- What are the descriptions of different art periods?
Design history:
- What is the chronology of design periods?
- What are the descriptions of different design periods?
- What is the meaning of design in society?
Exercises relevant to the professional field, combining Art and design history, Fine arts and Formgiving courses.
Opiskelumateriaali
Learning materials
– Lectures and demonstrations with accompanying downloadable documentation for reference.
– Downloadable Work sheets and exercises
– Links and tutorials on Learn.
Yksilölliset oppimisväylät
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
TKI ja työelämäyhteistyö
RDI will be integrated where possible.
Tentit ja muut määräajat
Deadlines:
– In order to benefit from the dedicated feedback sessions students must have at least partially completed the assignments on review at that time.
– If a student misses the deadline for an assignment feedback session, no assurance of feedback at a later date can be given. Current works take precedence.
– If a student can not achieve a required deadline the lecturer must be informed and an extension will be negotiated.
– Unauthorised late return of course assignments will have an effect on final grading.
Opiskelijan työmäärä
Students complete assignments independently. In class, student will receive feedback and deepen their expertise.
Toteutuksen osien kuvaus
The student will create a series of visual reference boards and AI designs based around a theme and/or time period.
Elements include:
Primary visual research documents (mood boards, lifestyle boards, architectural, cultural and historical reference boards)
Exploration of game related environments, concept art/key art pieces or character designs
Iterative design methods using AI as a starting point
Colour and shape language design in Fine Arts, Decorative Arts, Product design, Industrial Design, Film and the Graphic Arts
Stylistic Analysis of Art & Design Movements
Further information
Further information
– Demonstrations and lectures provide relevant theoretical content.
– Students complete a series of assignments independently with the help of instructions provided on Learn.
– Students will receive dedicated feedback sessions on their assignments at regular intervals
– Students will deepen their expertise in their understanding of the history of art and design, reviewing the development of drawing techniques, the influence of cultural, psychology, scientific, political and philosophical thought on art and design movements, and the universality of shape and colour language within cultures.
Evaluation scale
1-5
Assessment methods and criteria
Assessment Methods:
Collaborative Learning outcomes (Group works)
Peer review and self-evaluation
Register of Attendance
Adherence to schedules and deadlines
Activity Checklists
Performance Rating scale for classroom and homework assignments
Assessment Criteria
Students ability to develop ideas, logical thinking, creativity, ability to communicate one’s ideas both verbally and visually, quality of work, ability to follow instructions, ability to work to deadlines, level of attendance, activity and contribution to class, evidence of improvement in technical/design/aesthetic skills.
Grading. Fail, Incomplete, 1: pass, 2: pass+ 3:commended 4: Highly commended 5: Distinction
Enrollment
06.11.2023 - 17.11.2023
Timing
10.01.2024 - 24.04.2024
Number of ECTS credits allocated
5 op
Virtual portion
2.5 op
Mode of delivery
50 % Contact teaching, 50 % Distance learning
Unit
Department of Culture
Campus
Kouvola Campus
Teaching languages
- Finnish
Seats
42 - 45
Degree programmes
- Degree Programme in Bioproduct Design
- Degree Programme in Graphic Design
- Degree Programme in Fashion and Costume Design
- Degree Programme in Interior Architecture and Furniture Design
Teachers
- Maarit Kalmakurki
Teacher in charge
Maarit Kalmakurki
Groups
-
GRKV23SPGraphic design, full-time studies
-
SKKV23SPInterior architecture and furniture design, full-time studies
Objective
Art history:
You recognise the main features of art periods and master the art history timeline.
Design history:
You understand the main points of the development of design history and can integrate your own professional subject in it.
Content
Art history:
- What is the chronology of art periods?
- What are the descriptions of different art periods?
Design history:
- What is the chronology of design periods?
- What are the descriptions of different design periods?
- What is the meaning of design in society?
Exercises relevant to the professional field, combining Art and design history, Fine arts and Formgiving courses.
Opiskelumateriaali
Available in Learn platform. Different books, articles etc. which the teacher will hand out.
Yksilölliset oppimisväylät
If a student has done the same course before, they can apply for
TKI ja työelämäyhteistyö
Lectures are linked with work life examples
Tentit ja muut määräajat
Independent and group tasks
Opiskelijan työmäärä
5 credits = 5 x 27h workload
Evaluation scale
1-5
Assessment methods and criteria
Participation in lectures, accomplishing group and independent tasks
Enrollment
06.11.2023 - 17.11.2023
Timing
01.01.2024 - 30.04.2024
Number of ECTS credits allocated
5 op
Virtual portion
4 op
Mode of delivery
20 % Contact teaching, 80 % Distance learning
Unit
Department of Culture
Campus
Kouvola Campus
Teaching languages
- English
Seats
15 - 25
Degree programmes
- Degree Programme in Bioproduct Design
- Degree Programme in Graphic Design
- Degree Programme in Fashion and Costume Design
- Degree Programme in Interior Architecture and Furniture Design
Teachers
- Nicholas Sweetman
- Sarah-Jane Leavey
Teacher in charge
Sarah-Jane Leavey
Groups
-
GDKV22KMGame design, part-time studies
Objective
Art history:
You recognise the main features of art periods and master the art history timeline.
Design history:
You understand the main points of the development of design history and can integrate your own professional subject in it.
Content
Art history:
- What is the chronology of art periods?
- What are the descriptions of different art periods?
Design history:
- What is the chronology of design periods?
- What are the descriptions of different design periods?
- What is the meaning of design in society?
Exercises relevant to the professional field, combining Art and design history, Fine arts and Formgiving courses.
Opiskelumateriaali
Learning materials
– Lectures and demonstrations with accompanying downloadable documentation for reference.
– Downloadable Work sheets and exercises
– Links and tutorials on Learn.
Yksilölliset oppimisväylät
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
TKI ja työelämäyhteistyö
RDI will be integrated where possible.
Tentit ja muut määräajat
Deadlines:
– In order to benefit from the dedicated feedback sessions students must have at least partially completed the assignments on review at that time.
– If a student misses the deadline for an assignment feedback session, no assurance of feedback at a later date can be given. Current works take precedence.
– If a student can not achieve a required deadline the lecturer must be informed and an extension will be negotiated.
– Unauthorised late return of course assignments will have an effect on final grading.
Opiskelijan työmäärä
Students complete assignments independently. In class, student will receive feedback and deepen their expertise.
Toteutuksen osien kuvaus
The student will create a series of visual reference boards and AI designs based around a theme and/or time period.
Elements include:
Primary visual research documents (mood boards, lifestyle boards, architectural, cultural and historical reference boards)
Exploration of game related environments, concept art/key art pieces or character designs
Iterative design methods using AI as a starting point
Colour and shape language design in Fine Arts, Decorative Arts, Product design, Industrial Design, Film and the Graphic Arts
Stylistic Analysis of Art & Design Movements
Further information
Further information
– Demonstrations and lectures provide relevant theoretical content.
– Students complete a series of assignments independently with the help of instructions provided on Learn.
– Students will receive dedicated feedback sessions on their assignments at regular intervals
– Students will deepen their expertise in their understanding of the history of art and design, reviewing the development of drawing techniques, the influence of cultural, psychology, scientific, political and philosophical thought on art and design movements, and the universality of shape and colour language within cultures.
Evaluation scale
1-5
Assessment methods and criteria
Assessment Methods:
Collaborative Learning outcomes (Group works)
Peer review and self-evaluation
Register of Attendance
Adherence to schedules and deadlines
Activity Checklists
Performance Rating scale for classroom and homework assignments
Assessment Criteria
Students ability to develop ideas, logical thinking, creativity, ability to communicate one’s ideas both verbally and visually, quality of work, ability to follow instructions, ability to work to deadlines, level of attendance, activity and contribution to class, evidence of improvement in technical/design/aesthetic skills.
Grading. Fail, Incomplete, 1: pass, 2: pass+ 3:commended 4: Highly commended 5: Distinction
Enrollment
06.04.2023 - 21.04.2023
Timing
04.09.2023 - 15.12.2023
Number of ECTS credits allocated
5 op
Virtual portion
3 op
Mode of delivery
40 % Contact teaching, 60 % Distance learning
Unit
Department of Culture
Campus
Kouvola Campus
Teaching languages
- Finnish
Seats
20 - 25
Degree programmes
- Degree Programme in Bioproduct Design
- Degree Programme in Graphic Design
- Degree Programme in Fashion and Costume Design
- Degree Programme in Interior Architecture and Furniture Design
Teachers
- Maarit Kalmakurki
Teacher in charge
Maarit Kalmakurki
Groups
-
MPKV23KPFashion and costume design, full-time studies
Objective
Art history:
You recognise the main features of art periods and master the art history timeline.
Design history:
You understand the main points of the development of design history and can integrate your own professional subject in it.
Content
Art history:
- What is the chronology of art periods?
- What are the descriptions of different art periods?
Design history:
- What is the chronology of design periods?
- What are the descriptions of different design periods?
- What is the meaning of design in society?
Exercises relevant to the professional field, combining Art and design history, Fine arts and Formgiving courses.
Opiskelumateriaali
Available in Learn platform.
Yksilölliset oppimisväylät
Xamk offers its students an opportunity to pursue studies flexibly to suit their various life situations. Students can choose between three learning routes: a learning route based on a working week, a learning route that accelerates the studies, and a work-based learning route.
A learning route based on a working week according to timetable.
TKI ja työelämäyhteistyö
Possible working life oriented excercise, in which assignment from external cooperation company.
Opiskelijan työmäärä
5cr is 135h where contact teaching is 70h and independence working is 65h
Further information
Learning tasks which are related to the subject will be carried out in the study module.
Evaluation scale
1-5
Assessment methods and criteria
Student's self-reflection and peer evaluation
Active participation and approved assignments
Enrollment
06.04.2023 - 21.04.2023
Timing
04.09.2023 - 18.12.2023
Number of ECTS credits allocated
5 op
Mode of delivery
Contact teaching
Unit
Department of Culture
Campus
Kouvola Campus
Teaching languages
- Finnish
Seats
20 - 30
Degree programmes
- Degree Programme in Bioproduct Design
- Degree Programme in Graphic Design
- Degree Programme in Fashion and Costume Design
- Degree Programme in Interior Architecture and Furniture Design
Teachers
- Maarit Kalmakurki
Teacher in charge
Maarit Kalmakurki
Groups
-
PAKV23KMService design, part-time studies
Objective
Art history:
You recognise the main features of art periods and master the art history timeline.
Design history:
You understand the main points of the development of design history and can integrate your own professional subject in it.
Content
Art history:
- What is the chronology of art periods?
- What are the descriptions of different art periods?
Design history:
- What is the chronology of design periods?
- What are the descriptions of different design periods?
- What is the meaning of design in society?
Exercises relevant to the professional field, combining Art and design history, Fine arts and Formgiving courses.
Evaluation scale
1-5
Enrollment
06.04.2023 - 21.04.2023
Timing
01.08.2023 - 31.12.2023
Number of ECTS credits allocated
5 op
Virtual portion
2 op
Mode of delivery
60 % Contact teaching, 40 % Distance learning
Unit
Department of Culture
Campus
Kouvola Campus
Teaching languages
- English
Seats
15 - 30
Degree programmes
- Degree Programme in Game Design
Teachers
- Nicholas Sweetman
- Sarah-Jane Leavey
Groups
-
GDKV21SPGame design, full-time studies
Objective
Art history:
You recognise the main features of art periods and master the art history timeline.
Design history:
You understand the main points of the development of design history and can integrate your own professional subject in it.
Content
Art history:
- What is the chronology of art periods?
- What are the descriptions of different art periods?
Design history:
- What is the chronology of design periods?
- What are the descriptions of different design periods?
- What is the meaning of design in society?
Exercises relevant to the professional field, combining Art and design history, Fine arts and Formgiving courses.
Opiskelumateriaali
Learning materials
– Lectures and demonstrations with accompanying downloadable documentation for reference.
– Downloadable Work sheets and exercises
– Links and tutorials on Learn.
Yksilölliset oppimisväylät
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
TKI ja työelämäyhteistyö
RDI will be integrated where possible.
Tentit ja muut määräajat
Deadlines:
– In order to benefit from the dedicated feedback sessions students must have at least partially completed the assignments on review at that time.
– If a student misses the deadline for an assignment feedback session, no assurance of feedback at a later date can be given. Current works take precedence.
– If a student can not achieve a required deadline the lecturer must be informed and an extension will be negotiated.
– Unauthorised late return of course assignments will have an effect on final grading.
Opiskelijan työmäärä
Students complete assignments independently. In class, student will receive feedback and deepen their expertise.
Toteutuksen osien kuvaus
The student will create a series of visual reference boards and AI designs based around a theme and/or time period.
Elements include:
Primary visual research documents (mood boards, lifestyle boards, architectural, cultural and historical reference boards)
Exploration of game related environments, concept art/key art pieces or character designs
Iterative design methods using AI as a starting point
Colour and shape language design in Fine Arts, Decorative Arts, Product design, Industrial Design, Film and the Graphic Arts
Stylistic Analysis of Art & Design Movements
Further information
Further information
– Demonstrations and lectures provide relevant theoretical content.
– Students complete a series of assignments independently with the help of instructions provided on Learn.
– Students will receive dedicated feedback sessions on their assignments at regular intervals
– Students will deepen their expertise in their understanding of the history of art and design, reviewing the development of drawing techniques, the influence of cultural, psychology, scientific, political and philosophical thought on art and design movements, and the universality of shape and colour language within cultures.
Evaluation scale
1-5
Assessment methods and criteria
Assessment Methods:
Collaborative Learning outcomes (Group works)
Peer review and self-evaluation
Register of Attendance
Adherence to schedules and deadlines
Activity Checklists
Performance Rating scale for classroom and homework assignments
Assessment Criteria
Students ability to develop ideas, logical thinking, creativity, ability to communicate one’s ideas both verbally and visually, quality of work, ability to follow instructions, ability to work to deadlines, level of attendance, activity and contribution to class, evidence of improvement in technical/design/aesthetic skills.
Grading. Fail, Incomplete, 1: pass, 2: pass+ 3:commended 4: Highly commended 5: Distinction
Enrollment
07.11.2022 - 18.11.2022
Timing
01.01.2023 - 30.04.2023
Number of ECTS credits allocated
5 op
Virtual portion
2 op
Mode of delivery
60 % Contact teaching, 40 % Distance learning
Unit
Department of Culture
Campus
Kouvola Campus
Teaching languages
- Finnish
Seats
20 - 50
Degree programmes
- Degree Programme in Bioproduct Design
- Degree Programme in Graphic Design
- Degree Programme in Fashion and Costume Design
- Degree Programme in Interior Architecture and Furniture Design
Teachers
- Maarit Kalmakurki
Teacher in charge
Maarit Kalmakurki
Groups
-
GRKV22SPGraphic design, full-time studies
-
SKKV22SPInterior architecture and furniture design, full-time studies
Objective
Art history:
You recognise the main features of art periods and master the art history timeline.
Design history:
You understand the main points of the development of design history and can integrate your own professional subject in it.
Content
Art history:
- What is the chronology of art periods?
- What are the descriptions of different art periods?
Design history:
- What is the chronology of design periods?
- What are the descriptions of different design periods?
- What is the meaning of design in society?
Exercises relevant to the professional field, combining Art and design history, Fine arts and Formgiving courses.
Opiskelumateriaali
Available in Learn platform.
Yksilölliset oppimisväylät
Xamk offers its students an opportunity to pursue studies flexibly to suit their various life situations. Students can choose between three learning routes: a learning route based on a working week, a learning route that accelerates the studies, and a work-based learning route.
A learning route based on a working week according to timetable.
TKI ja työelämäyhteistyö
Possible working life oriented excercise, in which assignment from external cooperation company.
Opiskelijan työmäärä
5cr is 135h where contact teaching is 70h and independence working is 65h
Further information
Learning tasks which are related to the subject will be carried out in the study module.
Evaluation scale
1-5
Assessment methods and criteria
Student's self-reflection and peer evaluation
Active participation and approved assignments
Enrollment
07.11.2022 - 18.11.2022
Timing
01.01.2023 - 01.05.2023
Number of ECTS credits allocated
5 op
Virtual portion
5 op
Mode of delivery
Distance learning
Unit
Department of Culture
Campus
Kouvola Campus
Teaching languages
- English
Seats
0 - 25
Degree programmes
- Degree Programme in Game Design
Teachers
- Suvi Pylvänen
- Sarah-Jane Leavey
Groups
-
GDKV21KMGame design, part-time studies
Objective
Art history:
You recognise the main features of art periods and master the art history timeline.
Design history:
You understand the main points of the development of design history and can integrate your own professional subject in it.
Content
Art history:
- What is the chronology of art periods?
- What are the descriptions of different art periods?
Design history:
- What is the chronology of design periods?
- What are the descriptions of different design periods?
- What is the meaning of design in society?
Exercises relevant to the professional field, combining Art and design history, Fine arts and Formgiving courses.
Opiskelumateriaali
Learning materials
– Lectures and demonstrations with accompanying downloadable documentation for reference.
– Downloadable Work sheets and exercises
– Links and tutorials on Learn.
Yksilölliset oppimisväylät
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
TKI ja työelämäyhteistyö
RDI will be integrated where possible.
Tentit ja muut määräajat
Deadlines:
– In order to benefit from the dedicated feedback sessions students must have at least partially completed the assignments on review at that time.
– If a student misses the deadline for an assignment feedback session, no assurance of feedback at a later date can be given. Current works take precedence.
– If a student can not achieve a required deadline the lecturer must be informed and an extension will be negotiated.
– Unauthorised late return of course assignments will have an effect on final grading.
Opiskelijan työmäärä
Students complete assignments independently. In class, student will receive feedback and deepen their expertise.
Toteutuksen osien kuvaus
The student will create a series of visual reference boards and AI designs based around a theme and/or time period.
Elements include:
Primary visual research documents (mood boards, lifestyle boards, architectural, cultural and historical reference boards)
Exploration of game related environments, concept art/key art pieces or character designs
Iterative design methods using AI as a starting point
Colour and shape language design in Fine Arts, Decorative Arts, Product design, Industrial Design, Film and the Graphic Arts
Stylistic Analysis of Art & Design Movements
Further information
Further information
– Demonstrations and lectures provide relevant theoretical content.
– Students complete a series of assignments independently with the help of instructions provided on Learn.
– Students will receive dedicated feedback sessions on their assignments at regular intervals
– Students will deepen their expertise in their understanding of the history of art and design, reviewing the development of drawing techniques, the influence of cultural, psychology, scientific, political and philosophical thought on art and design movements, and the universality of shape and colour language within cultures.
Evaluation scale
1-5
Assessment methods and criteria
Assessment Methods:
Collaborative Learning outcomes (Group works)
Peer review and self-evaluation
Register of Attendance
Adherence to schedules and deadlines
Activity Checklists
Performance Rating scale for classroom and homework assignments
Assessment Criteria
Students ability to develop ideas, logical thinking, creativity, ability to communicate one’s ideas both verbally and visually, quality of work, ability to follow instructions, ability to work to deadlines, level of attendance, activity and contribution to class, evidence of improvement in technical/design/aesthetic skills.
Grading. Fail, Incomplete, 1: pass, 2: pass+ 3:commended 4: Highly commended 5: Distinction
Enrollment
06.04.2022 - 22.04.2022
Timing
01.08.2022 - 12.12.2022
Number of ECTS credits allocated
5 op
Mode of delivery
Contact teaching
Unit
Department of Culture
Campus
Ecampus
Teaching languages
- Finnish
Seats
50 - 50
Degree programmes
- Degree Programme in Bioproduct Design
- Degree Programme in Graphic Design
- Degree Programme in Fashion and Costume Design
- Degree Programme in Interior Architecture and Furniture Design
Teachers
- KY Opettaja
Teacher in charge
Heli Abdel-Rahman
Groups
-
BTMKV22KPBioproduct design, full-time studies
-
MPKV22KPFashion and costume design, full-time studies
Objective
Art history:
You recognise the main features of art periods and master the art history timeline.
Design history:
You understand the main points of the development of design history and can integrate your own professional subject in it.
Content
Art history:
- What is the chronology of art periods?
- What are the descriptions of different art periods?
Design history:
- What is the chronology of design periods?
- What are the descriptions of different design periods?
- What is the meaning of design in society?
Exercises relevant to the professional field, combining Art and design history, Fine arts and Formgiving courses.
Evaluation scale
1-5
Enrollment
06.04.2022 - 22.04.2022
Timing
01.08.2022 - 31.12.2022
Number of ECTS credits allocated
5 op
Mode of delivery
Contact teaching
Unit
Department of Culture
Campus
Kouvola Campus
Teaching languages
- English
Degree programmes
- Degree Programme in Bioproduct Design
- Degree Programme in Fashion and Costume Design
- Degree Programme in Interior Architecture and Furniture Design
Teachers
- Nicholas Sweetman
Teacher in charge
Suvi Pylvänen
Groups
-
GDKV20SPGame design, full-time studies
Objective
Art history:
You recognise the main features of art periods and master the art history timeline.
Design history:
You understand the main points of the development of design history and can integrate your own professional subject in it.
Content
Art history:
- What is the chronology of art periods?
- What are the descriptions of different art periods?
Design history:
- What is the chronology of design periods?
- What are the descriptions of different design periods?
- What is the meaning of design in society?
Exercises relevant to the professional field, combining Art and design history, Fine arts and Formgiving courses.
Evaluation scale
1-5
Enrollment
08.11.2021 - 21.11.2021
Timing
10.01.2022 - 01.05.2022
Number of ECTS credits allocated
5 op
Mode of delivery
Contact teaching
Unit
Department of Culture
Campus
Kouvola Campus
Teaching languages
- Finnish
Seats
50 - 50
Degree programmes
- Degree Programme in Bioproduct Design
- Degree Programme in Graphic Design
- Degree Programme in Fashion and Costume Design
- Degree Programme in Interior Architecture and Furniture Design
Teachers
- Jaana Hermunen
Teacher in charge
Jaana Hermunen
Groups
-
GRKV21SPGraphic design, full-time studies
-
SKKV21SPSisustusarkkitehtuuri ja kalustesuunnittelu, päivätoteutus
Objective
Art history:
You recognise the main features of art periods and master the art history timeline.
Design history:
You understand the main points of the development of design history and can integrate your own professional subject in it.
Content
Art history:
- What is the chronology of art periods?
- What are the descriptions of different art periods?
Design history:
- What is the chronology of design periods?
- What are the descriptions of different design periods?
- What is the meaning of design in society?
Exercises relevant to the professional field, combining Art and design history, Fine arts and Formgiving courses.
Evaluation scale
1-5
Enrollment
08.11.2021 - 21.11.2021
Timing
01.01.2022 - 01.05.2022
Number of ECTS credits allocated
5 op
Mode of delivery
Contact teaching
Unit
Department of Culture
Campus
Kouvola Campus
Teaching languages
- English
Seats
1 - 25
Degree programmes
- Degree Programme in Bioproduct Design
- Degree Programme in Fashion and Costume Design
- Degree Programme in Interior Architecture and Furniture Design
Teachers
- Sarah-Jane Leavey
Teacher in charge
Jaana Hermunen
Groups
-
GDKV20KMGame design, part-time studies
Objective
Art history:
You recognise the main features of art periods and master the art history timeline.
Design history:
You understand the main points of the development of design history and can integrate your own professional subject in it.
Content
Art history:
- What is the chronology of art periods?
- What are the descriptions of different art periods?
Design history:
- What is the chronology of design periods?
- What are the descriptions of different design periods?
- What is the meaning of design in society?
Exercises relevant to the professional field, combining Art and design history, Fine arts and Formgiving courses.
Opiskelumateriaali
Lessons, literature, internet
Yksilölliset oppimisväylät
Agree with the teacher
TKI ja työelämäyhteistyö
non
Evaluation scale
1-5