Game scripting (5 cr)
Code: GD00CU21-3003
General information
Enrollment
14.12.2020 - 14.01.2021
Timing
01.01.2021 - 28.02.2021
Number of ECTS credits allocated
5 op
Virtual portion
2 op
Mode of delivery
60 % Contact teaching, 40 % Distance learning
Campus
Kouvola Campus
Teaching languages
- English
Seats
0 - 25
Degree programmes
- Degree Programme in Game Design
Teachers
- Panu Vuoristo
Teacher in charge
Suvi Pylvänen
Groups
-
GDKV18SPGame design, full-time studies
Objective
You learn the fundamentals of game scripting.
You understand object-oriented programming and conventions and syntax of writing code.
You are able to code simple prototypes of your own game concepts.
Content
How to create variables, methods, functions and classes?
How to structure your code?
How to publish your game?
Teaching methods
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
Evaluation scale
1-5
Assessment methods and criteria
Assignments handed in.
Qualifications
Basic knowledge of game engines.