(3 cr)
Code: VV00ED89-3001
General information
Enrollment
17.10.2019 - 29.10.2019
Timing
01.10.2019 - 31.12.2019
Number of ECTS credits allocated
3 op
Virtual portion
3 op
Mode of delivery
Distance learning
Campus
Ecampus
Teaching languages
- English
- Finnish
Seats
10 - 30
Degree programmes
- Degree Programme in Business Information Technology
- Degree Programme in Information Technology
Teachers
- Juha Ojala
Teacher in charge
Juha Ojala
Groups
-
VV2019-2020
Objective
The student knows how to navigate inside the editor and its menus and how to create and use the most common elements used in programming (variables, functions, classes, references) inside Unreal Engine. The student knows how to independently build working logic using the Unreal Engine Blueprint Visual Scripting System. The students knows how to package the program so it can be distributed to other users.
Content
- How to navigate inside Unreal Engine editor, what are most common menus and what is included in them.
- Blueprint Visual Scripting system and benefits it offers compared to normal programming.
- How to do all basic programming steps with the Blueprint scripting system.
- Building a small example program that is packaged and ready to be distributed to others.
Evaluation scale
1-5
Qualifications
Basic knowledge of programming