Game mathematics and physics (5 cr)
Code: TI00CW68-3002
General information
Enrollment
16.12.2019 - 10.01.2020
Timing
01.01.2020 - 26.04.2020
Number of ECTS credits allocated
5 op
Mode of delivery
Contact teaching
Campus
Kotka Campus
Teaching languages
- Finnish
Seats
0 - 40
Degree programmes
- Degree Programme in Information Technology
Teachers
- Esa Pulkkanen
Teacher in charge
Esa Pulkkanen
Groups
-
TIKT17SPPELI
Objective
You are able to calculate vectors and matrices.
You are able to form and solve equations of motion trajectory of solid and shape forming particles.
You are able to use momentum and angular momentum to study collisions of particles.
You are able to calculate the centre of mass.
You are able to use discrete time base to model mechanical conditions.
Content
How to use vectors and matrices in game implementations
How to form and solve equations of trajectories, force interactions, dynamic equilibrium, collisions, circular motion, rotating motion and dynamic forces
How to present the solutions of equations of quantities in 2D and 3D space.
Evaluation scale
1-5
Qualifications
Prerequisities of mathematics and physics