Shading, lighting and renderingLaajuus (5 cr)
Course unit code: GD00FO00
General information
- Credits
- 5 cr
- Teaching language
- English
Objective
How do you implement shading and lighting techniques in a game engine?
How to use custom shaders, post-processing and lighting to achieve desired look for your game?
What methods are effective for optimizing visual quality and performance?
Content
You understand the principles of shading, lighting, and rendering in 3D game development.
You learn to create custom shaders.
You learn post-processing.
You learn how to mix real-time and baked lights.
You learn how to build and apply shaders that react dynamically to game environments.
You create realistic lighting effects.
You learn real-time rendering techniques and physically-based shading.
Evaluation
Students can
a. use professional vocabulary and concepts in an expert way in different situations.
c. work as team members in working life expert duties and identify and describe the problems of the professional field.
e. choose appropriate models, methods, software and techniques according to the purpose and justify these choices.
f. promote teams’ goal-oriented operation.