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3D environment design (5 cr)

Code: GD00CU17-3010

General information


Enrollment
06.04.2023 - 21.04.2023
Registration for the implementation has ended.
Timing
01.08.2023 - 31.12.2023
Implementation has ended.
Number of ECTS credits allocated
5 cr
Local portion
3 cr
Virtual portion
2 cr
Mode of delivery
Blended learning
Unit
Department of Culture
Campus
Kouvola Campus
Teaching languages
English
Seats
0 - 25
Degree programmes
Degree Programme in Game Design
Teachers
Brenda Jiménez
Groups
GDKV22SP
Game design, full-time studies
Course
GD00CU17
No reservations found for realization GD00CU17-3010!

Objective

You know the basics of 3D environment design.
You become acquainted with the basic techniques used in the industry to model environments.

Content

How to model props in 3D software for your game?
What are the different techniques of modelling environments?
What are the reaches and limitations of prop modelling for environments in real-time 3D?

Evaluation scale

1-5

Further information

Required studies of Basics of 3D modelling and Audiovisual skills or equivalent skills in:

understanding the principles of lighting and the technical aspects and terminology of lighting.
knowing the basics of camera shots and movements.
doing a 3D polygon model.

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