Skip to main content

3D environment design (5 cr)

Code: GD00CU17-3010

General information


Enrollment

06.04.2023 - 21.04.2023

Timing

01.08.2023 - 31.12.2023

Number of ECTS credits allocated

5 op

Virtual portion

2 op

Mode of delivery

60 % Contact teaching, 40 % Distance learning

Unit

Kulttuurin koulutusyksikkö

Campus

Kouvola Campus

Teaching languages

  • English

Seats

0 - 25

Degree programmes

  • Degree Programme in Game Design

Teachers

  • Brenda Jiménez

Groups

  • GDKV22SP
    Game design, full-time studies
  • 30.10.2023 10:00 - 12:45, 3D environment design GD00CU17-3010
  • 06.11.2023 10:00 - 13:30, 3D environment design GD00CU17-3010
  • 15.11.2023 08:30 - 11:30, 3D environment design GD00CU17-3010
  • 20.11.2023 12:45 - 16:15, 3D environment design GD00CU17-3010
  • 29.11.2023 08:45 - 11:45, 3D environment design GD00CU17-3010
  • 04.12.2023 12:00 - 15:30, 3D environment design GD00CU17-3010
  • 11.12.2023 10:00 - 13:30, 3D environment design GD00CU17-3010

Objective

You know the basics of 3D environment design.
You become acquainted with the basic techniques used in the industry to model environments.

Content

How to model props in 3D software for your game?
What are the different techniques of modelling environments?
What are the reaches and limitations of prop modelling for environments in real-time 3D?

Evaluation scale

1-5

Further information

Required studies of Basics of 3D modelling and Audiovisual skills or equivalent skills in:

understanding the principles of lighting and the technical aspects and terminology of lighting.
knowing the basics of camera shots and movements.
doing a 3D polygon model.