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3D environment design (5 cr)

Code: GD00CU17-3014

General information


Enrollment

04.11.2024 - 17.11.2024

Timing

01.01.2025 - 30.04.2025

Number of ECTS credits allocated

5 op

Virtual portion

4 op

Mode of delivery

20 % Contact teaching, 80 % Distance learning

Unit

Department of Culture

Campus

Kouvola Campus

Teaching languages

  • English

Seats

20 - 22

Degree programmes

  • Degree Programme in Game Design

Teachers

  • Emilia Haanpää

Groups

  • GDKV24KM
    Game design, part-time studies
  • 14.03.2025 09:00 - 11:30, 3D environment design GD00CU17-3014
  • 14.03.2025 12:30 - 15:30, 3D environment design GD00CU17-3014
  • 03.04.2025 09:00 - 11:30, 3D environment design GD00CU17-3014
  • 03.04.2025 12:30 - 16:00, 3D environment design GD00CU17-3014

Objective

You know the basics of 3D environment design.
You become acquainted with the basic techniques used in the industry to model environments.

Content

How to model props in 3D software for your game?
What are the different techniques of modelling environments?
What are the reaches and limitations of prop modelling for environments in real-time 3D?

Opiskelumateriaali

Material on Learn

Yksilölliset oppimisväylät

The course includes mostly online lessons. Contact lessons are on campus when the group has contact days.

If you have a comparable previous academic achievement (i.e., a higher education-level course completion), have studied for a year in, for example, a folk high school, and have work samples to present, or if you have skills equivalent to or exceeding the course level, for example, through work experience and have a portfolio to show, you may seek to have the course accredited. However, you must first discuss this with the course instructor.

TKI ja työelämäyhteistyö

Student work on their own game project

Evaluation scale

1-5

Assessment methods and criteria

Completed assignments

Further information

Required studies of Basics of 3D modelling and Audiovisual skills or equivalent skills in:

understanding the principles of lighting and the technical aspects and terminology of lighting.
knowing the basics of camera shots and movements.
doing a 3D polygon model.