3D environment design (5 cr)
Code: GD00CU17-3014
General information
Enrollment
04.11.2024 - 17.11.2024
Timing
01.01.2025 - 30.04.2025
Number of ECTS credits allocated
5 op
Virtual portion
4 op
Mode of delivery
20 % Contact teaching, 80 % Distance learning
Unit
Department of Culture
Campus
Kouvola Campus
Teaching languages
- English
Seats
20 - 22
Degree programmes
- Degree Programme in Game Design
Teachers
- Emilia Haanpää
Groups
-
GDKV24KMGame design, part-time studies
- 14.03.2025 09:00 - 11:30, 3D environment design GD00CU17-3014
- 14.03.2025 12:30 - 15:30, 3D environment design GD00CU17-3014
- 03.04.2025 09:00 - 11:30, 3D environment design GD00CU17-3014
- 03.04.2025 12:30 - 16:00, 3D environment design GD00CU17-3014
Objective
You know the basics of 3D environment design.
You become acquainted with the basic techniques used in the industry to model environments.
Content
How to model props in 3D software for your game?
What are the different techniques of modelling environments?
What are the reaches and limitations of prop modelling for environments in real-time 3D?
Opiskelumateriaali
Material on Learn
Yksilölliset oppimisväylät
The course includes mostly online lessons. Contact lessons are on campus when the group has contact days.
If you have a comparable previous academic achievement (i.e., a higher education-level course completion), have studied for a year in, for example, a folk high school, and have work samples to present, or if you have skills equivalent to or exceeding the course level, for example, through work experience and have a portfolio to show, you may seek to have the course accredited. However, you must first discuss this with the course instructor.
TKI ja työelämäyhteistyö
Student work on their own game project
Evaluation scale
1-5
Assessment methods and criteria
Completed assignments
Further information
Required studies of Basics of 3D modelling and Audiovisual skills or equivalent skills in:
understanding the principles of lighting and the technical aspects and terminology of lighting.
knowing the basics of camera shots and movements.
doing a 3D polygon model.