Skip to main content

Game mechanics and project planningLaajuus (5 cr)

Course unit code: GD00DT45

General information


Credits
5 cr
Teaching language
English
Responsible person
Suvi Pylvänen
Marko Siitonen

Objective

You deepen your understanding of game mechanics.
You learn to utilise game design patterns in your games.
You understand game progression, emergence and unit balancing.
You are able to iterate, prototype and visualise game mechanics of your game with your team.
You improve your management skills by creating a development plan for your game.
You improve your user experience design skills.

Content

How to utilise design patterns to enhance your design?
How to balance game units for an enjoyable game experience?
How to take the target audience into account in your design?
How to schedule your work and manage your own time in the development process?
How to better design game progression?
How to iteratively enhance your design?
How to limit your project scope so that you are able to deliver a working prototype?

Accomplishment methods

A student who has reached level 3 is able to:
– use professional vocabulary systematically.
– use the key models, methods, game development tools and techniques of the professional field.

Go back to top of page