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Game education in youth workLaajuus (5 cr)

Course unit code: YP00DU34

General information


Credits
5 cr

Objective

You understand gaming as a phenomenon in culture and society.
You can analyze gaming from an educational perspective and recognize the positive effects of gaming.
You can recognize the signs of problem playing and prevent the drawbacks of problem playing.
You can evaluate the potential of games and gaming in youth work.
You can design playful and visualization-based implementation of gaming for the contents of youth work.
You know the digital platforms and environments that can be used in gamification in the field of youth work.
You can promote the implementation of age limits, copyrights and security aspects of gaming.

Content

What do games, gamification and gamifying mean?
How can game education support a young person's positive relationship with gaming?
How can gamification be used to visualize the content, forms and processes of youth work?
What are the benefits of gamification in youth work?
How to identify problem gaming and find the right ways to tackle it?

Evaluation

You can use professional concepts of game education in different situations
You can critically evaluate information sources of gaming
You will be able to choose the appropriate models, methods, software and techniques for game development and justify your choice
You can critically apply the ethical principles in the field of game education

Evaluation scale 0-5

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