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Level designLaajuus (5 cr)

Course unit code: GD00CU14

General information


Credits
5 cr
Responsible person
Marko Siitonen

Objective

You know the basics of level design and theories behind level design.
You have developed your skills in providing players with a goal and enjoyable game experience.

Content

What is the purpose of level design?
What is the role of a level designer?
How has the level design evolved?
What are the differences between external and internal design goals?
What are the design elements that a level design consist of?
What is the pipeline of level design?
How to create and design levels, gameplay alteration, player direction and environmental conditions?

Qualifications

Required studies of Basics of game design and Basics of 3D modelling or equivalent skills.

Accomplishment methods

The course "Level design" is located in the entry-level of your studies. The assessment emphasises criteria a and e. A student who has reached level 3 is able to:
– use professional vocabulary systematically while presenting level design ideas.
– understand the level design process, create level design documentations and design and develop content for game levels.

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