Discrete mathematics 2Laajuus (5 cr)
Code: TK00BK51
Credits
5 op
Teaching language
- Finnish
- English
Objective
You know the basic concepts of linear algebra and are able to perform calculations by means of vectors and matrices.
You know the basic concepts of graph theory and are able to solve problems by means of graphs.
You are able to define and illustrate finite state machines and automata.
Content
How are calculations performed by means of vectors and matrices and how are systems of linear equations solved?
What is coordinate system and coordinate transformation?
What applications does linear algebra have?
How are graphs defined, classified and utilised in problem-solving?
How are finite state machines and automata defined and utilised in applications?
Qualifications
Discrete mathematics 1 or equivalent knowledge
Enrollment
08.04.2024 - 21.04.2024
Timing
02.09.2024 - 20.12.2024
Number of ECTS credits allocated
5 op
Mode of delivery
Contact teaching
Campus
Mikkeli Campus
Teaching languages
- Finnish
Seats
20 - 40
Degree programmes
- Degree Programme in Business Information Technology
- Degree Programme in Information Technology
Teachers
- Jari Kortelainen
- Reijo Vuohelainen
Groups
-
OTMI23SPSoftware Engineering, full-time studies
Objective
You know the basic concepts of linear algebra and are able to perform calculations by means of vectors and matrices.
You know the basic concepts of graph theory and are able to solve problems by means of graphs.
You are able to define and illustrate finite state machines and automata.
Content
How are calculations performed by means of vectors and matrices and how are systems of linear equations solved?
What is coordinate system and coordinate transformation?
What applications does linear algebra have?
How are graphs defined, classified and utilised in problem-solving?
How are finite state machines and automata defined and utilised in applications?
Materials
To be settled later on.
Teaching methods
Scheduled track:
You participate in lectures and exercises according to the weekly schedule.
Independent track:
You can show your competence e.g. by a certificate. To be settled at the course kick off.
Employer connections
To be settled later on.
Exam schedules
To be settled later on.
Student workload
135 h
Evaluation scale
1-5
Assessment methods and criteria
To be settled at the course kick off.
Qualifications
Discrete mathematics 1 or equivalent knowledge
Enrollment
08.04.2024 - 21.04.2024
Timing
26.08.2024 - 15.12.2024
Number of ECTS credits allocated
5 op
Mode of delivery
Contact teaching
Campus
Kotka Campus
Teaching languages
- English
- Finnish
Seats
20 - 40
Degree programmes
- Degree Programme in Business Information Technology
- Degree Programme in Information Technology
Teachers
- Teemu Saarelainen
Teacher in charge
Teemu Saarelainen
Groups
-
POKT23SPGame programming, full-time studies
Objective
You know the basic concepts of linear algebra and are able to perform calculations by means of vectors and matrices.
You know the basic concepts of graph theory and are able to solve problems by means of graphs.
You are able to define and illustrate finite state machines and automata.
Content
How are calculations performed by means of vectors and matrices and how are systems of linear equations solved?
What is coordinate system and coordinate transformation?
What applications does linear algebra have?
How are graphs defined, classified and utilised in problem-solving?
How are finite state machines and automata defined and utilised in applications?
Materials
Electronic material as well as web material published on the course's Learn platform. Weekly tasks and their answers are also given to students during the exercise hours on class.
Teaching methods
Participation in contact learning according to the weekly work schedule. The student completes the weekly assignments before the given deadlines, is prepared to present their answers to given assignments during weekly exercises, and participates in the midterm exam and final exam. The course can also be completed by just one exam that covers all topics of the course.
Alternative methods of study must be agreed with the lecturer in charge before the beginning of the course.
Employer connections
During the course, demonstrations of studied mathematical tools will be given that use the most popular game engines and programming languages. These can be later utilized in different game projects and simulations.
Exam schedules
Exercises and assignments must be completed before the given deadlines. Midterm and final exam schedule will be agreed upon together with the students.
International connections
Possible international connections will be announced in the beginning of the course on the Learn-page and on the Teams-channel of the course when needed.
Student workload
A total of 135h, of which about 55hrs is contact learning and 80hrs is independent work.
Evaluation scale
1-5
Assessment methods and criteria
Participation in contact learning, completing course assignments and exams.
Qualifications
Discrete mathematics 1 or equivalent knowledge
Enrollment
08.04.2024 - 21.04.2024
Timing
26.08.2024 - 22.12.2024
Number of ECTS credits allocated
5 op
Mode of delivery
Contact teaching
Campus
Kotka Campus
Teaching languages
- English
- Finnish
Seats
20 - 40
Degree programmes
- Degree Programme in Business Information Technology
- Degree Programme in Information Technology
Teachers
- Teemu Saarelainen
Teacher in charge
Teemu Saarelainen
Groups
-
PTKT23SPGame technologies, full-time studies
Objective
You know the basic concepts of linear algebra and are able to perform calculations by means of vectors and matrices.
You know the basic concepts of graph theory and are able to solve problems by means of graphs.
You are able to define and illustrate finite state machines and automata.
Content
How are calculations performed by means of vectors and matrices and how are systems of linear equations solved?
What is coordinate system and coordinate transformation?
What applications does linear algebra have?
How are graphs defined, classified and utilised in problem-solving?
How are finite state machines and automata defined and utilised in applications?
Materials
Electronic material as well as web material published on the course's Learn platform. Weekly tasks and their answers are also given to students during the exercise hours on class.
Teaching methods
Participation in contact learning according to the weekly work schedule. The student completes the weekly assignments before the given deadlines, is prepared to present their answers to given assignments during weekly exercises, and participates in the midterm exam and final exam. The course can also be completed by just one exam that covers all topics of the course.
Alternative methods of study must be agreed with the lecturer in charge before the beginning of the course.
Employer connections
During the course, demonstrations of studied mathematical tools will be given that use the most popular game engines and programming languages. These can be later utilized in different game projects and simulations.
Exam schedules
Exercises and assignments must be completed before the given deadlines. Midterm and final exam schedule will be agreed upon together with the students.
International connections
Possible international connections will be announced in the beginning of the course on the Learn-page and on the Teams-channel of the course when needed.
Student workload
A total of 135h, of which about 55hrs is contact learning and 80hrs is independent work.
Evaluation scale
1-5
Assessment methods and criteria
Participation in contact learning, completing course assignments and exams.
Qualifications
Discrete mathematics 1 or equivalent knowledge
Enrollment
08.04.2024 - 21.04.2024
Timing
19.08.2024 - 22.12.2024
Number of ECTS credits allocated
5 op
Virtual portion
5 op
Mode of delivery
Distance learning
Campus
Ecampus
Teaching languages
- Finnish
Seats
20 - 40
Degree programmes
- Degree Programme in Business Information Technology
- Degree Programme in Information Technology
Teachers
- Jari Kortelainen
- Reijo Vuohelainen
Teacher in charge
Jari Kortelainen
Groups
-
TKMI23SVBusiness Information Technology , online studies
Objective
You know the basic concepts of linear algebra and are able to perform calculations by means of vectors and matrices.
You know the basic concepts of graph theory and are able to solve problems by means of graphs.
You are able to define and illustrate finite state machines and automata.
Content
How are calculations performed by means of vectors and matrices and how are systems of linear equations solved?
What is coordinate system and coordinate transformation?
What applications does linear algebra have?
How are graphs defined, classified and utilised in problem-solving?
How are finite state machines and automata defined and utilised in applications?
Materials
To be settled later.
Teaching methods
Scheduled track:
To be settled at the course kick off.
Independent track:
You can show your competence e.g. by a certificate. To be settled at the course kick off.
Employer connections
To be settled later on.
Exam schedules
To be settled later on.
Student workload
135 h.
Evaluation scale
1-5
Assessment methods and criteria
To be settled at the course kick off.
Qualifications
Discrete mathematics 1 or equivalent knowledge
Enrollment
06.11.2023 - 17.11.2023
Timing
08.01.2024 - 26.04.2024
Number of ECTS credits allocated
5 op
Mode of delivery
Contact teaching
Campus
Mikkeli Campus
Teaching languages
- English
Seats
1 - 40
Degree programmes
- Degree Programme in Business Information Technology
- Degree Programme in Information Technology
Teachers
- Jari Kortelainen
Teacher in charge
Jari Kortelainen
Groups
-
ITMI22SPInformation technology, full-time studies
Objective
You know the basic concepts of linear algebra and are able to perform calculations by means of vectors and matrices.
You know the basic concepts of graph theory and are able to solve problems by means of graphs.
You are able to define and illustrate finite state machines and automata.
Content
How are calculations performed by means of vectors and matrices and how are systems of linear equations solved?
What is coordinate system and coordinate transformation?
What applications does linear algebra have?
How are graphs defined, classified and utilised in problem-solving?
How are finite state machines and automata defined and utilised in applications?
Materials
To be settled at the course kick off.
Teaching methods
Scheduled track:
You participate in lectures and exercises according to the weekly schedule.
Independent track:
You can show your competence e.g. by a certificate. To be settled at the course kick off.
Employer connections
To be settled at the course kick off.
Exam schedules
To be settled at the course kick off.
Student workload
135 h
Evaluation scale
1-5
Assessment methods and criteria
To be settled at the course kick off.
Qualifications
Discrete mathematics 1 or equivalent knowledge
Enrollment
06.11.2023 - 17.11.2023
Timing
08.01.2024 - 12.05.2024
Number of ECTS credits allocated
5 op
Virtual portion
5 op
Mode of delivery
Distance learning
Campus
Ecampus
Teaching languages
- Finnish
Seats
1 - 40
Degree programmes
- Degree Programme in Business Information Technology
- Degree Programme in Information Technology
Teachers
- Jari Kortelainen
Teacher in charge
Jari Kortelainen
Groups
-
TKMI23KVBusiness Information Technology , online studies
Objective
You know the basic concepts of linear algebra and are able to perform calculations by means of vectors and matrices.
You know the basic concepts of graph theory and are able to solve problems by means of graphs.
You are able to define and illustrate finite state machines and automata.
Content
How are calculations performed by means of vectors and matrices and how are systems of linear equations solved?
What is coordinate system and coordinate transformation?
What applications does linear algebra have?
How are graphs defined, classified and utilised in problem-solving?
How are finite state machines and automata defined and utilised in applications?
Materials
Textbook: Seymour Lipschutz, Essential Computer Mathematics, Schaum's Outline Series, McGraw-Hill 1982 or 1987. Course material provided by the lecture.
Teaching methods
Scheduled track:
To be settled at the course kick off.
Independent track:
You can show your competence e.g. by a certificate. To be settled at the course kick off.
Employer connections
To be settled later on.
Exam schedules
To be settled later on.
Student workload
135 h.
Evaluation scale
1-5
Assessment methods and criteria
To be settled at the course kick off.
Qualifications
Discrete mathematics 1 or equivalent knowledge
Enrollment
06.04.2023 - 21.04.2023
Timing
28.08.2023 - 17.12.2023
Number of ECTS credits allocated
5 op
Mode of delivery
Contact teaching
Campus
Kotka Campus
Teaching languages
- English
- Finnish
Seats
1 - 50
Degree programmes
- Degree Programme in Business Information Technology
- Degree Programme in Information Technology
Teachers
- Teemu Saarelainen
Teacher in charge
Tiina Kettunen
Groups
-
PTKT22SPGame technologies, full-time studies
Objective
You know the basic concepts of linear algebra and are able to perform calculations by means of vectors and matrices.
You know the basic concepts of graph theory and are able to solve problems by means of graphs.
You are able to define and illustrate finite state machines and automata.
Content
How are calculations performed by means of vectors and matrices and how are systems of linear equations solved?
What is coordinate system and coordinate transformation?
What applications does linear algebra have?
How are graphs defined, classified and utilised in problem-solving?
How are finite state machines and automata defined and utilised in applications?
Materials
Material given by teacher and exercises.
Teaching methods
Exam
Employer connections
None
Exam schedules
Exam(s) and exercises and problems.
International connections
None
Student workload
5 credits
Evaluation scale
1-5
Assessment methods and criteria
Exam(s) and exercises and problems.
Qualifications
Discrete mathematics 1 or equivalent knowledge
Enrollment
06.04.2023 - 21.04.2023
Timing
21.08.2023 - 17.12.2023
Number of ECTS credits allocated
5 op
Virtual portion
2 op
RDI portion
1 op
Mode of delivery
60 % Contact teaching, 40 % Distance learning
Campus
Kotka Campus
Teaching languages
- English
- Finnish
Seats
25 - 35
Degree programmes
- Degree Programme in Business Information Technology
- Degree Programme in Information Technology
Teachers
- Teemu Saarelainen
Teacher in charge
Teemu Saarelainen
Groups
-
POKT22SPGame programming, full-time studies
Objective
You know the basic concepts of linear algebra and are able to perform calculations by means of vectors and matrices.
You know the basic concepts of graph theory and are able to solve problems by means of graphs.
You are able to define and illustrate finite state machines and automata.
Content
How are calculations performed by means of vectors and matrices and how are systems of linear equations solved?
What is coordinate system and coordinate transformation?
What applications does linear algebra have?
How are graphs defined, classified and utilised in problem-solving?
How are finite state machines and automata defined and utilised in applications?
Materials
Electronic material as well as web material published on the course's Learn platform. Exercises and their model answers are also given to students on the course's Learn platform and / or Teams channel.
Teaching methods
Participation in contact and / or remote learning according to the work schedule. The student completes the assignments, tasks and project work required in the course before the given deadlines and participates in the exam at the end of the course if it will be arranged.
Alternative methods of study must be agreed with the lecturer in charge before the beginning of the course.
Employer connections
During the course, students will use the most popular game engines and programming languages to implement small game programming tasks and simple mathematic tools. These can be later utilized in different game projects and simulations.
Exam schedules
Exercises and assignments will be returned to the Learn platform by the deadline specified there. Possible exam schedule will be agreed upon together with the students.
International connections
Possible international connections will be announced in the beginning of the course on the Learn-page and on the Teams-channel of the course when needed.
Student workload
A total of 135h, of which about 55hrs is contact learning and 80hrs is independent work.
Evaluation scale
1-5
Assessment methods and criteria
Participation in contact learning, completing course assignments and project work.
Qualifications
Discrete mathematics 1 or equivalent knowledge
Enrollment
06.04.2023 - 21.04.2023
Timing
14.08.2023 - 17.12.2023
Number of ECTS credits allocated
5 op
Virtual portion
5 op
Mode of delivery
Distance learning
Campus
Ecampus
Teaching languages
- Finnish
Seats
1 - 40
Degree programmes
- Degree Programme in Business Information Technology
- Degree Programme in Information Technology
Teachers
- Jari Kortelainen
Teacher in charge
Jari Kortelainen
Groups
-
TKMI22SVBusiness Information Technology , online studies
Objective
You know the basic concepts of linear algebra and are able to perform calculations by means of vectors and matrices.
You know the basic concepts of graph theory and are able to solve problems by means of graphs.
You are able to define and illustrate finite state machines and automata.
Content
How are calculations performed by means of vectors and matrices and how are systems of linear equations solved?
What is coordinate system and coordinate transformation?
What applications does linear algebra have?
How are graphs defined, classified and utilised in problem-solving?
How are finite state machines and automata defined and utilised in applications?
Materials
To be settled at the course kick off,
Teaching methods
Scheduled track:
To be settled at the course kick off.
Independent track:
You can show your competence e.g. by a certificate. To be settled at the course kick off.
Employer connections
To be settled later on.
Exam schedules
To be settled later on.
Student workload
135 h.
Evaluation scale
1-5
Assessment methods and criteria
To be settled at the course kick off.
Qualifications
Discrete mathematics 1 or equivalent knowledge
Enrollment
06.04.2023 - 21.04.2023
Timing
01.08.2023 - 31.12.2023
Number of ECTS credits allocated
5 op
Mode of delivery
Contact teaching
Campus
Mikkeli Campus
Teaching languages
- Finnish
Seats
1 - 40
Degree programmes
- Ohjelmistotekniikan koulutus
Teachers
- Jari Kortelainen
Groups
-
OTMI22SPSoftware Engineering, full-time studies
Objective
You know the basic concepts of linear algebra and are able to perform calculations by means of vectors and matrices.
You know the basic concepts of graph theory and are able to solve problems by means of graphs.
You are able to define and illustrate finite state machines and automata.
Content
How are calculations performed by means of vectors and matrices and how are systems of linear equations solved?
What is coordinate system and coordinate transformation?
What applications does linear algebra have?
How are graphs defined, classified and utilised in problem-solving?
How are finite state machines and automata defined and utilised in applications?
Materials
To be settled at the course kick off.
Teaching methods
Scheduled track:
You participate in lectures and exercises according to the weekly schedule.
Independent track:
You can show your competence e.g. by a certificate. To be settled at the course kick off.
Employer connections
To be settled later on.
Exam schedules
To be settled later on.
Student workload
135 h
Evaluation scale
1-5
Assessment methods and criteria
To be settled at the course kick off.
Qualifications
Discrete mathematics 1 or equivalent knowledge
Enrollment
07.11.2022 - 18.11.2022
Timing
09.01.2023 - 28.04.2023
Number of ECTS credits allocated
5 op
Mode of delivery
Contact teaching
Campus
Mikkeli Campus
Teaching languages
- English
Seats
20 - 40
Degree programmes
- Degree Programme in Business Information Technology
- Degree Programme in Information Technology
Teachers
- Jari Kortelainen
Teacher in charge
Jari Kortelainen
Groups
-
ITMI21SPInformation technology, full-time studies
Objective
You know the basic concepts of linear algebra and are able to perform calculations by means of vectors and matrices.
You know the basic concepts of graph theory and are able to solve problems by means of graphs.
You are able to define and illustrate finite state machines and automata.
Content
How are calculations performed by means of vectors and matrices and how are systems of linear equations solved?
What is coordinate system and coordinate transformation?
What applications does linear algebra have?
How are graphs defined, classified and utilised in problem-solving?
How are finite state machines and automata defined and utilised in applications?
Materials
To be settled at the course kick off.
Teaching methods
Scheduled track:
You participate in lectures and exercises according to the weekly schedule.
Independent track:
You can show your competence e.g. by a certificate. To be settled at the course kick off.
Employer connections
To be settled at the course kick off.
Exam schedules
To be settled at the course kick off.
Student workload
135 h
Evaluation scale
1-5
Assessment methods and criteria
To be settled at the course kick off.
Qualifications
Discrete mathematics 1 or equivalent knowledge
Enrollment
07.11.2022 - 18.11.2022
Timing
09.01.2023 - 14.05.2023
Number of ECTS credits allocated
5 op
Virtual portion
5 op
Mode of delivery
Distance learning
Campus
Ecampus
Teaching languages
- Finnish
Seats
1 - 40
Degree programmes
- Degree Programme in Business Information Technology
- Degree Programme in Information Technology
Teachers
- Jari Kortelainen
Teacher in charge
Jari Kortelainen
Groups
-
TKMI22KVBusiness Information Technology, online studies
Objective
You know the basic concepts of linear algebra and are able to perform calculations by means of vectors and matrices.
You know the basic concepts of graph theory and are able to solve problems by means of graphs.
You are able to define and illustrate finite state machines and automata.
Content
How are calculations performed by means of vectors and matrices and how are systems of linear equations solved?
What is coordinate system and coordinate transformation?
What applications does linear algebra have?
How are graphs defined, classified and utilised in problem-solving?
How are finite state machines and automata defined and utilised in applications?
Materials
To be settled at the course kick off,
Teaching methods
Scheduled track:
To be settled at the course kick off.
Independent track:
You can show your competence e.g. by a certificate. To be settled at the course kick off.
Employer connections
To be settled later on.
Exam schedules
To be settled later on.
Student workload
135 h.
Evaluation scale
1-5
Assessment methods and criteria
To be settled at the course kick off.
Qualifications
Discrete mathematics 1 or equivalent knowledge
Enrollment
06.04.2022 - 22.04.2022
Timing
29.08.2022 - 09.12.2022
Number of ECTS credits allocated
5 op
Mode of delivery
Contact teaching
Campus
Kotka Campus
Teaching languages
- Finnish
Seats
12 - 60
Degree programmes
- Degree Programme in Game Programming
Teachers
- Henry Lähteenmäki
Teacher in charge
Teemu Saarelainen
Groups
-
POKT21SPGame programming, full-time studies
Objective
You know the basic concepts of linear algebra and are able to perform calculations by means of vectors and matrices.
You know the basic concepts of graph theory and are able to solve problems by means of graphs.
You are able to define and illustrate finite state machines and automata.
Content
How are calculations performed by means of vectors and matrices and how are systems of linear equations solved?
What is coordinate system and coordinate transformation?
What applications does linear algebra have?
How are graphs defined, classified and utilised in problem-solving?
How are finite state machines and automata defined and utilised in applications?
Materials
Lecture notes and calculations.
Teaching methods
Final exam.
Employer connections
This course does not include RDI and work-related cooperation.
Qualifications
Discrete mathematics 1 or equivalent knowledge
Enrollment
06.04.2022 - 22.04.2022
Timing
29.08.2022 - 04.11.2022
Number of ECTS credits allocated
5 op
Mode of delivery
Contact teaching
Campus
Mikkeli Campus
Teaching languages
- Finnish
Seats
10 - 40
Degree programmes
- Degree programme in software engineering
Teachers
- Jari Kortelainen
Teacher in charge
Jari Kortelainen
Groups
-
OTMI21SPSoftware Engineering, full-time studies
Objective
You know the basic concepts of linear algebra and are able to perform calculations by means of vectors and matrices.
You know the basic concepts of graph theory and are able to solve problems by means of graphs.
You are able to define and illustrate finite state machines and automata.
Content
How are calculations performed by means of vectors and matrices and how are systems of linear equations solved?
What is coordinate system and coordinate transformation?
What applications does linear algebra have?
How are graphs defined, classified and utilised in problem-solving?
How are finite state machines and automata defined and utilised in applications?
Materials
To be settled at the course kick off.
Teaching methods
Scheduled track:
You participate in lectures and exercises according to the weekly schedule.
Independent track:
You can show your competence e.g. by a certificate. To be settled at the course kick off.
Employer connections
To be settled later on.
Exam schedules
To be settled later on.
Student workload
135 h
Evaluation scale
1-5
Assessment methods and criteria
To be settled at the course kick off.
Qualifications
Discrete mathematics 1 or equivalent knowledge
Enrollment
06.04.2022 - 22.04.2022
Timing
15.08.2022 - 18.12.2022
Number of ECTS credits allocated
5 op
Virtual portion
5 op
Mode of delivery
Distance learning
Campus
Ecampus
Teaching languages
- Finnish
Seats
10 - 40
Degree programmes
- Degree Programme in Business Information Technology
- Degree Programme in Information Technology
Teachers
- Jari Kortelainen
Teacher in charge
Jari Kortelainen
Groups
-
TKMI21SVBusiness Information Technology, online studies
Objective
You know the basic concepts of linear algebra and are able to perform calculations by means of vectors and matrices.
You know the basic concepts of graph theory and are able to solve problems by means of graphs.
You are able to define and illustrate finite state machines and automata.
Content
How are calculations performed by means of vectors and matrices and how are systems of linear equations solved?
What is coordinate system and coordinate transformation?
What applications does linear algebra have?
How are graphs defined, classified and utilised in problem-solving?
How are finite state machines and automata defined and utilised in applications?
Materials
To be settled at the course kick off,
Teaching methods
Scheduled track:
To be settled at the course kick off.
Independent track:
You can show your competence e.g. by a certificate. To be settled at the course kick off.
Employer connections
To be settled later on.
Exam schedules
To be settled later on.
Student workload
135 h.
Evaluation scale
1-5
Assessment methods and criteria
To be settled at the course kick off.
Qualifications
Discrete mathematics 1 or equivalent knowledge
Enrollment
08.11.2021 - 21.11.2021
Timing
10.01.2022 - 29.04.2022
Number of ECTS credits allocated
5 op
Mode of delivery
Contact teaching
Campus
Mikkeli Campus
Teaching languages
- English
Seats
20 - 40
Degree programmes
- Degree Programme in Business Information Technology
- Degree Programme in Information Technology
Teachers
- Jari Kortelainen
Teacher in charge
Jari Kortelainen
Groups
-
ITMI20SPInformation technology, full-time studies
Objective
You know the basic concepts of linear algebra and are able to perform calculations by means of vectors and matrices.
You know the basic concepts of graph theory and are able to solve problems by means of graphs.
You are able to define and illustrate finite state machines and automata.
Content
How are calculations performed by means of vectors and matrices and how are systems of linear equations solved?
What is coordinate system and coordinate transformation?
What applications does linear algebra have?
How are graphs defined, classified and utilised in problem-solving?
How are finite state machines and automata defined and utilised in applications?
Materials
To be settled at the course kick off.
Teaching methods
Scheduled track:
You participate in lectures and exercises according to the weekly schedule.
Independent track:
You can show your competence e.g. by a certificate. To be settled at the course kick off.
Employer connections
To be settled at the course kick off.
Exam schedules
To be settled at the course kick off.
Student workload
135 h
Evaluation scale
1-5
Assessment methods and criteria
To be settled at the course kick off.
Qualifications
Discrete mathematics 1 or equivalent knowledge