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Discrete mathematics 2Laajuus (5 cr)

Code: TK00BK51

Credits

5 op

Teaching language

  • Finnish
  • English

Objective

You know the basic concepts of linear algebra and are able to perform calculations by means of vectors and matrices.
You know the basic concepts of graph theory and are able to solve problems by means of graphs.
You are able to define and illustrate finite state machines and automata.

Content

How are calculations performed by means of vectors and matrices and how are systems of linear equations solved?
What is coordinate system and coordinate transformation?
What applications does linear algebra have?
How are graphs defined, classified and utilised in problem-solving?
How are finite state machines and automata defined and utilised in applications?

Qualifications

Discrete mathematics 1 or equivalent knowledge

Enrollment

08.04.2024 - 21.04.2024

Timing

02.09.2024 - 20.12.2024

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Campus

Mikkeli Campus

Teaching languages
  • Finnish
Seats

20 - 40

Degree programmes
  • Degree Programme in Business Information Technology
  • Degree Programme in Information Technology
Teachers
  • Jari Kortelainen
  • Reijo Vuohelainen
Groups
  • OTMI23SP
    Software Engineering, full-time studies

Objective

You know the basic concepts of linear algebra and are able to perform calculations by means of vectors and matrices.
You know the basic concepts of graph theory and are able to solve problems by means of graphs.
You are able to define and illustrate finite state machines and automata.

Content

How are calculations performed by means of vectors and matrices and how are systems of linear equations solved?
What is coordinate system and coordinate transformation?
What applications does linear algebra have?
How are graphs defined, classified and utilised in problem-solving?
How are finite state machines and automata defined and utilised in applications?

Materials

To be settled later on.

Teaching methods

Scheduled track:
You participate in lectures and exercises according to the weekly schedule.

Independent track:
You can show your competence e.g. by a certificate. To be settled at the course kick off.

Employer connections

To be settled later on.

Exam schedules

To be settled later on.

Student workload

135 h

Evaluation scale

1-5

Assessment methods and criteria

To be settled at the course kick off.

Qualifications

Discrete mathematics 1 or equivalent knowledge

Enrollment

08.04.2024 - 21.04.2024

Timing

26.08.2024 - 15.12.2024

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Campus

Kotka Campus

Teaching languages
  • English
  • Finnish
Seats

20 - 40

Degree programmes
  • Degree Programme in Business Information Technology
  • Degree Programme in Information Technology
Teachers
  • Teemu Saarelainen
Teacher in charge

Teemu Saarelainen

Groups
  • POKT23SP
    Game programming, full-time studies

Objective

You know the basic concepts of linear algebra and are able to perform calculations by means of vectors and matrices.
You know the basic concepts of graph theory and are able to solve problems by means of graphs.
You are able to define and illustrate finite state machines and automata.

Content

How are calculations performed by means of vectors and matrices and how are systems of linear equations solved?
What is coordinate system and coordinate transformation?
What applications does linear algebra have?
How are graphs defined, classified and utilised in problem-solving?
How are finite state machines and automata defined and utilised in applications?

Materials

Electronic material as well as web material published on the course's Learn platform. Weekly tasks and their answers are also given to students during the exercise hours on class.

Teaching methods

Participation in contact learning according to the weekly work schedule. The student completes the weekly assignments before the given deadlines, is prepared to present their answers to given assignments during weekly exercises, and participates in the midterm exam and final exam. The course can also be completed by just one exam that covers all topics of the course.

Alternative methods of study must be agreed with the lecturer in charge before the beginning of the course.

Employer connections

During the course, demonstrations of studied mathematical tools will be given that use the most popular game engines and programming languages. These can be later utilized in different game projects and simulations.

Exam schedules

Exercises and assignments must be completed before the given deadlines. Midterm and final exam schedule will be agreed upon together with the students.

International connections

Possible international connections will be announced in the beginning of the course on the Learn-page and on the Teams-channel of the course when needed.

Student workload

A total of 135h, of which about 55hrs is contact learning and 80hrs is independent work.

Evaluation scale

1-5

Assessment methods and criteria

Participation in contact learning, completing course assignments and exams.

Qualifications

Discrete mathematics 1 or equivalent knowledge

Enrollment

08.04.2024 - 21.04.2024

Timing

26.08.2024 - 22.12.2024

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Campus

Kotka Campus

Teaching languages
  • English
  • Finnish
Seats

20 - 40

Degree programmes
  • Degree Programme in Business Information Technology
  • Degree Programme in Information Technology
Teachers
  • Teemu Saarelainen
Teacher in charge

Teemu Saarelainen

Groups
  • PTKT23SP
    Game technologies, full-time studies

Objective

You know the basic concepts of linear algebra and are able to perform calculations by means of vectors and matrices.
You know the basic concepts of graph theory and are able to solve problems by means of graphs.
You are able to define and illustrate finite state machines and automata.

Content

How are calculations performed by means of vectors and matrices and how are systems of linear equations solved?
What is coordinate system and coordinate transformation?
What applications does linear algebra have?
How are graphs defined, classified and utilised in problem-solving?
How are finite state machines and automata defined and utilised in applications?

Materials

Electronic material as well as web material published on the course's Learn platform. Weekly tasks and their answers are also given to students during the exercise hours on class.

Teaching methods

Participation in contact learning according to the weekly work schedule. The student completes the weekly assignments before the given deadlines, is prepared to present their answers to given assignments during weekly exercises, and participates in the midterm exam and final exam. The course can also be completed by just one exam that covers all topics of the course.

Alternative methods of study must be agreed with the lecturer in charge before the beginning of the course.

Employer connections

During the course, demonstrations of studied mathematical tools will be given that use the most popular game engines and programming languages. These can be later utilized in different game projects and simulations.

Exam schedules

Exercises and assignments must be completed before the given deadlines. Midterm and final exam schedule will be agreed upon together with the students.

International connections

Possible international connections will be announced in the beginning of the course on the Learn-page and on the Teams-channel of the course when needed.

Student workload

A total of 135h, of which about 55hrs is contact learning and 80hrs is independent work.

Evaluation scale

1-5

Assessment methods and criteria

Participation in contact learning, completing course assignments and exams.

Qualifications

Discrete mathematics 1 or equivalent knowledge

Enrollment

08.04.2024 - 21.04.2024

Timing

19.08.2024 - 22.12.2024

Number of ECTS credits allocated

5 op

Virtual portion

5 op

Mode of delivery

Distance learning

Campus

Ecampus

Teaching languages
  • Finnish
Seats

20 - 40

Degree programmes
  • Degree Programme in Business Information Technology
  • Degree Programme in Information Technology
Teachers
  • Jari Kortelainen
  • Reijo Vuohelainen
Teacher in charge

Jari Kortelainen

Groups
  • TKMI23SV
    Business Information Technology , online studies

Objective

You know the basic concepts of linear algebra and are able to perform calculations by means of vectors and matrices.
You know the basic concepts of graph theory and are able to solve problems by means of graphs.
You are able to define and illustrate finite state machines and automata.

Content

How are calculations performed by means of vectors and matrices and how are systems of linear equations solved?
What is coordinate system and coordinate transformation?
What applications does linear algebra have?
How are graphs defined, classified and utilised in problem-solving?
How are finite state machines and automata defined and utilised in applications?

Materials

To be settled later.

Teaching methods

Scheduled track:
To be settled at the course kick off.

Independent track:
You can show your competence e.g. by a certificate. To be settled at the course kick off.

Employer connections

To be settled later on.

Exam schedules

To be settled later on.

Student workload

135 h.

Evaluation scale

1-5

Assessment methods and criteria

To be settled at the course kick off.

Qualifications

Discrete mathematics 1 or equivalent knowledge

Enrollment

06.11.2023 - 17.11.2023

Timing

08.01.2024 - 26.04.2024

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Campus

Mikkeli Campus

Teaching languages
  • English
Seats

1 - 40

Degree programmes
  • Degree Programme in Business Information Technology
  • Degree Programme in Information Technology
Teachers
  • Jari Kortelainen
Teacher in charge

Jari Kortelainen

Groups
  • ITMI22SP
    Information technology, full-time studies

Objective

You know the basic concepts of linear algebra and are able to perform calculations by means of vectors and matrices.
You know the basic concepts of graph theory and are able to solve problems by means of graphs.
You are able to define and illustrate finite state machines and automata.

Content

How are calculations performed by means of vectors and matrices and how are systems of linear equations solved?
What is coordinate system and coordinate transformation?
What applications does linear algebra have?
How are graphs defined, classified and utilised in problem-solving?
How are finite state machines and automata defined and utilised in applications?

Materials

To be settled at the course kick off.

Teaching methods

Scheduled track:
You participate in lectures and exercises according to the weekly schedule.

Independent track:
You can show your competence e.g. by a certificate. To be settled at the course kick off.

Employer connections

To be settled at the course kick off.

Exam schedules

To be settled at the course kick off.

Student workload

135 h

Evaluation scale

1-5

Assessment methods and criteria

To be settled at the course kick off.

Qualifications

Discrete mathematics 1 or equivalent knowledge

Enrollment

06.11.2023 - 17.11.2023

Timing

08.01.2024 - 12.05.2024

Number of ECTS credits allocated

5 op

Virtual portion

5 op

Mode of delivery

Distance learning

Campus

Ecampus

Teaching languages
  • Finnish
Seats

1 - 40

Degree programmes
  • Degree Programme in Business Information Technology
  • Degree Programme in Information Technology
Teachers
  • Jari Kortelainen
Teacher in charge

Jari Kortelainen

Groups
  • TKMI23KV
    Business Information Technology , online studies

Objective

You know the basic concepts of linear algebra and are able to perform calculations by means of vectors and matrices.
You know the basic concepts of graph theory and are able to solve problems by means of graphs.
You are able to define and illustrate finite state machines and automata.

Content

How are calculations performed by means of vectors and matrices and how are systems of linear equations solved?
What is coordinate system and coordinate transformation?
What applications does linear algebra have?
How are graphs defined, classified and utilised in problem-solving?
How are finite state machines and automata defined and utilised in applications?

Materials

Textbook: Seymour Lipschutz, Essential Computer Mathematics, Schaum's Outline Series, McGraw-Hill 1982 or 1987. Course material provided by the lecture.

Teaching methods

Scheduled track:
To be settled at the course kick off.

Independent track:
You can show your competence e.g. by a certificate. To be settled at the course kick off.

Employer connections

To be settled later on.

Exam schedules

To be settled later on.

Student workload

135 h.

Evaluation scale

1-5

Assessment methods and criteria

To be settled at the course kick off.

Qualifications

Discrete mathematics 1 or equivalent knowledge

Enrollment

06.04.2023 - 21.04.2023

Timing

28.08.2023 - 17.12.2023

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Campus

Kotka Campus

Teaching languages
  • English
  • Finnish
Seats

1 - 50

Degree programmes
  • Degree Programme in Business Information Technology
  • Degree Programme in Information Technology
Teachers
  • Teemu Saarelainen
Teacher in charge

Tiina Kettunen

Groups
  • PTKT22SP
    Game technologies, full-time studies

Objective

You know the basic concepts of linear algebra and are able to perform calculations by means of vectors and matrices.
You know the basic concepts of graph theory and are able to solve problems by means of graphs.
You are able to define and illustrate finite state machines and automata.

Content

How are calculations performed by means of vectors and matrices and how are systems of linear equations solved?
What is coordinate system and coordinate transformation?
What applications does linear algebra have?
How are graphs defined, classified and utilised in problem-solving?
How are finite state machines and automata defined and utilised in applications?

Materials

Material given by teacher and exercises.

Teaching methods

Exam

Employer connections

None

Exam schedules

Exam(s) and exercises and problems.

International connections

None

Student workload

5 credits

Evaluation scale

1-5

Assessment methods and criteria

Exam(s) and exercises and problems.

Qualifications

Discrete mathematics 1 or equivalent knowledge

Enrollment

06.04.2023 - 21.04.2023

Timing

21.08.2023 - 17.12.2023

Number of ECTS credits allocated

5 op

Virtual portion

2 op

RDI portion

1 op

Mode of delivery

60 % Contact teaching, 40 % Distance learning

Campus

Kotka Campus

Teaching languages
  • English
  • Finnish
Seats

25 - 35

Degree programmes
  • Degree Programme in Business Information Technology
  • Degree Programme in Information Technology
Teachers
  • Teemu Saarelainen
Teacher in charge

Teemu Saarelainen

Groups
  • POKT22SP
    Game programming, full-time studies

Objective

You know the basic concepts of linear algebra and are able to perform calculations by means of vectors and matrices.
You know the basic concepts of graph theory and are able to solve problems by means of graphs.
You are able to define and illustrate finite state machines and automata.

Content

How are calculations performed by means of vectors and matrices and how are systems of linear equations solved?
What is coordinate system and coordinate transformation?
What applications does linear algebra have?
How are graphs defined, classified and utilised in problem-solving?
How are finite state machines and automata defined and utilised in applications?

Materials

Electronic material as well as web material published on the course's Learn platform. Exercises and their model answers are also given to students on the course's Learn platform and / or Teams channel.

Teaching methods

Participation in contact and / or remote learning according to the work schedule. The student completes the assignments, tasks and project work required in the course before the given deadlines and participates in the exam at the end of the course if it will be arranged.

Alternative methods of study must be agreed with the lecturer in charge before the beginning of the course.

Employer connections

During the course, students will use the most popular game engines and programming languages to implement small game programming tasks and simple mathematic tools. These can be later utilized in different game projects and simulations.

Exam schedules

Exercises and assignments will be returned to the Learn platform by the deadline specified there. Possible exam schedule will be agreed upon together with the students.

International connections

Possible international connections will be announced in the beginning of the course on the Learn-page and on the Teams-channel of the course when needed.

Student workload

A total of 135h, of which about 55hrs is contact learning and 80hrs is independent work.

Evaluation scale

1-5

Assessment methods and criteria

Participation in contact learning, completing course assignments and project work.

Qualifications

Discrete mathematics 1 or equivalent knowledge

Enrollment

06.04.2023 - 21.04.2023

Timing

14.08.2023 - 17.12.2023

Number of ECTS credits allocated

5 op

Virtual portion

5 op

Mode of delivery

Distance learning

Campus

Ecampus

Teaching languages
  • Finnish
Seats

1 - 40

Degree programmes
  • Degree Programme in Business Information Technology
  • Degree Programme in Information Technology
Teachers
  • Jari Kortelainen
Teacher in charge

Jari Kortelainen

Groups
  • TKMI22SV
    Business Information Technology , online studies

Objective

You know the basic concepts of linear algebra and are able to perform calculations by means of vectors and matrices.
You know the basic concepts of graph theory and are able to solve problems by means of graphs.
You are able to define and illustrate finite state machines and automata.

Content

How are calculations performed by means of vectors and matrices and how are systems of linear equations solved?
What is coordinate system and coordinate transformation?
What applications does linear algebra have?
How are graphs defined, classified and utilised in problem-solving?
How are finite state machines and automata defined and utilised in applications?

Materials

To be settled at the course kick off,

Teaching methods

Scheduled track:
To be settled at the course kick off.

Independent track:
You can show your competence e.g. by a certificate. To be settled at the course kick off.

Employer connections

To be settled later on.

Exam schedules

To be settled later on.

Student workload

135 h.

Evaluation scale

1-5

Assessment methods and criteria

To be settled at the course kick off.

Qualifications

Discrete mathematics 1 or equivalent knowledge

Enrollment

06.04.2023 - 21.04.2023

Timing

01.08.2023 - 31.12.2023

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Campus

Mikkeli Campus

Teaching languages
  • Finnish
Seats

1 - 40

Degree programmes
  • Ohjelmistotekniikan koulutus
Teachers
  • Jari Kortelainen
Groups
  • OTMI22SP
    Software Engineering, full-time studies

Objective

You know the basic concepts of linear algebra and are able to perform calculations by means of vectors and matrices.
You know the basic concepts of graph theory and are able to solve problems by means of graphs.
You are able to define and illustrate finite state machines and automata.

Content

How are calculations performed by means of vectors and matrices and how are systems of linear equations solved?
What is coordinate system and coordinate transformation?
What applications does linear algebra have?
How are graphs defined, classified and utilised in problem-solving?
How are finite state machines and automata defined and utilised in applications?

Materials

To be settled at the course kick off.

Teaching methods

Scheduled track:
You participate in lectures and exercises according to the weekly schedule.

Independent track:
You can show your competence e.g. by a certificate. To be settled at the course kick off.

Employer connections

To be settled later on.

Exam schedules

To be settled later on.

Student workload

135 h

Evaluation scale

1-5

Assessment methods and criteria

To be settled at the course kick off.

Qualifications

Discrete mathematics 1 or equivalent knowledge

Enrollment

07.11.2022 - 18.11.2022

Timing

09.01.2023 - 28.04.2023

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Campus

Mikkeli Campus

Teaching languages
  • English
Seats

20 - 40

Degree programmes
  • Degree Programme in Business Information Technology
  • Degree Programme in Information Technology
Teachers
  • Jari Kortelainen
Teacher in charge

Jari Kortelainen

Groups
  • ITMI21SP
    Information technology, full-time studies

Objective

You know the basic concepts of linear algebra and are able to perform calculations by means of vectors and matrices.
You know the basic concepts of graph theory and are able to solve problems by means of graphs.
You are able to define and illustrate finite state machines and automata.

Content

How are calculations performed by means of vectors and matrices and how are systems of linear equations solved?
What is coordinate system and coordinate transformation?
What applications does linear algebra have?
How are graphs defined, classified and utilised in problem-solving?
How are finite state machines and automata defined and utilised in applications?

Materials

To be settled at the course kick off.

Teaching methods

Scheduled track:
You participate in lectures and exercises according to the weekly schedule.

Independent track:
You can show your competence e.g. by a certificate. To be settled at the course kick off.

Employer connections

To be settled at the course kick off.

Exam schedules

To be settled at the course kick off.

Student workload

135 h

Evaluation scale

1-5

Assessment methods and criteria

To be settled at the course kick off.

Qualifications

Discrete mathematics 1 or equivalent knowledge

Enrollment

07.11.2022 - 18.11.2022

Timing

09.01.2023 - 14.05.2023

Number of ECTS credits allocated

5 op

Virtual portion

5 op

Mode of delivery

Distance learning

Campus

Ecampus

Teaching languages
  • Finnish
Seats

1 - 40

Degree programmes
  • Degree Programme in Business Information Technology
  • Degree Programme in Information Technology
Teachers
  • Jari Kortelainen
Teacher in charge

Jari Kortelainen

Groups
  • TKMI22KV
    Business Information Technology, online studies

Objective

You know the basic concepts of linear algebra and are able to perform calculations by means of vectors and matrices.
You know the basic concepts of graph theory and are able to solve problems by means of graphs.
You are able to define and illustrate finite state machines and automata.

Content

How are calculations performed by means of vectors and matrices and how are systems of linear equations solved?
What is coordinate system and coordinate transformation?
What applications does linear algebra have?
How are graphs defined, classified and utilised in problem-solving?
How are finite state machines and automata defined and utilised in applications?

Materials

To be settled at the course kick off,

Teaching methods

Scheduled track:
To be settled at the course kick off.

Independent track:
You can show your competence e.g. by a certificate. To be settled at the course kick off.

Employer connections

To be settled later on.

Exam schedules

To be settled later on.

Student workload

135 h.

Evaluation scale

1-5

Assessment methods and criteria

To be settled at the course kick off.

Qualifications

Discrete mathematics 1 or equivalent knowledge

Enrollment

06.04.2022 - 22.04.2022

Timing

29.08.2022 - 09.12.2022

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Campus

Kotka Campus

Teaching languages
  • Finnish
Seats

12 - 60

Degree programmes
  • Degree Programme in Game Programming
Teachers
  • Henry Lähteenmäki
Teacher in charge

Teemu Saarelainen

Groups
  • POKT21SP
    Game programming, full-time studies

Objective

You know the basic concepts of linear algebra and are able to perform calculations by means of vectors and matrices.
You know the basic concepts of graph theory and are able to solve problems by means of graphs.
You are able to define and illustrate finite state machines and automata.

Content

How are calculations performed by means of vectors and matrices and how are systems of linear equations solved?
What is coordinate system and coordinate transformation?
What applications does linear algebra have?
How are graphs defined, classified and utilised in problem-solving?
How are finite state machines and automata defined and utilised in applications?

Materials

Lecture notes and calculations.

Teaching methods

Final exam.

Employer connections

This course does not include RDI and work-related cooperation.

Qualifications

Discrete mathematics 1 or equivalent knowledge

Enrollment

06.04.2022 - 22.04.2022

Timing

29.08.2022 - 04.11.2022

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Campus

Mikkeli Campus

Teaching languages
  • Finnish
Seats

10 - 40

Degree programmes
  • Degree programme in software engineering
Teachers
  • Jari Kortelainen
Teacher in charge

Jari Kortelainen

Groups
  • OTMI21SP
    Software Engineering, full-time studies

Objective

You know the basic concepts of linear algebra and are able to perform calculations by means of vectors and matrices.
You know the basic concepts of graph theory and are able to solve problems by means of graphs.
You are able to define and illustrate finite state machines and automata.

Content

How are calculations performed by means of vectors and matrices and how are systems of linear equations solved?
What is coordinate system and coordinate transformation?
What applications does linear algebra have?
How are graphs defined, classified and utilised in problem-solving?
How are finite state machines and automata defined and utilised in applications?

Materials

To be settled at the course kick off.

Teaching methods

Scheduled track:
You participate in lectures and exercises according to the weekly schedule.

Independent track:
You can show your competence e.g. by a certificate. To be settled at the course kick off.

Employer connections

To be settled later on.

Exam schedules

To be settled later on.

Student workload

135 h

Evaluation scale

1-5

Assessment methods and criteria

To be settled at the course kick off.

Qualifications

Discrete mathematics 1 or equivalent knowledge

Enrollment

06.04.2022 - 22.04.2022

Timing

15.08.2022 - 18.12.2022

Number of ECTS credits allocated

5 op

Virtual portion

5 op

Mode of delivery

Distance learning

Campus

Ecampus

Teaching languages
  • Finnish
Seats

10 - 40

Degree programmes
  • Degree Programme in Business Information Technology
  • Degree Programme in Information Technology
Teachers
  • Jari Kortelainen
Teacher in charge

Jari Kortelainen

Groups
  • TKMI21SV
    Business Information Technology, online studies

Objective

You know the basic concepts of linear algebra and are able to perform calculations by means of vectors and matrices.
You know the basic concepts of graph theory and are able to solve problems by means of graphs.
You are able to define and illustrate finite state machines and automata.

Content

How are calculations performed by means of vectors and matrices and how are systems of linear equations solved?
What is coordinate system and coordinate transformation?
What applications does linear algebra have?
How are graphs defined, classified and utilised in problem-solving?
How are finite state machines and automata defined and utilised in applications?

Materials

To be settled at the course kick off,

Teaching methods

Scheduled track:
To be settled at the course kick off.

Independent track:
You can show your competence e.g. by a certificate. To be settled at the course kick off.

Employer connections

To be settled later on.

Exam schedules

To be settled later on.

Student workload

135 h.

Evaluation scale

1-5

Assessment methods and criteria

To be settled at the course kick off.

Qualifications

Discrete mathematics 1 or equivalent knowledge

Enrollment

08.11.2021 - 21.11.2021

Timing

10.01.2022 - 29.04.2022

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Campus

Mikkeli Campus

Teaching languages
  • English
Seats

20 - 40

Degree programmes
  • Degree Programme in Business Information Technology
  • Degree Programme in Information Technology
Teachers
  • Jari Kortelainen
Teacher in charge

Jari Kortelainen

Groups
  • ITMI20SP
    Information technology, full-time studies

Objective

You know the basic concepts of linear algebra and are able to perform calculations by means of vectors and matrices.
You know the basic concepts of graph theory and are able to solve problems by means of graphs.
You are able to define and illustrate finite state machines and automata.

Content

How are calculations performed by means of vectors and matrices and how are systems of linear equations solved?
What is coordinate system and coordinate transformation?
What applications does linear algebra have?
How are graphs defined, classified and utilised in problem-solving?
How are finite state machines and automata defined and utilised in applications?

Materials

To be settled at the course kick off.

Teaching methods

Scheduled track:
You participate in lectures and exercises according to the weekly schedule.

Independent track:
You can show your competence e.g. by a certificate. To be settled at the course kick off.

Employer connections

To be settled at the course kick off.

Exam schedules

To be settled at the course kick off.

Student workload

135 h

Evaluation scale

1-5

Assessment methods and criteria

To be settled at the course kick off.

Qualifications

Discrete mathematics 1 or equivalent knowledge