Skip to main content

Game project productionLaajuus (5 cr)

Code: GD00DL24

Credits

5 op

Teaching language

  • English

Responsible person

  • Marko Siitonen
  • Suvi Pylvänen

Objective

You are able to create and publish a game demo.
You are able to manage your time to meet the deadlines.
You improve your game production and team working skills.
You improve your professional skills based on your personal interests.

Content

How to manage your time and team to meet the deadlines?
How to publish your game demo?
How to create a game with good playability and usability?

Enrollment

04.11.2024 - 17.11.2024

Timing

01.01.2025 - 30.04.2025

Number of ECTS credits allocated

5 op

Virtual portion

4 op

Mode of delivery

20 % Contact teaching, 80 % Distance learning

Unit

Department of Culture

Campus

Kouvola Campus

Teaching languages
  • English
Seats

20 - 22

Degree programmes
  • Degree Programme in Game Design
Teachers
  • Mikko Lehto
Groups
  • GDKV22SP
    Game design, full-time studies

Objective

You are able to create and publish a game demo.
You are able to manage your time to meet the deadlines.
You improve your game production and team working skills.
You improve your professional skills based on your personal interests.

Content

How to manage your time and team to meet the deadlines?
How to publish your game demo?
How to create a game with good playability and usability?

Opiskelumateriaali

Material available on Learn

Yksilölliset oppimisväylät

You will attend classes according to the given schedule. In addition to class exercises, there will be independently assigned homework tasks.

If you have a comparable previous academic achievement (i.e., a higher education-level course completion), have studied for a year in, for example, a folk high school, and have work samples to present, or if you have skills equivalent to or exceeding the course level, for example, through work experience and have a portfolio to show, you may seek to have the course accredited. However, you must first discuss this with the course instructor.

TKI ja työelämäyhteistyö

Game Project

Tentit ja muut määräajat

– Deadlines are generally split into stages/steps in a larger project
– Ideas, progress and the finished prototype are to be pitched and presented
– If a student misses the deadline for an assignment feedback session, no assurance of feedback at a later date
can be given. Current works take precedence.
– If a student can not achieve a required deadline the lecturer must be informed and an extension will be negotiated.
– Unauthorized late return of course assignments will have an effect on final grading. (Between 1 and 2 points deducted)

Opiskelijan työmäärä

Meetings and presentations combined with a large quantity of student-lead group work related to given project

Toteutuksen osien kuvaus

Produce a functioning prototype based on client pitch or ideas generated during Game Project Planning-course

Evaluation scale

1-5

Assessment methods and criteria

Peer review and self-evaluation
Register of Attendance
Adherence to schedules and deadlines
Activity Checklists
Performance Rating scale for project related work

Grading. Fail, Incomplete, 1:pass, 2:pass+ 3:Commended 4:Highly commended 5:Distinction
Assessment scale 1-5

Enrollment

08.04.2024 - 21.04.2024

Timing

01.08.2024 - 31.12.2024

Number of ECTS credits allocated

5 op

Virtual portion

4 op

Mode of delivery

20 % Contact teaching, 80 % Distance learning

Unit

Department of Culture

Campus

Kouvola Campus

Teaching languages
  • English
Seats

10 - 25

Degree programmes
  • Degree Programme in Game Design
Teachers
  • Brenda Jiménez
  • Mikko Lehto
  • Suvi Pylvänen
Teacher in charge

Suvi Pylvänen

Groups
  • GDKV22KM
    Game design, part-time studies

Objective

You are able to create and publish a game demo.
You are able to manage your time to meet the deadlines.
You improve your game production and team working skills.
You improve your professional skills based on your personal interests.

Content

How to manage your time and team to meet the deadlines?
How to publish your game demo?
How to create a game with good playability and usability?

Opiskelumateriaali

Material on Learn.

Yksilölliset oppimisväylät

Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.

Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.

Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.

TKI ja työelämäyhteistyö

The students are to work on their own game project. The course includes coaching sessions with a teacher.

Opiskelijan työmäärä

Students are to work on their game projects in groups as well as to work on its production documentation.

Evaluation scale

1-5

Assessment methods and criteria

The assessment is based on the game prototype the student group produces, documentation related to the production as well as student's individual learning log.

Enrollment

06.11.2023 - 17.11.2023

Timing

01.01.2024 - 30.04.2024

Number of ECTS credits allocated

5 op

Virtual portion

4 op

Mode of delivery

20 % Contact teaching, 80 % Distance learning

Unit

Department of Culture

Campus

Kouvola Campus

Teaching languages
  • English
Seats

15 - 25

Degree programmes
  • Degree Programme in Game Design
Teachers
  • Mikko Lehto
  • Suvi Pylvänen
Teacher in charge

Suvi Pylvänen

Groups
  • GDKV21SP
    Game design, full-time studies

Objective

You are able to create and publish a game demo.
You are able to manage your time to meet the deadlines.
You improve your game production and team working skills.
You improve your professional skills based on your personal interests.

Content

How to manage your time and team to meet the deadlines?
How to publish your game demo?
How to create a game with good playability and usability?

Opiskelumateriaali

Material available on Learn

Yksilölliset oppimisväylät

Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.

Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence.

Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.

TKI ja työelämäyhteistyö

Game Project

Tentit ja muut määräajat

- Deadlines are generally split into stages/steps in a larger project
- Ideas, progress and the finished prototype are to be pitched and presented
– If a student misses the deadline for an
assignment feedback session, no assurance of feedback at a later date
can be given. Current works take precedence.
– If a student can not achieve a required deadline the lecturer must be informed and an extension will be negotiated.
– Unauthorized late return of course assignments will have an effect on final grading. (Between 1 and 2 points deducted)

Opiskelijan työmäärä

Meetings and presentations combined with a large quantity of student-lead group work related to given project

Toteutuksen osien kuvaus

Produce a functioning prototype based on client pitch or ideas generated during Game Project Planning-course

Evaluation scale

1-5

Assessment methods and criteria

Peer review and self-evaluation
Register of Attendance
Adherence to schedules and deadlines
Activity Checklists
Performance Rating scale for project related work

Grading. Fail, Incomplete, 1:pass, 2:pass+ 3:Commended 4:Highly commended 5:Distinction
Assessment scale 1-5

Enrollment

06.04.2023 - 21.04.2023

Timing

01.08.2023 - 31.12.2023

Number of ECTS credits allocated

5 op

Virtual portion

4 op

RDI portion

1 op

Mode of delivery

20 % Contact teaching, 80 % Distance learning

Unit

Department of Culture

Campus

Kouvola Campus

Teaching languages
  • English
Seats

15 - 25

Degree programmes
  • Degree Programme in Game Design
Teachers
  • Suvi Pylvänen
  • Panu Vuoristo
Teacher in charge

Suvi Pylvänen

Groups
  • GDKV21KM
    Game design, part-time studies

Objective

You are able to create and publish a game demo.
You are able to manage your time to meet the deadlines.
You improve your game production and team working skills.
You improve your professional skills based on your personal interests.

Content

How to manage your time and team to meet the deadlines?
How to publish your game demo?
How to create a game with good playability and usability?

Opiskelumateriaali

Material available on Learn

Yksilölliset oppimisväylät

Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.

Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence.

Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.

TKI ja työelämäyhteistyö

Game Project

Tentit ja muut määräajat

- Deadlines are generally split into stages/steps in a larger project
- Ideas, progress and the finished prototype are to be pitched and presented
– If a student misses the deadline for an
assignment feedback session, no assurance of feedback at a later date
can be given. Current works take precedence.
– If a student can not achieve a required deadline the lecturer must be informed and an extension will be negotiated.
– Unauthorized late return of course assignments will have an effect on final grading. (Between 1 and 2 points deducted)

Opiskelijan työmäärä

Meetings and presentations combined with a large quantity of student-lead group work related to given project

Toteutuksen osien kuvaus

Produce a functioning prototype based on client pitch or ideas generated during Game Project Planning-course

Evaluation scale

1-5

Assessment methods and criteria

Peer review and self-evaluation
Register of Attendance
Adherence to schedules and deadlines
Activity Checklists
Performance Rating scale for project related work

Grading. Fail, Incomplete, 1:pass, 2:pass+ 3:Commended 4:Highly commended 5:Distinction
Assessment scale 1-5

Enrollment

07.11.2022 - 18.11.2022

Timing

01.01.2023 - 01.05.2023

Number of ECTS credits allocated

5 op

Virtual portion

2 op

RDI portion

1 op

Mode of delivery

60 % Contact teaching, 40 % Distance learning

Unit

Department of Culture

Campus

Kouvola Campus

Teaching languages
  • English
Seats

10 - 25

Degree programmes
  • Degree Programme in Game Design
Teachers
  • Suvi Pylvänen
  • Panu Vuoristo
Teacher in charge

Panu Vuoristo

Groups
  • GDKV20SP
    Game design, full-time studies

Objective

You are able to create and publish a game demo.
You are able to manage your time to meet the deadlines.
You improve your game production and team working skills.
You improve your professional skills based on your personal interests.

Content

How to manage your time and team to meet the deadlines?
How to publish your game demo?
How to create a game with good playability and usability?

Opiskelumateriaali

Material available on Learn

Yksilölliset oppimisväylät

Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.

Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence.

Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.

TKI ja työelämäyhteistyö

Game Project

Tentit ja muut määräajat

- Deadlines are generally split into stages/steps in a larger project
- Ideas, progress and the finished prototype are to be pitched and presented
– If a student misses the deadline for an
assignment feedback session, no assurance of feedback at a later date
can be given. Current works take precedence.
– If a student can not achieve a required deadline the lecturer must be informed and an extension will be negotiated.
– Unauthorized late return of course assignments will have an effect on final grading. (Between 1 and 2 points deducted)

Opiskelijan työmäärä

Meetings and presentations combined with a large quantity of student-lead group work related to given project

Toteutuksen osien kuvaus

Produce a functioning prototype based on client pitch or ideas generated during Game Project Planning-course

Evaluation scale

1-5

Assessment methods and criteria

Peer review and self-evaluation
Register of Attendance
Adherence to schedules and deadlines
Activity Checklists
Performance Rating scale for project related work

Grading. Fail, Incomplete, 1:pass, 2:pass+ 3:Commended 4:Highly commended 5:Distinction
Assessment scale 1-5

Enrollment

06.04.2022 - 22.04.2022

Timing

01.10.2022 - 21.12.2022

Number of ECTS credits allocated

5 op

Virtual portion

4 op

Mode of delivery

20 % Contact teaching, 80 % Distance learning

Unit

Department of Culture

Campus

Kouvola Campus

Teaching languages
  • English
Seats

10 - 25

Degree programmes
  • Degree Programme in Game Design
Teachers
  • Suvi Pylvänen
  • Panu Vuoristo
Teacher in charge

Maarit Vahvanen

Groups
  • GDKV19SP
    Game design, full-time studies

Objective

You are able to create and publish a game demo.
You are able to manage your time to meet the deadlines.
You improve your game production and team working skills.
You improve your professional skills based on your personal interests.

Content

How to manage your time and team to meet the deadlines?
How to publish your game demo?
How to create a game with good playability and usability?

Opiskelumateriaali

Material on Learn

Yksilölliset oppimisväylät

Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.

Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.

Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.

TKI ja työelämäyhteistyö

Game project

Toteutuksen osien kuvaus

This course is connected to the Game project planning and Reporting and academic writing course in the same module.

Evaluation scale

1-5

Assessment methods and criteria

The assessment is based on the game project produced.

Enrollment

06.04.2022 - 22.04.2022

Timing

01.09.2022 - 31.12.2022

Number of ECTS credits allocated

5 op

Virtual portion

3 op

RDI portion

5 op

Mode of delivery

40 % Contact teaching, 60 % Distance learning

Unit

Department of Culture

Campus

Kouvola Campus

Teaching languages
  • English
Seats

0 - 25

Degree programmes
  • Degree Programme in Game Design
Teachers
  • Suvi Pylvänen
  • Panu Vuoristo
Teacher in charge

Suvi Pylvänen

Groups
  • GDKV20KM
    Game design, part-time studies

Objective

You are able to create and publish a game demo.
You are able to manage your time to meet the deadlines.
You improve your game production and team working skills.
You improve your professional skills based on your personal interests.

Content

How to manage your time and team to meet the deadlines?
How to publish your game demo?
How to create a game with good playability and usability?

Opiskelumateriaali

Material on Learn

Yksilölliset oppimisväylät

Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.

Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.

Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.

TKI ja työelämäyhteistyö

Possibility for a RDI project

Further information

Students are making a game in teams. The course is connected to game project planning and academic writing course within the same study module.

Evaluation scale

1-5

Assessment methods and criteria

Game produced

Enrollment

08.11.2021 - 21.11.2021

Timing

01.03.2022 - 24.04.2022

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Unit

Department of Culture

Campus

Kouvola Campus

Teaching languages
  • English
Seats

10 - 25

Degree programmes
  • Degree Programme in Game Design
Teachers
  • Brenda Jiménez
  • Maarit Vahvanen
  • Panu Vuoristo
Groups
  • GDKV19KM
    Game design, part-time studies

Objective

You are able to create and publish a game demo.
You are able to manage your time to meet the deadlines.
You improve your game production and team working skills.
You improve your professional skills based on your personal interests.

Content

How to manage your time and team to meet the deadlines?
How to publish your game demo?
How to create a game with good playability and usability?

Opiskelumateriaali

Material on Learn

Yksilölliset oppimisväylät

Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.

Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.

Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.

TKI ja työelämäyhteistyö

Game Project

Evaluation scale

1-5