Game project productionLaajuus (5 cr)
Code: GD00DL24
Credits
5 op
Teaching language
- English
Responsible person
- Marko Siitonen
- Suvi Pylvänen
Objective
You are able to create and publish a game demo.
You are able to manage your time to meet the deadlines.
You improve your game production and team working skills.
You improve your professional skills based on your personal interests.
Content
How to manage your time and team to meet the deadlines?
How to publish your game demo?
How to create a game with good playability and usability?
Enrollment
04.11.2024 - 17.11.2024
Timing
01.01.2025 - 30.04.2025
Number of ECTS credits allocated
5 op
Virtual portion
4 op
Mode of delivery
20 % Contact teaching, 80 % Distance learning
Unit
Department of Culture
Campus
Kouvola Campus
Teaching languages
- English
Seats
20 - 22
Degree programmes
- Degree Programme in Game Design
Teachers
- Mikko Lehto
Groups
-
GDKV22SPGame design, full-time studies
Objective
You are able to create and publish a game demo.
You are able to manage your time to meet the deadlines.
You improve your game production and team working skills.
You improve your professional skills based on your personal interests.
Content
How to manage your time and team to meet the deadlines?
How to publish your game demo?
How to create a game with good playability and usability?
Opiskelumateriaali
Material available on Learn
Yksilölliset oppimisväylät
You will attend classes according to the given schedule. In addition to class exercises, there will be independently assigned homework tasks.
If you have a comparable previous academic achievement (i.e., a higher education-level course completion), have studied for a year in, for example, a folk high school, and have work samples to present, or if you have skills equivalent to or exceeding the course level, for example, through work experience and have a portfolio to show, you may seek to have the course accredited. However, you must first discuss this with the course instructor.
TKI ja työelämäyhteistyö
Game Project
Tentit ja muut määräajat
– Deadlines are generally split into stages/steps in a larger project
– Ideas, progress and the finished prototype are to be pitched and presented
– If a student misses the deadline for an assignment feedback session, no assurance of feedback at a later date
can be given. Current works take precedence.
– If a student can not achieve a required deadline the lecturer must be informed and an extension will be negotiated.
– Unauthorized late return of course assignments will have an effect on final grading. (Between 1 and 2 points deducted)
Opiskelijan työmäärä
Meetings and presentations combined with a large quantity of student-lead group work related to given project
Toteutuksen osien kuvaus
Produce a functioning prototype based on client pitch or ideas generated during Game Project Planning-course
Evaluation scale
1-5
Assessment methods and criteria
Peer review and self-evaluation
Register of Attendance
Adherence to schedules and deadlines
Activity Checklists
Performance Rating scale for project related work
Grading. Fail, Incomplete, 1:pass, 2:pass+ 3:Commended 4:Highly commended 5:Distinction
Assessment scale 1-5
Enrollment
08.04.2024 - 21.04.2024
Timing
01.08.2024 - 31.12.2024
Number of ECTS credits allocated
5 op
Virtual portion
4 op
Mode of delivery
20 % Contact teaching, 80 % Distance learning
Unit
Department of Culture
Campus
Kouvola Campus
Teaching languages
- English
Seats
10 - 25
Degree programmes
- Degree Programme in Game Design
Teachers
- Brenda Jiménez
- Mikko Lehto
- Suvi Pylvänen
Teacher in charge
Suvi Pylvänen
Groups
-
GDKV22KMGame design, part-time studies
Objective
You are able to create and publish a game demo.
You are able to manage your time to meet the deadlines.
You improve your game production and team working skills.
You improve your professional skills based on your personal interests.
Content
How to manage your time and team to meet the deadlines?
How to publish your game demo?
How to create a game with good playability and usability?
Opiskelumateriaali
Material on Learn.
Yksilölliset oppimisväylät
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
TKI ja työelämäyhteistyö
The students are to work on their own game project. The course includes coaching sessions with a teacher.
Opiskelijan työmäärä
Students are to work on their game projects in groups as well as to work on its production documentation.
Evaluation scale
1-5
Assessment methods and criteria
The assessment is based on the game prototype the student group produces, documentation related to the production as well as student's individual learning log.
Enrollment
06.11.2023 - 17.11.2023
Timing
01.01.2024 - 30.04.2024
Number of ECTS credits allocated
5 op
Virtual portion
4 op
Mode of delivery
20 % Contact teaching, 80 % Distance learning
Unit
Department of Culture
Campus
Kouvola Campus
Teaching languages
- English
Seats
15 - 25
Degree programmes
- Degree Programme in Game Design
Teachers
- Mikko Lehto
- Suvi Pylvänen
Teacher in charge
Suvi Pylvänen
Groups
-
GDKV21SPGame design, full-time studies
Objective
You are able to create and publish a game demo.
You are able to manage your time to meet the deadlines.
You improve your game production and team working skills.
You improve your professional skills based on your personal interests.
Content
How to manage your time and team to meet the deadlines?
How to publish your game demo?
How to create a game with good playability and usability?
Opiskelumateriaali
Material available on Learn
Yksilölliset oppimisväylät
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
TKI ja työelämäyhteistyö
Game Project
Tentit ja muut määräajat
- Deadlines are generally split into stages/steps in a larger project
- Ideas, progress and the finished prototype are to be pitched and presented
– If a student misses the deadline for an
assignment feedback session, no assurance of feedback at a later date
can be given. Current works take precedence.
– If a student can not achieve a required deadline the lecturer must be informed and an extension will be negotiated.
– Unauthorized late return of course assignments will have an effect on final grading. (Between 1 and 2 points deducted)
Opiskelijan työmäärä
Meetings and presentations combined with a large quantity of student-lead group work related to given project
Toteutuksen osien kuvaus
Produce a functioning prototype based on client pitch or ideas generated during Game Project Planning-course
Evaluation scale
1-5
Assessment methods and criteria
Peer review and self-evaluation
Register of Attendance
Adherence to schedules and deadlines
Activity Checklists
Performance Rating scale for project related work
Grading. Fail, Incomplete, 1:pass, 2:pass+ 3:Commended 4:Highly commended 5:Distinction
Assessment scale 1-5
Enrollment
06.04.2023 - 21.04.2023
Timing
01.08.2023 - 31.12.2023
Number of ECTS credits allocated
5 op
Virtual portion
4 op
RDI portion
1 op
Mode of delivery
20 % Contact teaching, 80 % Distance learning
Unit
Department of Culture
Campus
Kouvola Campus
Teaching languages
- English
Seats
15 - 25
Degree programmes
- Degree Programme in Game Design
Teachers
- Suvi Pylvänen
- Panu Vuoristo
Teacher in charge
Suvi Pylvänen
Groups
-
GDKV21KMGame design, part-time studies
Objective
You are able to create and publish a game demo.
You are able to manage your time to meet the deadlines.
You improve your game production and team working skills.
You improve your professional skills based on your personal interests.
Content
How to manage your time and team to meet the deadlines?
How to publish your game demo?
How to create a game with good playability and usability?
Opiskelumateriaali
Material available on Learn
Yksilölliset oppimisväylät
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
TKI ja työelämäyhteistyö
Game Project
Tentit ja muut määräajat
- Deadlines are generally split into stages/steps in a larger project
- Ideas, progress and the finished prototype are to be pitched and presented
– If a student misses the deadline for an
assignment feedback session, no assurance of feedback at a later date
can be given. Current works take precedence.
– If a student can not achieve a required deadline the lecturer must be informed and an extension will be negotiated.
– Unauthorized late return of course assignments will have an effect on final grading. (Between 1 and 2 points deducted)
Opiskelijan työmäärä
Meetings and presentations combined with a large quantity of student-lead group work related to given project
Toteutuksen osien kuvaus
Produce a functioning prototype based on client pitch or ideas generated during Game Project Planning-course
Evaluation scale
1-5
Assessment methods and criteria
Peer review and self-evaluation
Register of Attendance
Adherence to schedules and deadlines
Activity Checklists
Performance Rating scale for project related work
Grading. Fail, Incomplete, 1:pass, 2:pass+ 3:Commended 4:Highly commended 5:Distinction
Assessment scale 1-5
Enrollment
07.11.2022 - 18.11.2022
Timing
01.01.2023 - 01.05.2023
Number of ECTS credits allocated
5 op
Virtual portion
2 op
RDI portion
1 op
Mode of delivery
60 % Contact teaching, 40 % Distance learning
Unit
Department of Culture
Campus
Kouvola Campus
Teaching languages
- English
Seats
10 - 25
Degree programmes
- Degree Programme in Game Design
Teachers
- Suvi Pylvänen
- Panu Vuoristo
Teacher in charge
Panu Vuoristo
Groups
-
GDKV20SPGame design, full-time studies
Objective
You are able to create and publish a game demo.
You are able to manage your time to meet the deadlines.
You improve your game production and team working skills.
You improve your professional skills based on your personal interests.
Content
How to manage your time and team to meet the deadlines?
How to publish your game demo?
How to create a game with good playability and usability?
Opiskelumateriaali
Material available on Learn
Yksilölliset oppimisväylät
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
TKI ja työelämäyhteistyö
Game Project
Tentit ja muut määräajat
- Deadlines are generally split into stages/steps in a larger project
- Ideas, progress and the finished prototype are to be pitched and presented
– If a student misses the deadline for an
assignment feedback session, no assurance of feedback at a later date
can be given. Current works take precedence.
– If a student can not achieve a required deadline the lecturer must be informed and an extension will be negotiated.
– Unauthorized late return of course assignments will have an effect on final grading. (Between 1 and 2 points deducted)
Opiskelijan työmäärä
Meetings and presentations combined with a large quantity of student-lead group work related to given project
Toteutuksen osien kuvaus
Produce a functioning prototype based on client pitch or ideas generated during Game Project Planning-course
Evaluation scale
1-5
Assessment methods and criteria
Peer review and self-evaluation
Register of Attendance
Adherence to schedules and deadlines
Activity Checklists
Performance Rating scale for project related work
Grading. Fail, Incomplete, 1:pass, 2:pass+ 3:Commended 4:Highly commended 5:Distinction
Assessment scale 1-5
Enrollment
06.04.2022 - 22.04.2022
Timing
01.10.2022 - 21.12.2022
Number of ECTS credits allocated
5 op
Virtual portion
4 op
Mode of delivery
20 % Contact teaching, 80 % Distance learning
Unit
Department of Culture
Campus
Kouvola Campus
Teaching languages
- English
Seats
10 - 25
Degree programmes
- Degree Programme in Game Design
Teachers
- Suvi Pylvänen
- Panu Vuoristo
Teacher in charge
Maarit Vahvanen
Groups
-
GDKV19SPGame design, full-time studies
Objective
You are able to create and publish a game demo.
You are able to manage your time to meet the deadlines.
You improve your game production and team working skills.
You improve your professional skills based on your personal interests.
Content
How to manage your time and team to meet the deadlines?
How to publish your game demo?
How to create a game with good playability and usability?
Opiskelumateriaali
Material on Learn
Yksilölliset oppimisväylät
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
TKI ja työelämäyhteistyö
Game project
Toteutuksen osien kuvaus
This course is connected to the Game project planning and Reporting and academic writing course in the same module.
Evaluation scale
1-5
Assessment methods and criteria
The assessment is based on the game project produced.
Enrollment
06.04.2022 - 22.04.2022
Timing
01.09.2022 - 31.12.2022
Number of ECTS credits allocated
5 op
Virtual portion
3 op
RDI portion
5 op
Mode of delivery
40 % Contact teaching, 60 % Distance learning
Unit
Department of Culture
Campus
Kouvola Campus
Teaching languages
- English
Seats
0 - 25
Degree programmes
- Degree Programme in Game Design
Teachers
- Suvi Pylvänen
- Panu Vuoristo
Teacher in charge
Suvi Pylvänen
Groups
-
GDKV20KMGame design, part-time studies
Objective
You are able to create and publish a game demo.
You are able to manage your time to meet the deadlines.
You improve your game production and team working skills.
You improve your professional skills based on your personal interests.
Content
How to manage your time and team to meet the deadlines?
How to publish your game demo?
How to create a game with good playability and usability?
Opiskelumateriaali
Material on Learn
Yksilölliset oppimisväylät
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
TKI ja työelämäyhteistyö
Possibility for a RDI project
Further information
Students are making a game in teams. The course is connected to game project planning and academic writing course within the same study module.
Evaluation scale
1-5
Assessment methods and criteria
Game produced
Enrollment
08.11.2021 - 21.11.2021
Timing
01.03.2022 - 24.04.2022
Number of ECTS credits allocated
5 op
Mode of delivery
Contact teaching
Unit
Department of Culture
Campus
Kouvola Campus
Teaching languages
- English
Seats
10 - 25
Degree programmes
- Degree Programme in Game Design
Teachers
- Brenda Jiménez
- Maarit Vahvanen
- Panu Vuoristo
Groups
-
GDKV19KMGame design, part-time studies
Objective
You are able to create and publish a game demo.
You are able to manage your time to meet the deadlines.
You improve your game production and team working skills.
You improve your professional skills based on your personal interests.
Content
How to manage your time and team to meet the deadlines?
How to publish your game demo?
How to create a game with good playability and usability?
Opiskelumateriaali
Material on Learn
Yksilölliset oppimisväylät
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
TKI ja työelämäyhteistyö
Game Project
Evaluation scale
1-5