Game educationLaajuus (5 cr)
Code: YP00FM05
Credits
5 op
Objective
You understand gaming as a phenomenon in culture and society.
You can analyze gaming from an educational perspective and recognize the positive effects of gaming.
You can recognize the signs of problem playing and prevent the drawbacks of problem playing.
You are able to evaluate the possibilities of games and gamification in educational work.
You can recognize the pedagogical potential of the maker-culture.
You know the digital platforms and environments that can be used in gamification.
Content
What do games, gamification and gamifying mean?
How can game education support positive relationship with gaming?
How can gaming and maker-culture be used as a form of collaborative learning?
How to identify problem gaming and find the right ways to tackle it?