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Art and design historyLaajuus (5 cr)

Code: MU00DV91

Credits

5 op

Responsible person

  • Jaana Hermunen

Objective

Art history:
You recognise the main features of art periods and master the art history timeline.

Design history:
You understand the main points of the development of design history and can integrate your own professional subject in it.

Content

Art history:
- What is the chronology of art periods?
- What are the descriptions of different art periods?

Design history:
- What is the chronology of design periods?
- What are the descriptions of different design periods?
- What is the meaning of design in society?

Exercises relevant to the professional field, combining Art and design history, Fine arts and Formgiving courses.

Enrollment

08.04.2024 - 21.04.2024

Timing

01.08.2024 - 31.12.2024

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Campus

Kouvola Campus

Teaching languages
  • English
Degree programmes
  • Degree Programme in Bioproduct Design
  • Degree Programme in Graphic Design
  • Degree Programme in Fashion and Costume Design
  • Degree Programme in Interior Architecture and Furniture Design
Teachers
  • Sarah-Jane Leavey
Teacher in charge

Sarah-Jane Leavey

Groups
  • GDKV22SP
    Game design, full-time studies

Objective

Art history:
You recognise the main features of art periods and master the art history timeline.

Design history:
You understand the main points of the development of design history and can integrate your own professional subject in it.

Content

Art history:
- What is the chronology of art periods?
- What are the descriptions of different art periods?

Design history:
- What is the chronology of design periods?
- What are the descriptions of different design periods?
- What is the meaning of design in society?

Exercises relevant to the professional field, combining Art and design history, Fine arts and Formgiving courses.

Materials

Learning materials
– Lectures and demonstrations with accompanying downloadable documentation for reference.
– Downloadable Work sheets and exercises
– Links and tutorials on Learn.

Teaching methods

Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.

Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.

Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.

Employer connections

RDI will be integrated where possible.

Exam schedules

Deadlines:
– In order to benefit from the dedicated feedback sessions students must have at least partially completed the assignments on review at that time.
– If a student misses the deadline for an assignment feedback session, no assurance of feedback at a later date can be given. Current works take precedence.
– If a student can not achieve a required deadline the lecturer must be informed and an extension will be negotiated.
– Unauthorised late return of course assignments will have an effect on final grading.

Student workload

Students complete assignments independently. In class, student will receive feedback and deepen their expertise.

Content scheduling

The student will create a series of visual reference boards and AI designs based around a theme and/or time period.
Elements include:
Primary visual research documents (mood boards, lifestyle boards, architectural, cultural and historical reference boards)
Exploration of game related environments, concept art/key art pieces or character designs
Iterative design methods using AI as a starting point

Colour and shape language design in Fine Arts, Decorative Arts, Product design, Industrial Design, Film and the Graphic Arts
Stylistic Analysis of Art & Design Movements

Further information

Further information
– Demonstrations and lectures provide relevant theoretical content.
– Students complete a series of assignments independently with the help of instructions provided on Learn.
– Students will receive dedicated feedback sessions on their assignments at regular intervals
– Students will deepen their expertise in their understanding of the history of art and design, reviewing the development of drawing techniques, the influence of cultural, psychology, scientific, political and philosophical thought on art and design movements, and the universality of shape and colour language within cultures.

Evaluation scale

1-5

Assessment methods and criteria

Assessment Methods:
Collaborative Learning outcomes (Group works)
Peer review and self-evaluation
Register of Attendance
Adherence to schedules and deadlines
Activity Checklists
Performance Rating scale for classroom and homework assignments

Assessment Criteria
Students ability to develop ideas, logical thinking, creativity, ability to communicate one’s ideas both verbally and visually, quality of work, ability to follow instructions, ability to work to deadlines, level of attendance, activity and contribution to class, evidence of improvement in technical/design/aesthetic skills.

Grading. Fail, Incomplete, 1: pass, 2: pass+ 3:commended 4: Highly commended 5: Distinction

Enrollment

06.11.2023 - 17.11.2023

Timing

10.01.2024 - 24.04.2024

Number of ECTS credits allocated

5 op

Virtual portion

2.5 op

Mode of delivery

50 % Contact teaching, 50 % Distance learning

Campus

Kouvola Campus

Teaching languages
  • Finnish
Seats

42 - 45

Degree programmes
  • Degree Programme in Bioproduct Design
  • Degree Programme in Graphic Design
  • Degree Programme in Fashion and Costume Design
  • Degree Programme in Interior Architecture and Furniture Design
Teachers
  • Maarit Kalmakurki
Teacher in charge

Maarit Kalmakurki

Groups
  • GRKV23SP
    Graphic design, full-time studies
  • SKKV23SP
    Interior architecture and furniture design, full-time studies

Objective

Art history:
You recognise the main features of art periods and master the art history timeline.

Design history:
You understand the main points of the development of design history and can integrate your own professional subject in it.

Content

Art history:
- What is the chronology of art periods?
- What are the descriptions of different art periods?

Design history:
- What is the chronology of design periods?
- What are the descriptions of different design periods?
- What is the meaning of design in society?

Exercises relevant to the professional field, combining Art and design history, Fine arts and Formgiving courses.

Materials

Available in Learn platform. Different books, articles etc. which the teacher will hand out.

Teaching methods

If a student has done the same course before, they can apply for

Employer connections

Lectures are linked with work life examples

Exam schedules

Independent and group tasks

Student workload

5 credits = 5 x 27h workload

Evaluation scale

1-5

Assessment methods and criteria

Participation in lectures, accomplishing group and independent tasks

Enrollment

06.11.2023 - 17.11.2023

Timing

01.01.2024 - 30.04.2024

Number of ECTS credits allocated

5 op

Virtual portion

4 op

Mode of delivery

20 % Contact teaching, 80 % Distance learning

Campus

Kouvola Campus

Teaching languages
  • English
Seats

15 - 25

Degree programmes
  • Degree Programme in Bioproduct Design
  • Degree Programme in Graphic Design
  • Degree Programme in Fashion and Costume Design
  • Degree Programme in Interior Architecture and Furniture Design
Teachers
  • Nicholas Sweetman
  • Sarah-Jane Leavey
Teacher in charge

Sarah-Jane Leavey

Groups
  • GDKV22KM
    Game design, part-time studies

Objective

Art history:
You recognise the main features of art periods and master the art history timeline.

Design history:
You understand the main points of the development of design history and can integrate your own professional subject in it.

Content

Art history:
- What is the chronology of art periods?
- What are the descriptions of different art periods?

Design history:
- What is the chronology of design periods?
- What are the descriptions of different design periods?
- What is the meaning of design in society?

Exercises relevant to the professional field, combining Art and design history, Fine arts and Formgiving courses.

Materials

Learning materials
– Lectures and demonstrations with accompanying downloadable documentation for reference.
– Downloadable Work sheets and exercises
– Links and tutorials on Learn.

Teaching methods

Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.

Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.

Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.

Employer connections

RDI will be integrated where possible.

Exam schedules

Deadlines:
– In order to benefit from the dedicated feedback sessions students must have at least partially completed the assignments on review at that time.
– If a student misses the deadline for an assignment feedback session, no assurance of feedback at a later date can be given. Current works take precedence.
– If a student can not achieve a required deadline the lecturer must be informed and an extension will be negotiated.
– Unauthorised late return of course assignments will have an effect on final grading.

Student workload

Students complete assignments independently. In class, student will receive feedback and deepen their expertise.

Content scheduling

The student will create a series of visual reference boards and AI designs based around a theme and/or time period.
Elements include:
Primary visual research documents (mood boards, lifestyle boards, architectural, cultural and historical reference boards)
Exploration of game related environments, concept art/key art pieces or character designs
Iterative design methods using AI as a starting point

Colour and shape language design in Fine Arts, Decorative Arts, Product design, Industrial Design, Film and the Graphic Arts
Stylistic Analysis of Art & Design Movements

Further information

Further information
– Demonstrations and lectures provide relevant theoretical content.
– Students complete a series of assignments independently with the help of instructions provided on Learn.
– Students will receive dedicated feedback sessions on their assignments at regular intervals
– Students will deepen their expertise in their understanding of the history of art and design, reviewing the development of drawing techniques, the influence of cultural, psychology, scientific, political and philosophical thought on art and design movements, and the universality of shape and colour language within cultures.

Evaluation scale

1-5

Assessment methods and criteria

Assessment Methods:
Collaborative Learning outcomes (Group works)
Peer review and self-evaluation
Register of Attendance
Adherence to schedules and deadlines
Activity Checklists
Performance Rating scale for classroom and homework assignments

Assessment Criteria
Students ability to develop ideas, logical thinking, creativity, ability to communicate one’s ideas both verbally and visually, quality of work, ability to follow instructions, ability to work to deadlines, level of attendance, activity and contribution to class, evidence of improvement in technical/design/aesthetic skills.

Grading. Fail, Incomplete, 1: pass, 2: pass+ 3:commended 4: Highly commended 5: Distinction

Enrollment

06.04.2023 - 21.04.2023

Timing

04.09.2023 - 15.12.2023

Number of ECTS credits allocated

5 op

Virtual portion

3 op

Mode of delivery

40 % Contact teaching, 60 % Distance learning

Campus

Kouvola Campus

Teaching languages
  • Finnish
Seats

20 - 25

Degree programmes
  • Degree Programme in Bioproduct Design
  • Degree Programme in Graphic Design
  • Degree Programme in Fashion and Costume Design
  • Degree Programme in Interior Architecture and Furniture Design
Teachers
  • Maarit Kalmakurki
Teacher in charge

Maarit Kalmakurki

Groups
  • MPKV23KP
    Fashion and costume design, full-time studies

Objective

Art history:
You recognise the main features of art periods and master the art history timeline.

Design history:
You understand the main points of the development of design history and can integrate your own professional subject in it.

Content

Art history:
- What is the chronology of art periods?
- What are the descriptions of different art periods?

Design history:
- What is the chronology of design periods?
- What are the descriptions of different design periods?
- What is the meaning of design in society?

Exercises relevant to the professional field, combining Art and design history, Fine arts and Formgiving courses.

Materials

Available in Learn platform.

Teaching methods

Xamk offers its students an opportunity to pursue studies flexibly to suit their various life situations. Students can choose between three learning routes: a learning route based on a working week, a learning route that accelerates the studies, and a work-based learning route.

A learning route based on a working week according to timetable.

Employer connections

Possible working life oriented excercise, in which assignment from external cooperation company.

Student workload

5cr is 135h where contact teaching is 70h and independence working is 65h

Further information

Learning tasks which are related to the subject will be carried out in the study module.

Evaluation scale

1-5

Assessment methods and criteria

Student's self-reflection and peer evaluation
Active participation and approved assignments

Enrollment

06.04.2023 - 21.04.2023

Timing

04.09.2023 - 18.12.2023

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Campus

Kouvola Campus

Teaching languages
  • Finnish
Seats

20 - 30

Degree programmes
  • Degree Programme in Bioproduct Design
  • Degree Programme in Graphic Design
  • Degree Programme in Fashion and Costume Design
  • Degree Programme in Interior Architecture and Furniture Design
Teachers
  • Maarit Kalmakurki
Teacher in charge

Maarit Kalmakurki

Groups
  • PAKV23KM
    Service design, part-time studies

Objective

Art history:
You recognise the main features of art periods and master the art history timeline.

Design history:
You understand the main points of the development of design history and can integrate your own professional subject in it.

Content

Art history:
- What is the chronology of art periods?
- What are the descriptions of different art periods?

Design history:
- What is the chronology of design periods?
- What are the descriptions of different design periods?
- What is the meaning of design in society?

Exercises relevant to the professional field, combining Art and design history, Fine arts and Formgiving courses.

Evaluation scale

1-5

Enrollment

06.04.2023 - 21.04.2023

Timing

01.08.2023 - 31.12.2023

Number of ECTS credits allocated

5 op

Virtual portion

2 op

Mode of delivery

60 % Contact teaching, 40 % Distance learning

Campus

Kouvola Campus

Teaching languages
  • English
Seats

15 - 30

Degree programmes
  • Degree Programme in Game Design
Teachers
  • Nicholas Sweetman
  • Sarah-Jane Leavey
Groups
  • GDKV21SP
    Game design, full-time studies

Objective

Art history:
You recognise the main features of art periods and master the art history timeline.

Design history:
You understand the main points of the development of design history and can integrate your own professional subject in it.

Content

Art history:
- What is the chronology of art periods?
- What are the descriptions of different art periods?

Design history:
- What is the chronology of design periods?
- What are the descriptions of different design periods?
- What is the meaning of design in society?

Exercises relevant to the professional field, combining Art and design history, Fine arts and Formgiving courses.

Materials

Learning materials
– Lectures and demonstrations with accompanying downloadable documentation for reference.
– Downloadable Work sheets and exercises
– Links and tutorials on Learn.

Teaching methods

Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.

Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.

Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.

Employer connections

RDI will be integrated where possible.

Exam schedules

Deadlines:
– In order to benefit from the dedicated feedback sessions students must have at least partially completed the assignments on review at that time.
– If a student misses the deadline for an assignment feedback session, no assurance of feedback at a later date can be given. Current works take precedence.
– If a student can not achieve a required deadline the lecturer must be informed and an extension will be negotiated.
– Unauthorised late return of course assignments will have an effect on final grading.

Student workload

Students complete assignments independently. In class, student will receive feedback and deepen their expertise.

Content scheduling

The student will create a series of visual reference boards and AI designs based around a theme and/or time period.
Elements include:
Primary visual research documents (mood boards, lifestyle boards, architectural, cultural and historical reference boards)
Exploration of game related environments, concept art/key art pieces or character designs
Iterative design methods using AI as a starting point

Colour and shape language design in Fine Arts, Decorative Arts, Product design, Industrial Design, Film and the Graphic Arts
Stylistic Analysis of Art & Design Movements

Further information

Further information
– Demonstrations and lectures provide relevant theoretical content.
– Students complete a series of assignments independently with the help of instructions provided on Learn.
– Students will receive dedicated feedback sessions on their assignments at regular intervals
– Students will deepen their expertise in their understanding of the history of art and design, reviewing the development of drawing techniques, the influence of cultural, psychology, scientific, political and philosophical thought on art and design movements, and the universality of shape and colour language within cultures.

Evaluation scale

1-5

Assessment methods and criteria

Assessment Methods:
Collaborative Learning outcomes (Group works)
Peer review and self-evaluation
Register of Attendance
Adherence to schedules and deadlines
Activity Checklists
Performance Rating scale for classroom and homework assignments

Assessment Criteria
Students ability to develop ideas, logical thinking, creativity, ability to communicate one’s ideas both verbally and visually, quality of work, ability to follow instructions, ability to work to deadlines, level of attendance, activity and contribution to class, evidence of improvement in technical/design/aesthetic skills.

Grading. Fail, Incomplete, 1: pass, 2: pass+ 3:commended 4: Highly commended 5: Distinction

Enrollment

07.11.2022 - 18.11.2022

Timing

01.01.2023 - 30.04.2023

Number of ECTS credits allocated

5 op

Virtual portion

2 op

Mode of delivery

60 % Contact teaching, 40 % Distance learning

Campus

Kouvola Campus

Teaching languages
  • Finnish
Seats

20 - 50

Degree programmes
  • Degree Programme in Bioproduct Design
  • Degree Programme in Graphic Design
  • Degree Programme in Fashion and Costume Design
  • Degree Programme in Interior Architecture and Furniture Design
Teachers
  • Maarit Kalmakurki
Teacher in charge

Maarit Kalmakurki

Groups
  • GRKV22SP
    Graphic design, full-time studies
  • SKKV22SP
    Interior architecture and furniture design, full-time studies

Objective

Art history:
You recognise the main features of art periods and master the art history timeline.

Design history:
You understand the main points of the development of design history and can integrate your own professional subject in it.

Content

Art history:
- What is the chronology of art periods?
- What are the descriptions of different art periods?

Design history:
- What is the chronology of design periods?
- What are the descriptions of different design periods?
- What is the meaning of design in society?

Exercises relevant to the professional field, combining Art and design history, Fine arts and Formgiving courses.

Materials

Available in Learn platform.

Teaching methods

Xamk offers its students an opportunity to pursue studies flexibly to suit their various life situations. Students can choose between three learning routes: a learning route based on a working week, a learning route that accelerates the studies, and a work-based learning route.

A learning route based on a working week according to timetable.

Employer connections

Possible working life oriented excercise, in which assignment from external cooperation company.

Student workload

5cr is 135h where contact teaching is 70h and independence working is 65h

Further information

Learning tasks which are related to the subject will be carried out in the study module.

Evaluation scale

1-5

Assessment methods and criteria

Student's self-reflection and peer evaluation
Active participation and approved assignments

Enrollment

07.11.2022 - 18.11.2022

Timing

01.01.2023 - 01.05.2023

Number of ECTS credits allocated

5 op

Virtual portion

5 op

Mode of delivery

Distance learning

Campus

Kouvola Campus

Teaching languages
  • English
Seats

0 - 25

Degree programmes
  • Degree Programme in Game Design
Teachers
  • Suvi Pylvänen
  • Sarah-Jane Leavey
Groups
  • GDKV21KM
    Game design, part-time studies

Objective

Art history:
You recognise the main features of art periods and master the art history timeline.

Design history:
You understand the main points of the development of design history and can integrate your own professional subject in it.

Content

Art history:
- What is the chronology of art periods?
- What are the descriptions of different art periods?

Design history:
- What is the chronology of design periods?
- What are the descriptions of different design periods?
- What is the meaning of design in society?

Exercises relevant to the professional field, combining Art and design history, Fine arts and Formgiving courses.

Materials

Learning materials
– Lectures and demonstrations with accompanying downloadable documentation for reference.
– Downloadable Work sheets and exercises
– Links and tutorials on Learn.

Teaching methods

Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.

Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.

Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.

Employer connections

RDI will be integrated where possible.

Exam schedules

Deadlines:
– In order to benefit from the dedicated feedback sessions students must have at least partially completed the assignments on review at that time.
– If a student misses the deadline for an assignment feedback session, no assurance of feedback at a later date can be given. Current works take precedence.
– If a student can not achieve a required deadline the lecturer must be informed and an extension will be negotiated.
– Unauthorised late return of course assignments will have an effect on final grading.

Student workload

Students complete assignments independently. In class, student will receive feedback and deepen their expertise.

Content scheduling

The student will create a series of visual reference boards and AI designs based around a theme and/or time period.
Elements include:
Primary visual research documents (mood boards, lifestyle boards, architectural, cultural and historical reference boards)
Exploration of game related environments, concept art/key art pieces or character designs
Iterative design methods using AI as a starting point

Colour and shape language design in Fine Arts, Decorative Arts, Product design, Industrial Design, Film and the Graphic Arts
Stylistic Analysis of Art & Design Movements

Further information

Further information
– Demonstrations and lectures provide relevant theoretical content.
– Students complete a series of assignments independently with the help of instructions provided on Learn.
– Students will receive dedicated feedback sessions on their assignments at regular intervals
– Students will deepen their expertise in their understanding of the history of art and design, reviewing the development of drawing techniques, the influence of cultural, psychology, scientific, political and philosophical thought on art and design movements, and the universality of shape and colour language within cultures.

Evaluation scale

1-5

Assessment methods and criteria

Assessment Methods:
Collaborative Learning outcomes (Group works)
Peer review and self-evaluation
Register of Attendance
Adherence to schedules and deadlines
Activity Checklists
Performance Rating scale for classroom and homework assignments

Assessment Criteria
Students ability to develop ideas, logical thinking, creativity, ability to communicate one’s ideas both verbally and visually, quality of work, ability to follow instructions, ability to work to deadlines, level of attendance, activity and contribution to class, evidence of improvement in technical/design/aesthetic skills.

Grading. Fail, Incomplete, 1: pass, 2: pass+ 3:commended 4: Highly commended 5: Distinction

Enrollment

06.04.2022 - 22.04.2022

Timing

01.08.2022 - 12.12.2022

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Campus

Ecampus

Teaching languages
  • Finnish
Seats

50 - 50

Degree programmes
  • Degree Programme in Bioproduct Design
  • Degree Programme in Graphic Design
  • Degree Programme in Fashion and Costume Design
  • Degree Programme in Interior Architecture and Furniture Design
Teachers
  • KY Opettaja
Teacher in charge

Heli Abdel-Rahman

Groups
  • BTMKV22KP
    Bioproduct design, full-time studies
  • MPKV22KP
    Fashion and costume design, full-time studies

Objective

Art history:
You recognise the main features of art periods and master the art history timeline.

Design history:
You understand the main points of the development of design history and can integrate your own professional subject in it.

Content

Art history:
- What is the chronology of art periods?
- What are the descriptions of different art periods?

Design history:
- What is the chronology of design periods?
- What are the descriptions of different design periods?
- What is the meaning of design in society?

Exercises relevant to the professional field, combining Art and design history, Fine arts and Formgiving courses.

Evaluation scale

1-5

Enrollment

06.04.2022 - 22.04.2022

Timing

01.08.2022 - 31.12.2022

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Campus

Kouvola Campus

Teaching languages
  • English
Degree programmes
  • Degree Programme in Bioproduct Design
  • Degree Programme in Fashion and Costume Design
  • Degree Programme in Interior Architecture and Furniture Design
Teachers
  • Nicholas Sweetman
Teacher in charge

Suvi Pylvänen

Groups
  • GDKV20SP
    Game design, full-time studies

Objective

Art history:
You recognise the main features of art periods and master the art history timeline.

Design history:
You understand the main points of the development of design history and can integrate your own professional subject in it.

Content

Art history:
- What is the chronology of art periods?
- What are the descriptions of different art periods?

Design history:
- What is the chronology of design periods?
- What are the descriptions of different design periods?
- What is the meaning of design in society?

Exercises relevant to the professional field, combining Art and design history, Fine arts and Formgiving courses.

Evaluation scale

1-5

Enrollment

08.11.2021 - 21.11.2021

Timing

10.01.2022 - 01.05.2022

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Campus

Kouvola Campus

Teaching languages
  • Finnish
Seats

50 - 50

Degree programmes
  • Degree Programme in Bioproduct Design
  • Degree Programme in Graphic Design
  • Degree Programme in Fashion and Costume Design
  • Degree Programme in Interior Architecture and Furniture Design
Teachers
  • Jaana Hermunen
Teacher in charge

Jaana Hermunen

Groups
  • GRKV21SP
    Graphic design, full-time studies
  • SKKV21SP
    Sisustusarkkitehtuuri ja kalustesuunnittelu, päivätoteutus

Objective

Art history:
You recognise the main features of art periods and master the art history timeline.

Design history:
You understand the main points of the development of design history and can integrate your own professional subject in it.

Content

Art history:
- What is the chronology of art periods?
- What are the descriptions of different art periods?

Design history:
- What is the chronology of design periods?
- What are the descriptions of different design periods?
- What is the meaning of design in society?

Exercises relevant to the professional field, combining Art and design history, Fine arts and Formgiving courses.

Evaluation scale

1-5

Enrollment

08.11.2021 - 21.11.2021

Timing

01.01.2022 - 01.05.2022

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Campus

Kouvola Campus

Teaching languages
  • English
Seats

1 - 25

Degree programmes
  • Degree Programme in Bioproduct Design
  • Degree Programme in Fashion and Costume Design
  • Degree Programme in Interior Architecture and Furniture Design
Teachers
  • Sarah-Jane Leavey
Teacher in charge

Jaana Hermunen

Groups
  • GDKV20KM
    Game design, part-time studies

Objective

Art history:
You recognise the main features of art periods and master the art history timeline.

Design history:
You understand the main points of the development of design history and can integrate your own professional subject in it.

Content

Art history:
- What is the chronology of art periods?
- What are the descriptions of different art periods?

Design history:
- What is the chronology of design periods?
- What are the descriptions of different design periods?
- What is the meaning of design in society?

Exercises relevant to the professional field, combining Art and design history, Fine arts and Formgiving courses.

Materials

Lessons, literature, internet

Teaching methods

Agree with the teacher

Employer connections

non

Evaluation scale

1-5