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Animation and motion captureLaajuus (5 cr)

Code: GD00DL22

Credits

5 op

Teaching language

  • English

Responsible person

  • Marko Siitonen
  • Brenda Jiménez

Objective

You learn how to create animated 3D characters.
You learn to set up a motion capture system and capture motion data.

Content

How to create 3D character models, bones, skinning and rigging?
What is motion capture?
What different technologies can be used to capture motion?
What is the motion capture workflow?
How to calibrate a motion capture system, set up markers and capture motion?
How to capture multiple actors and/or objects simultaneously?
How to clean up and edit the captured data?
How to utilise motion capture data in 3D animation?

Enrollment

08.04.2024 - 21.04.2024

Timing

01.08.2024 - 31.12.2024

Number of ECTS credits allocated

5 op

Virtual portion

2 op

Mode of delivery

60 % Contact teaching, 40 % Distance learning

Unit

Kulttuurin koulutusyksikkö

Campus

Kouvola Campus

Teaching languages
  • English
Seats

15 - 25

Degree programmes
  • Degree Programme in Game Design
Teachers
  • Marko Siitonen
  • Panu Vuoristo
Teacher in charge

Marko Siitonen

Groups
  • GDKV22KM
    Game design, part-time studies

Objective

You learn how to create animated 3D characters.
You learn to set up a motion capture system and capture motion data.

Content

How to create 3D character models, bones, skinning and rigging?
What is motion capture?
What different technologies can be used to capture motion?
What is the motion capture workflow?
How to calibrate a motion capture system, set up markers and capture motion?
How to capture multiple actors and/or objects simultaneously?
How to clean up and edit the captured data?
How to utilise motion capture data in 3D animation?

Opiskelumateriaali

Lectures, videos, links and tutorials on Learn.

Yksilölliset oppimisväylät

Learning route based on a working week

You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies

If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior to the course to discuss whether you have the competence required and what are the methods of demonstrating that competence.

If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.

Work-based learning route

You need to contact the course teacher prior to the course to agree on development assignments that you will perform at your workplace. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.

TKI ja työelämäyhteistyö

RD&i cooperation will be integrated if possible.

Further information

Students complete assignments independently with the help of instructions and video tutorials. In class, a student will receive feedback and deepen their expertise.

Evaluation scale

1-5

Assessment methods and criteria

Completed assignments.

Enrollment

06.11.2023 - 17.11.2023

Timing

01.01.2024 - 30.04.2024

Number of ECTS credits allocated

5 op

Virtual portion

2 op

Mode of delivery

60 % Contact teaching, 40 % Distance learning

Unit

Kulttuurin koulutusyksikkö

Campus

Kouvola Campus

Teaching languages
  • English
Seats

15 - 25

Degree programmes
  • Degree Programme in Game Design
Teachers
  • Marko Siitonen
  • Panu Vuoristo
Teacher in charge

Marko Siitonen

Groups
  • GDKV21SP
    Game design, full-time studies

Objective

You learn how to create animated 3D characters.
You learn to set up a motion capture system and capture motion data.

Content

How to create 3D character models, bones, skinning and rigging?
What is motion capture?
What different technologies can be used to capture motion?
What is the motion capture workflow?
How to calibrate a motion capture system, set up markers and capture motion?
How to capture multiple actors and/or objects simultaneously?
How to clean up and edit the captured data?
How to utilise motion capture data in 3D animation?

Opiskelumateriaali

Lectures, videos, links and tutorials on Learn.

Yksilölliset oppimisväylät

Learning route based on a working week

You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies

If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior to the course to discuss whether you have the competence required and what are the methods of demonstrating that competence.

If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.

Work-based learning route

You need to contact the course teacher prior to the course to agree on development assignments that you will perform at your workplace. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.

TKI ja työelämäyhteistyö

RD&i cooperation will be integrated if possible.

Further information

Students complete assignments independently with the help of instructions and video tutorials. In class, a student will receive feedback and deepen their expertise.

Evaluation scale

1-5

Assessment methods and criteria

Completed assignments.

Enrollment

06.04.2023 - 21.04.2023

Timing

01.08.2023 - 31.12.2023

Number of ECTS credits allocated

5 op

Virtual portion

4 op

Mode of delivery

20 % Contact teaching, 80 % Distance learning

Unit

Kulttuurin koulutusyksikkö

Campus

Kouvola Campus

Teaching languages
  • English
Seats

15 - 25

Degree programmes
  • Degree Programme in Game Design
Teachers
  • Marko Siitonen
  • Brenda Jiménez
  • Panu Vuoristo
Groups
  • GDKV21KM
    Game design, part-time studies

Objective

You learn how to create animated 3D characters.
You learn to set up a motion capture system and capture motion data.

Content

How to create 3D character models, bones, skinning and rigging?
What is motion capture?
What different technologies can be used to capture motion?
What is the motion capture workflow?
How to calibrate a motion capture system, set up markers and capture motion?
How to capture multiple actors and/or objects simultaneously?
How to clean up and edit the captured data?
How to utilise motion capture data in 3D animation?

Opiskelumateriaali

Lectures, videos, links and tutorials on Learn.

Yksilölliset oppimisväylät

Learning route based on a working week

You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies

If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior to the course to discuss whether you have the competence required and what are the methods of demonstrating that competence.

If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.

Work-based learning route

You need to contact the course teacher prior to the course to agree on development assignments that you will perform at your workplace. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.

TKI ja työelämäyhteistyö

RD&i cooperation will be integrated if possible.

Further information

Students complete assignments independently with the help of instructions and video tutorials. In class, a student will receive feedback and deepen their expertise.

Evaluation scale

1-5

Assessment methods and criteria

Completed assignments.

Enrollment

07.11.2022 - 18.11.2022

Timing

01.01.2023 - 01.05.2023

Number of ECTS credits allocated

5 op

Virtual portion

2 op

Mode of delivery

60 % Contact teaching, 40 % Distance learning

Unit

Kulttuurin koulutusyksikkö

Campus

Kouvola Campus

Teaching languages
  • English
Seats

0 - 25

Degree programmes
  • Degree Programme in Game Design
Teachers
  • Marko Siitonen
  • Brenda Jiménez
Groups
  • GDKV20SP
    Game design, full-time studies

Objective

You learn how to create animated 3D characters.
You learn to set up a motion capture system and capture motion data.

Content

How to create 3D character models, bones, skinning and rigging?
What is motion capture?
What different technologies can be used to capture motion?
What is the motion capture workflow?
How to calibrate a motion capture system, set up markers and capture motion?
How to capture multiple actors and/or objects simultaneously?
How to clean up and edit the captured data?
How to utilise motion capture data in 3D animation?

Opiskelumateriaali

Lectures, videos, links and tutorials on Learn.

Yksilölliset oppimisväylät

Learning route based on a working week

You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies

If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior to the course to discuss whether you have the competence required and what are the methods of demonstrating that competence.

If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.

Work-based learning route

You need to contact the course teacher prior to the course to agree on development assignments that you will perform at your workplace. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.

TKI ja työelämäyhteistyö

RD&i cooperation will be integrated if possible.

Further information

Students complete assignments independently with the help of instructions and video tutorials. In class, a student will receive feedback and deepen their expertise.

Evaluation scale

1-5

Assessment methods and criteria

Completed assignments.

Enrollment

06.04.2022 - 22.04.2022

Timing

01.09.2022 - 31.12.2022

Number of ECTS credits allocated

5 op

Virtual portion

3 op

Mode of delivery

40 % Contact teaching, 60 % Distance learning

Unit

Kulttuurin koulutusyksikkö

Campus

Kouvola Campus

Teaching languages
  • English
Seats

10 - 25

Degree programmes
  • Degree Programme in Game Design
Teachers
  • Marko Siitonen
  • Brenda Jiménez
Teacher in charge

Marko Siitonen

Groups
  • GDKV20KM
    Game design, part-time studies

Objective

You learn how to create animated 3D characters.
You learn to set up a motion capture system and capture motion data.

Content

How to create 3D character models, bones, skinning and rigging?
What is motion capture?
What different technologies can be used to capture motion?
What is the motion capture workflow?
How to calibrate a motion capture system, set up markers and capture motion?
How to capture multiple actors and/or objects simultaneously?
How to clean up and edit the captured data?
How to utilise motion capture data in 3D animation?

Opiskelumateriaali

Lectures, videos, links and tutorials on Learn.

Yksilölliset oppimisväylät

Learning route based on a working week

You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies

If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior to the course to discuss whether you have the competence required and what are the methods of demonstrating that competence.

If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.

Work-based learning route

You need to contact the course teacher prior to the course to agree on development assignments that you will perform at your workplace. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.

TKI ja työelämäyhteistyö

RD&i cooperation will be integrated if possible.

Further information

Students complete assignments independently with the help of instructions and video tutorials. In class, a student will receive feedback and deepen their expertise.

Evaluation scale

1-5

Assessment methods and criteria

Completed assignments.

Enrollment

08.11.2021 - 21.11.2021

Timing

01.01.2022 - 01.05.2022

Number of ECTS credits allocated

5 op

Virtual portion

2 op

Mode of delivery

60 % Contact teaching, 40 % Distance learning

Unit

Kulttuurin koulutusyksikkö

Campus

Kouvola Campus

Teaching languages
  • English
Seats

10 - 25

Degree programmes
  • Degree Programme in Game Design
Teachers
  • Marko Siitonen
  • Brenda Jiménez
Teacher in charge

Marko Siitonen

Groups
  • GDKV19SP
    Game design, full-time studies

Objective

You learn how to create animated 3D characters.
You learn to set up a motion capture system and capture motion data.

Content

How to create 3D character models, bones, skinning and rigging?
What is motion capture?
What different technologies can be used to capture motion?
What is the motion capture workflow?
How to calibrate a motion capture system, set up markers and capture motion?
How to capture multiple actors and/or objects simultaneously?
How to clean up and edit the captured data?
How to utilise motion capture data in 3D animation?

Opiskelumateriaali

Lectures, videos, links and tutorials on Learn.

Yksilölliset oppimisväylät

Learning route based on a working week

You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies

If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior to the course to discuss whether you have the competence required and what are the methods of demonstrating that competence.

If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.

Work-based learning route

You need to contact the course teacher prior to the course to agree on development assignments that you will perform at your workplace. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.

TKI ja työelämäyhteistyö

RD&i cooperation will be integrated if possible.

Further information

Students complete assignments independently with the help of instructions and video tutorials. In class, a student will receive feedback and deepen their expertise.

Evaluation scale

1-5

Assessment methods and criteria

Completed assignments.